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Applis et sites gamifiés

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Onboarding Tool, New Hire, Team Building. Playmoolah - The Fun Way to Master Your Money. Conventional wisdom has it that sales people love competition.

Playmoolah - The Fun Way to Master Your Money

They want a challenge, beat their friends and colleagues, and be on top of the leaderboard. Number Invaders - Multiplication and Division. The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial. Adolescents suffering from depression can benefit just as much from specialised computer therapy as they do from one-to-one therapy with a clinician, a study published on bmj.com finds.

The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial

Depression is common in adolescents, but many are reluctant to seek professional help. So researchers from the University of Auckland, New Zealand, set out to assess whether a new innovative computerised cognitive behavioural therapy intervention called SPARX could reduce depressive symptoms as much as usual care can. SPARX is an interactive 3D fantasy game where a single user undertakes a series of challenges to restore balance in a virtual world dominated by GNATs (Gloomy Negative Automatic Thoughts). It contains seven modules designed to be completed over a four to seven week period. Usual care mostly involved face-to-face counselling by trained clinicians. The research team carried out a randomised controlled trial in 24 primary healthcare sites across New Zealand.

Contact: Un jeu vidéo comme antidépresseur. Tag Me - Expedia.com.au. Apps for Autism: Using Game Mechanics to Learn and Grow - Gamification Co. Imagine for a moment that you had no internal volume control.

Apps for Autism: Using Game Mechanics to Learn and Grow - Gamification Co

Everything you saw, heard, and felt was perceived by your brain at equal intensity–from the birds singing outside your window and the dripping of the faucet to the person giving you instructions. Imagine that you were unable to prioritize this information, to sort out the unnecessary or redundant images to focus on the information central to your needs and purposes. Le réseau social Européen de jeux multijoueurs. Ribbon Hero 2. The 'Gamification' of Personal Finance. Most consumers know they ought to pay down debt or save for a rainy day.

In reality, though, many people don't. "Gamifying" personal finance—that is, using game mechanics to reward positive behavior and educate players about money in a fun format—is one strategy for bridging that gap between what people know they should do and motivating them to actually do it. [See 50 Ways to Improve Your Finances.] "One of the core problems with personal finance is it's about deferred rewards," says Gabe Zichermann, CEO of Gamification Co, which runs a major website and annual event for the burgeoning gamification industry.

Favortree. FavorTree - New App Uses Gamification For Social Good. Stack Overflow. Busification. Murder At The Met [Gamification App]: How A Cambridge Firm Is Helping Museums With Digital Storytelling. Play the storyline trough the city.

Learn Japanese Online: Vocabulary and Kanji Building - JapaneseClass.jp. Is Cool : Jouez, échangez, collectionnez. Beintoo.com. Teemo App Turns Exercising Into A Travel Game. Runkeeper and Nike+ are fantastic tools for people who are already exercising as a habit, but how do you get someone who’s inactive off the couch for the first time--how do you make exercising appealing to the undecideds, so to speak?

Teemo App Turns Exercising Into A Travel Game

Teemo is a new, free iPhone app by Bonnier R&D and Ammunition that takes short interval exercises and places them in the context of worldwide adventure. It’s designed, not for the athlete or the would-be athelete, but for the masses of the rest of us. “We know there is a large portion of the population that wants to feel fit, but they are stuck in a stressful holding pattern,” Ammunition’s Matt Rolandson tells Co.Design. “Imagine people who keep meaning to join a gym, but don’t. Or people who actually have joined a gym, but never go (the stock and trade of the gym industry.)” Teemo makes the baby steps into exercise easy.

Fitness fun with friends! 5 Apps That Reward You Just for Using Them. It turns out you can be rewarded for watching television, going shopping or buying music from the iTunes store.

5 Apps That Reward You Just for Using Them

In fact, you can collect points with the punch of a button on your iPhone or Android smartphone and redeem those points for gift cards, discounts, and gadgets like tablets. How's this possible? Apps, of course. Creators behind apps like Viggle, ShopKick, CheckPoints, and Wikets all find that mobile devices are changing the ways people interact and shop, which is why these companies are jumping on the bandwagon.

“You could make the case that mobile will have a greater impact on the way people shop than the Internet did over a decade ago,” says Dave Heinzinger, a CheckPoints spokesperson. So if you like rewards, here are five mobile apps that insist you treat yourself. 1. This app practically pays you for watching television. Les fondateurs de Twitter sur le point de lancer Lift. Kontest - Build your promotions on Facebook, the Web and mobile devices. GetGlue: Check-in to tv, movies and music.

Fidall vs FidMe : à qui confier sa fidélité ? Par Fabien Publié le 23 août Voir dans iTunes L'avis du rédacteur : Quel utilitaire pour garder toutes ses cartes de fidélité ?

Fidall vs FidMe : à qui confier sa fidélité ?

Dès qu’il y a plus de 6 cartes dans son portefeuille on commence à se poser cette question. Dans ce domaine deux applications particulières sortent du lot : FidMe et Fidall. Du point de vue graphique : FidMe l’emporte haut la main. What do YOU want? Microtask. Fanplayr: Social Gamification Gains Momentum in the Retail Channel. Onefeat - Play life. Level up. DigiSchool : Applications éducatives.

Identified. [Gamified App] Zurmo’s Game-Face Aims To Make CRM Fun and Boost Usage. Cigna Adds Gamification Challenge to Coach Calhoun’s Annual Cancer Ride and Walk: Burn Calories/Burn Cancer. BLOOMFIELD, Conn., June 04, 2012 - Global health service company Cigna (NYSE:CI) is launching a new challenge as part of its annual sponsorship of the Jim Calhoun Cancer Challenge Ride and Walk : burn calories for cash to fight cancer.

Cigna Adds Gamification Challenge to Coach Calhoun’s Annual Cancer Ride and Walk: Burn Calories/Burn Cancer

Burn Calories to Burn Cancer: At the June 9, 2012 Calhoun Cancer Challenge, Cigna will provide 50 walkers with Fitbit Trackers to measure their steps, distance walked and calories burned, and then Cigna will match the walkers' total calories burned with a cash contribution of $.50 per calorie. (Photo: Business Wire) The challenge is part of Cigna's “gamification” initiative – using electronic devices and online tools as an engaging, interesting and fun way to help people improve their health. Clemtek. RedCritter - It's Game-on for Business. Increase Workplace Morale, Employee Engagement, & Happiness with Workitywork. Social Performance Management Platform for Goals, Feedback and Recognition.

Solve Puzzles for Science.