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Applis et sites gamifiés

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Onboarding Tool, New Hire, Team Building. Playmoolah - The Fun Way to Master Your Money. Conventional wisdom has it that sales people love competition. They want a challenge, beat their friends and colleagues, and be on top of the leaderboard. And sales managers constantly use carrots and competition, because this is what “motivates" sales agents. But is this true? We know that sales reps have to make money for the company. Depending on the product or service sold, the sales process and effort can vary significantly, from products and services which need a lot of explaining and have long sales cycles, to others that need nearly no explanations and sell quickly.

. #1 Competition is the opposite of collaboration. When we consider the reason why we start companies, it’s because together we can achieve more than as individuals. . #2 Only a handful of people compete. If you’ve used competition in the past, have you also crunched the numbers? Number Invaders - Multiplication and Division. The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial.

Adolescents suffering from depression can benefit just as much from specialised computer therapy as they do from one-to-one therapy with a clinician, a study published on bmj.com finds. Depression is common in adolescents, but many are reluctant to seek professional help. So researchers from the University of Auckland, New Zealand, set out to assess whether a new innovative computerised cognitive behavioural therapy intervention called SPARX could reduce depressive symptoms as much as usual care can.

SPARX is an interactive 3D fantasy game where a single user undertakes a series of challenges to restore balance in a virtual world dominated by GNATs (Gloomy Negative Automatic Thoughts). It contains seven modules designed to be completed over a four to seven week period. The research team carried out a randomised controlled trial in 24 primary healthcare sites across New Zealand. Contact: s.merry@auckland.ac.nz. Un jeu vidéo comme antidépresseur. Qui a dit que les jeux vidéo étaient abrutissants ? Parfois considérés comme facteurs d'enfermement, ils peuvent aussi aider les adolescents déprimés.

La preuve : en Nouvelle-Zélande des psychiatres ont mis au point un jeu mettant en scène un monde imaginaire où le jeune doit sauver le monde du désespoir. Loin des clichés traditionnels sur les jeux vidéo, le jeu SPARX ne cherche pas à encourager à détruire pour le plaisir mais plutôt à apprendre aux adolescents à faire face à la dépression, sur la base d'une méthode thérapeutique dite comportementale et cognitive (CBT). Tout aussi important, ses concepteurs ont voulu créer un outil ludique et captivant pour des patients souvent réticents à demander conseil, ou agacés par les recommandations des adultes. Dans le monde imaginaire présenté par SPARX, le joueur entre dans la peau d'un avatar qui détruit les pensées négatives avec des boules de feu pour sauver le monde du désespoir et du pessimisme.

Lutter contre la dépression et les suicides. Tag Me - Expedia.com.au. Apps for Autism: Using Game Mechanics to Learn and Grow - Gamification Co. Imagine for a moment that you had no internal volume control. Everything you saw, heard, and felt was perceived by your brain at equal intensity–from the birds singing outside your window and the dripping of the faucet to the person giving you instructions. Imagine that you were unable to prioritize this information, to sort out the unnecessary or redundant images to focus on the information central to your needs and purposes. If you can do this, you’re on the start to understanding what a person with autism experiences on a daily basis. Yuan Kai, an art student at Edinburgh College of Art, understands this. She has contributed designs to Find Me, a free iPad app that uses game mechanics to teach autistic children develop the skills to filter out distracting input and focus on social interaction.

Dr. This is exactly the kind of problem that children with autism face, and which our app aims to address. Save $150 on your ticket by using code GBLOG14 at checkout! Le réseau social Européen de jeux multijoueurs. Ribbon Hero 2. The 'Gamification' of Personal Finance. Most consumers know they ought to pay down debt or save for a rainy day. In reality, though, many people don't. "Gamifying" personal finance—that is, using game mechanics to reward positive behavior and educate players about money in a fun format—is one strategy for bridging that gap between what people know they should do and motivating them to actually do it.

[See 50 Ways to Improve Your Finances.] "One of the core problems with personal finance is it's about deferred rewards," says Gabe Zichermann, CEO of Gamification Co, which runs a major website and annual event for the burgeoning gamification industry. Smartphone and Web apps like Payoff.com, CreditCardio.com, and others use rewards such as badges or prizes to reward positive financial actions in the short term. "When you play capitalism, somebody ends up with all the money and everybody else is bankrupt," explains Zichermann. [See New Personal Finance Tools You Should Use.] Favortree.

