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http://blogs.microsoft.co.il/blogs/gilf/archive/2011/05/02/geolocation-api-and-client-side-maps-frameworks.aspx

Geolocation API and Client-Side Maps Frameworks - Gil Fink on .Net

During the wrap up of the HTML5 course that I’m currently co-authoring, I’ve created two examples of using Geolocation API with Google Maps and with Bing Maps (I didn’t want to deprive any of them ). This post won’t introduce the frameworks or the APIs. On the other hand try to find the differences of doing almost the same thing in both of the client-side maps frameworks.

Backbone.js

Backbone.js gives structure to web applications by providing models with key-value binding and custom events, collections with a rich API of enumerable functions, views with declarative event handling, and connects it all to your existing API over a RESTful JSON interface. The project is hosted on GitHub , and the annotated source code is available, as well as an online test suite , an example application , a list of tutorials and a long list of real-world projects that use Backbone. Backbone is available for use under the MIT software license . http://documentcloud.github.com/backbone/
If your dropdowns are this long, you might wanna take a re-look at your navigational strategy. But, if it makes sense, a technique like this may be beneficial. http://css-tricks.com/examples/LongDropdowns//#

Solution for Long Dropdowns

http://mike.teczno.com/giant/pan/ The original image is 16,384 x 16,384 pixels, but the javascript on this page requests only the visible 256 x 256 pixel tiles needed to fill the smaller window. As the image is dragged, tiles are repositioned and images re-requested to maintain the illusion of smooth scrolling. In theory (hah!) the original image can be infinite in size. This is the same technique used by Google Maps to render the street and satellite maps, and by Zoomify to speed up image viewing. The javascript source for this page is available at gsv.js , under a permissive open-source license.

GSV: Pan & Scan

http://idlastro.gsfc.nasa.gov/ The IDL Astronomy Users Library is a central repository for low-level astronomy software written in the commercial language IDL. The Library is not meant to be an integrated package, but rather is a collection of procedures from which users can pick and choose (and possibly modify) for their own use. Submitted procedures are given a cursory testing, but are basically stored in the Library as submitted. Instrument-specific software is generally not included in the IDL Astronomy Library, but can be found at the Links to Other Astronomy and IDL related sites . The entire contents of the Library can be downloaded in a tar file or in a .zip file from the the download site . Additional software, not included in the tar files, is available in a contrib directory.

The IDL Astronomy User's Library

http://civicmaps.org/ April 25 2006 Moved this all to a new high performance colo on dedicated high-performance hardware (a 1u amd64 dual core with 4 gig ram and SATA drives running OpenBSD with packet throttling) with financial and time support from Platial . This machine is also available for other open source geo data projects - please feel free to contact me. Open Street Maps [WAS CIRCA 2004] using this as well as some folks playing with NASA Worldwind (still trying to track down the link for this).

CivicMaps Tile Engine

Cloud & Hybrid Hosting Pricing : GoGrid Pricing

http://www.gogrid.com/cloud-hosting/cloud-hosting-pricing.php Customers' costs are determined by the products and services they consume. Customers deploying a single .5GB Cloud Server with Pay-As-You-Go pricing can start for as little as $.06 per hour with no commitment. Customers who require a hybrid of dedicated servers, virtual servers, and other components will be charged according to the pricing outlined below for each product. As always, 24/7 customer support, free load balancing options, and the ability to deploy infrastructure in multiple data centers are included with every account. Click on the links below for product-by-product pricing information.
Simple app deployment from development to production. BitNami provides free, ready to run environments for your favorite open source web applications and frameworks, including Drupal, Joomla!, Wordpress, PHP, Rails, Django and many more . And with BitNami Cloud Hosting , enjoy automatic backups, monitoring, and more.

Open Source. Simplified

http://bitnami.org/

YUI Compressor

http://developer.yahoo.com/yui/compressor/ Using the YUI Compressor from the command line $ java -jar yuicompressor-x.y.z.jar Usage: java -jar yuicompressor-x.y.z.jar [options] [input file] Global Options -h, --help Displays this information --type Specifies the type of the input file --charset Read the input file using --line-break Insert a line break after the specified column number -v, --verbose Display informational messages and warnings -o Place the output into will minify the file myfile.js and output the file myfile-min.js .
Your browser cannot run the editor. Please use one of the following: Safari, Firefox or any browser based on these (Camino, ...). If you are courageous though, you may launch the editor here , but please be warned, there are probably some unresolved issues in the various state of annoyance that might prevent using some parts of the editor... http://www.amyeditor.com/

Amy Editor

Rx: Simple, Extensible Schemata

Why Rx? When adding an API to your web service, you have to choose how to encode the data you send across the line. XML is one common choice for this, but it can grow arcane and cumbersome pretty quickly.
Grids are commonly used in games for representing playing areas such as maps (in games like Civilization and Warcraft), playing surfaces (in games like pool, table tennis, and poker), playing fields (in games like baseball and football), boards (in games like Chess, Monopoly, and Connect Four), and abstract spaces (in games like Tetris). I’ve attempted to collect my thoughts on grids here on these pages. I avoid implementation details (such as source code) and instead focus on concepts and algorithms. I’ve mostly used grids to represent maps in strategy and simulation games. Although many of the concepts here are useful for all sorts of grids, there is a bias towards the kinds of games I am interested in. Grids are built from a repetition of simple shapes.

Amit’s Thoughts on Grids

Amit’s Game Programming Information

What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea). Other sites, like Gamedev and Gamasutra , cover lots more topics than mine does.

Resize or Scaling -- IM v6 Examples

ImageMagick Examples Preface and Index Resizing Images Other Specialised Resize Operators
Mapstraction mai list