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Orbiter

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Virtual Spaceflight - Orbiter Addons. Orbiter. ORBITER is GREAT! Orbital Operations Manual - Aligning, Syncing, and Docking with a Space Station. Getting Started A russian translation of this manual is also available. Translation provided by Yuri Kulchitsky (Kulch). This document is © 2005 - Jared Smith. You are free to translate this article as long as a link is provided to this document. Download the PDF version of this manual by selecting the PDF icon below: This tutorial will guide you through the process of Aligning, Syncing, and Docking with a Space Station. Requirements: Orbiter - Space Flight Simulator 2005 A ship that is in orbit. In the Orbiter Launchpad, select the Parameters tab and enable Orbit Stabilization, deselect Nonsperical gravity sources, and if you are in a ship with limited fuel or thrust, deselect limited fuel before beginning.

This tutorial uses the default Delta Glider to dock with Orbiter's default International Space Station (ISS), though most any spacecraft and space station with a docking port will work. First, some terminology: Aligning Orbits Overview OK, here's some more terms: Technical mumbo jumbo. Orbiter links. Altea Aerospace. Interplanetary MFD - Orbiter addon. Orbiter Mars. Model2flight. OrbiterSim | FAQ | Acronyms | Add-ons | Screen Shots | Orbiter Tutorials | >>Developer From 3D Model to Space Flight This tutorial is for anyone who would like to build their own 3D Model for Orbiter. It was written for those who know absolutely nothing and need a place to start.

Therefore it is intended to be the very first step toward bigger and better things. First off this is not a tutorial on 3D modeling so don't try to create anything in particular at this time. Part A. 1. 2. 3. Use the straight path tool (Front View) and draw straight lines like so Lathe the drawing into a 3D object, use the settings pictured here It should come out looking like this: Next we need to rotate the model so it's facing in the right direction for flight. Go to the menu bar and select Edit, then select Rotate | Rotate custom Then, Set x-axis = 270.00 This will orient the the ship for Orbiter by placing the top of the ship pointing in the z direction Part B. 4.

Part C. 5. 6. 7. Related Links: Category:MFD add-ons - OrbiterWiki. AVSIM Online - Flight Simulation, Flightsim, flight sim, flight simulator, fsx, fs10. The Space-Glider. The Space-Glider (February 2000, experience not real for me: Simulated in X-Plane only) Read this chapter before attempting Space Shuttle landings in X-Plane if you want to live! What do you think the first rule of flying a glider is? Think about it. The first rule of flying a glider is: "Never come up short". When you are bringing a powered plane in for landing, if you think you are not quite going to make it to the runway, it is no big deal.. just a add a bit of power to cover the extra distance!

Need a little more speed maybe? Gliders play by a different set of rules, though: There is no engine to provide power, so when setting up your landing, you must always have enough altitude and speed to be able to coast to the airport, because if you guess low by even one foot, you will hit the ground short of the runway, crashing. Now with the Space Shuttle, it is certainly true beyond doubt that it has engines. I think this safely establishes that the Space Shuttle has engines. No. Tutorials. Interplanetary Trajectories.

The MESSENGER spacecraft is closing fast on its close encounter with Mercury tomorrow (the Planetary Society has a detailed preview here, flyby simulation video here). This will be the first close approach to Mercury since Mariner 10 in 1974-75, and it will be very close - only about 200 kilometers from the surface! This is the first of three flyby encounters in 2008-2009, designed both for imaging/science and for trajectory modifications that will help MESSENGER to match Mercury's orbit and allow Mercury orbit insertion in March 2011. The 2008 passes should finally give us imagery of Mercury's entire surface (Mariner 10 was only able to photograph about half of the planet on its three flyby encounters). The planned one-year orbital phase will allow much more detailed study of this relatively unknown planet.

This whole orbital mechanics business has interested me since high school. Nowadays at places like JPL, interplanetary trajectory design is incredibly sophisticated. Excellent Shuttle Tutorial! I haven't had much time for Orbiter these days, but I noticed a recent tutorial flight recording uploaded by Russ "Reverend" Purinton on Orbit Hangar that looked interesting, and I tried it out tonight.

It uses the standard space shuttle Atlantis (not the Shuttle Fleet add-ons) and covers launch to orbit (necessarily manual with the Atlantis since it lacks a launch autopilot), various orbit adjustments, and rendezvous and dock with the ISS. With included time acceleration segments, it takes about 45 minutes to play back (almost four hours real time), and it includes extensive instructional on-screen text to explain everything that was done. This tutorial is very well done and makes good use of the new Atlantis virtual cockpit that allows 7 or more MFD's to be displayed at once, so all the MFD's needed for orbit adjustments, plane alignment, orbit synchronization, and docking are all available by panning and zooming the virtual cockpit view.

LEO-lunar transfer - OrbiterWiki. Moon in Orbiter So you're in low Earth orbit, in a gassed up Delta-glider. From here you want get to the Moon above. Here's how. [edit] Align orbital planes First thing you need to do is line up (align) your orbital plane with the Moon's. Bring up the orbital alignment MFD on either screen (Shift+A). The line that extends out from the center of the circle in only one direction is your position in your orbit. What you do is wait for your position in your orbit to get near one of the orbital intersections mentioned earlier. So, you've gotten your orbit aligned - congratulations. [edit] Transfer Now comes the fun part. First thing to do is hit the HTO button. Congratulations, you're on your way to the Moon. [edit] Arrival You've arrived! Bring up the orbit display in one of your MFD's. [edit] Entering the lunar orbit There is one final problem. [edit] What's next [edit] Precis This article has a precis and appears in the Random addon or Random article section on the Main Page.

Europa to Callisto. Flight Question Re-entering XR2 - Orbiter-Forum. From the sound of things, I'd say you aren't doing the De-Orbit burn correctly, and are coming in too steep. First, consider when to perform the burn - and remember that too soon is much better than too late. The altitude of your current orbit affects this, the higher you are, the sooner you need to burn. From a low parking orbit of ~200k, burning 14.5M from the target is fine. Coming in from a higher orbit like the ISS's orbit you'll want to burn at least 16.5M from the target. 17M to 18M is better, but you can de-orbit up to a full orbit away and make it. Burning opposite the target is probably the easiest, as you get a nice gentle ReA (will be less than one degree), and a bit of a "rollercoaster" up and down glideslope.

Second, consider what PeA you desire. Keep in mind that AerobrakeMFD doesn't consider aerodynamics until you are under 200k, I usually start orienting the vessel for re-entry at 150k. The Home Direct tutorial mentioned above shows how I manage all that. Direct method. OrbiterSim | FAQ | Acronyms | Add-ons | Screen Shots | Orbiter Tutorials Direct Flight Method of Interplanetary Travel I've set out to do futuristic flights more realistically.

I realize flying my soup up ships from Earth to Mars within a few hours would in reality squash my flesh like a bug on the windshield. But manned flights to Mars or outer planets in microgravity is not sensible. I know we have Men and Women on the ISS for months at a time. Yet what we have learned is that physiologically we are not meant to live this way. Also I don't see us coasting our way to the outer planets in hibernation sleeping off the years. So now I can fly a futuristic and realistic flight from Earth to Moon in less then four hours. A trip from Earth to Mars can be accomplished in just over a weeks time. Therefore I use the direct flight method. Way to do it Download the Attitude MFD. I would then launch from Mars and once I'm out of the atmosphere, pitch and yaw toward Io using the Attitude MFD.