Applis et sites gamifiés
At the recent GSummit in San Francisco one of the most thrilling talks was by 6th grade teacher Tim Vandenberg. Tim's been using the board game Monopoly for years in the class room and brought his students – most of which are from poorer neighborhoods – to perform at unheard before levels, both in state math tests and at Monopoly competitions. Using games to teach math with tremendous success is what Playmoolah does with teaching financial responsibility. Encountering the 2008 financial crisis and freshly graduated from Stanford University (and alumni of professor B.J.
The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trialAdolescents suffering from depression can benefit just as much from specialised computer therapy as they do from one-to-one therapy with a clinician, a study published on bmj.com finds. Depression is common in adolescents, but many are reluctant to seek professional help. So researchers from the University of Auckland, New Zealand, set out to assess whether a new innovative computerised cognitive behavioural therapy intervention called SPARX could reduce depressive symptoms as much as usual care can.
Qui a dit que les jeux vidéo étaient abrutissants ? Parfois considérés comme facteurs d'enfermement, ils peuvent aussi aider les adolescents déprimés. La preuve : en Nouvelle-Zélande des psychiatres ont mis au point un jeu mettant en scène un monde imaginaire où le jeune doit sauver le monde du désespoir. Loin des clichés traditionnels sur les jeux vidéo, le jeu SPARX ne cherche pas à encourager à détruire pour le plaisir mais plutôt à apprendre aux adolescents à faire face à la dépression, sur la base d'une méthode thérapeutique dite comportementale et cognitive (CBT). Tout aussi important, ses concepteurs ont voulu créer un outil ludique et captivant pour des patients souvent réticents à demander conseil, ou agacés par les recommandations des adultes. Dans le monde imaginaire présenté par SPARX, le joueur entre dans la peau d'un avatar qui détruit les pensées négatives avec des boules de feu pour sauver le monde du désespoir et du pessimisme.
Imagine for a moment that you had no internal volume control.
Hello fellow Olympic lovers! Today is the start of GamePoint’s Olympic Event Weeks and we’ll be starting with an Olympic Quiz Day! From 06:00 AM till 18:00 PM EDT(EST) we’ll be posting an Olympic themed question EVERY hour.
Most consumers know they ought to pay down debt or save for a rainy day. In reality, though, many people don't. "Gamifying" personal finance—that is, using game mechanics to reward positive behavior and educate players about money in a fun format—is one strategy for bridging that gap between what people know they should do and motivating them to actually do it.
Runkeeper and Nike+ are fantastic tools for people who are already exercising as a habit, but how do you get someone who’s inactive off the couch for the first time--how do you make exercising appealing to the undecideds, so to speak? Teemo is a new, free iPhone app by Bonnier R&D and Ammunition that takes short interval exercises and places them in the context of worldwide adventure. It’s designed, not for the athlete or the would-be athelete, but for the masses of the rest of us.
It turns out you can be rewarded for watching television, going shopping or buying music from the iTunes store. In fact, you can collect points with the punch of a button on your iPhone or Android smartphone and redeem those points for gift cards, discounts, and gadgets like tablets. How's this possible? Apps, of course.
Par Fabien Publié le 23 août Voir dans iTunes
BLOOMFIELD, Conn., June 04, 2012 - Global health service company Cigna (NYSE:CI) is launching a new challenge as part of its annual sponsorship of the Jim Calhoun Cancer Challenge Ride and Walk : burn calories for cash to fight cancer. Burn Calories to Burn Cancer: At the June 9, 2012 Calhoun Cancer Challenge, Cigna will provide 50 walkers with Fitbit Trackers to measure their steps, distance walked and calories burned, and then Cigna will match the walkers' total calories burned with a cash contribution of $.50 per calorie. (Photo: Business Wire)