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Get flash to fully experience Pearltrees
Geolocation API and Client-Side Maps Frameworks - Gil Fink on .Net
During the wrap up of the HTML5 course that I’m currently co-authoring, I’ve created two examples of using Geolocation API with Google Maps and with Bing Maps (I didn’t want to deprive any of them ). This post won’t introduce the frameworks or the APIs. On the other hand try to find the differences of doing almost the same thing in both of the client-side maps frameworks.Backbone.js
Backbone.js gives structure to web applications by providing models with key-value binding and custom events, collections with a rich API of enumerable functions, views with declarative event handling, and connects it all to your existing API over a RESTful JSON interface. The project is hosted on GitHub , and the annotated source code is available, as well as an online test suite , an example application , a list of tutorials and a long list of real-world projects that use Backbone. Backbone is available for use under the MIT software license .If your dropdowns are this long, you might wanna take a re-look at your navigational strategy. But, if it makes sense, a technique like this may be beneficial.
Solution for Long Dropdowns
GSV: Pan & Scan
The IDL Astronomy User's Library
CivicMaps Tile Engine
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YUI Compressor
Your browser cannot run the editor. Please use one of the following: Safari, Firefox or any browser based on these (Camino, ...). If you are courageous though, you may launch the editor here , but please be warned, there are probably some unresolved issues in the various state of annoyance that might prevent using some parts of the editor...
Amy Editor
Rx: Simple, Extensible Schemata
Why Rx? When adding an API to your web service, you have to choose how to encode the data you send across the line. XML is one common choice for this, but it can grow arcane and cumbersome pretty quickly.Grids are commonly used in games for representing playing areas such as maps (in games like Civilization and Warcraft), playing surfaces (in games like pool, table tennis, and poker), playing fields (in games like baseball and football), boards (in games like Chess, Monopoly, and Connect Four), and abstract spaces (in games like Tetris). I’ve attempted to collect my thoughts on grids here on these pages. I avoid implementation details (such as source code) and instead focus on concepts and algorithms. I’ve mostly used grids to represent maps in strategy and simulation games. Although many of the concepts here are useful for all sorts of grids, there is a bias towards the kinds of games I am interested in. Grids are built from a repetition of simple shapes.
Amit’s Thoughts on Grids
Amit’s Game Programming Information
What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea). Other sites, like Gamedev and Gamasutra , cover lots more topics than mine does.Resize or Scaling -- IM v6 Examples
ImageMagick Examples Preface and Index Resizing Images Other Specialised Resize OperatorsMapstraction mai list