FavorTree - New App Uses Gamification For Social Good. Busification. Murder At The Met [Gamification App]: How A Cambridge Firm Is Helping Museums With Digital Storytelling. Play the storyline trough the city. Learn Japanese Online: Vocabulary and Kanji Building - JapaneseClass.jp. Is Cool : Jouez, échangez, collectionnez. Beintoo.com. Teemo App Turns Exercising Into A Travel Game. Runkeeper and Nike+ are fantastic tools for people who are already exercising as a habit, but how do you get someone who’s inactive off the couch for the first time--how do you make exercising appealing to the undecideds, so to speak? Teemo is a new, free iPhone app by Bonnier R&D and Ammunition that takes short interval exercises and places them in the context of worldwide adventure. It’s designed, not for the athlete or the would-be athelete, but for the masses of the rest of us.

“We know there is a large portion of the population that wants to feel fit, but they are stuck in a stressful holding pattern,” Ammunition’s Matt Rolandson tells Co.Design. “Imagine people who keep meaning to join a gym, but don’t. Teemo makes the baby steps into exercise easy. If the idea sounds a bit familiar, it’s because we’ve seen a similar idea by Digit, who mapped their employees’ trips up the stairs to the ascent of urban mountains. “As far as verification goes, a user could cheat,” admits Rolandson. Teemo :: Fitness fun with friends! 5 Apps That Reward You Just for Using Them. It turns out you can be rewarded for watching television, going shopping or buying music from the iTunes store.

In fact, you can collect points with the punch of a button on your iPhone or Android smartphone and redeem those points for gift cards, discounts, and gadgets like tablets. How's this possible? Apps, of course. Creators behind apps like Viggle, ShopKick, CheckPoints, and Wikets all find that mobile devices are changing the ways people interact and shop, which is why these companies are jumping on the bandwagon. “You could make the case that mobile will have a greater impact on the way people shop than the Internet did over a decade ago,” says Dave Heinzinger, a CheckPoints spokesperson. So if you like rewards, here are five mobile apps that insist you treat yourself. 1. This app practically pays you for watching television. 2. With this easy-to-use app, all you have to do is simply walk into a participating store, check in via the app, and earn points. 3. 4.

iPoints. Les fondateurs de Twitter sur le point de lancer Lift. En août dernier, les fondateurs de Twitter, Tony Stubblebine et Jon Crosby, avaient annoncé qu’ils travaillaient sur un nouvelle start-up, baptisée Lift. Le projet restait à l’époque encore très mystérieux. Il semblerait désormais que celui-ci se précise, comme le souligne le blog d’Adrien Pepin, et soit sur le point de se lancer. En effet, selon un récent post de blog, Lift, qui prendra la forme d’une application iPhone, devrait être propulsée dès le mois d’août prochain. Selon les explications de Tony Stubblebine, Lift a pour objectif de « repousser les limites du potentiel humain ». Plus concrètement, l’application iPhone devrait permettre à ses utilisateurs d’atteindre beaucoup plus facilement divers objectifs, étape par étape, via notamment le soutien de la communauté.

Pour l’heure, la version bêta porterait essentiellement sur 5 domaines qui relèvent de la vie quotidienne : la santé, la fitness, la productivité, le bonheur et les relations humaines. Kontest - Build your promotions on Facebook, the Web and mobile devices. GetGlue: Check-in to tv, movies and music. Social Network for Entertainment Discover what to watch, share what you're watching with friends and fans, and get updates from your favorite shows.

Fidall vs FidMe : à qui confier sa fidélité ? Par Fabien Publié le 23 août Voir dans iTunes L'avis du rédacteur : Quel utilitaire pour garder toutes ses cartes de fidélité ? Dans ce domaine deux applications particulières sortent du lot : FidMe et Fidall. Du point de vue graphique : FidMe l’emporte haut la main. Très léché, FidMe ajoute un peu de classe à votre iPhone grâce à son design porte-cartes que l’on peut personnaliser (4 thèmes différents). Du point de vue contenu : Fidall gagne ! Si Fidall gagne cette manche, c’est grâce à la géolocalisation des magasins en fonction de vos cartes et maintenant grâce à la fonction de bons plans. Qu’il s’agisse de FidMe ou de Fidall, une chose est certaine, la qualité est au rendez-vous ! Si vous préférez une application esthétique et rapide, préférez FidMe. Dans l’absolu, les deux applications sont complémentaires, et leur utilisation différera suivant votre profil et les besoins. What do YOU want?

Microtask. Fanplayr: Social Gamification Gains Momentum in the Retail Channel. Onefeat - Play life. Level up. DigiSchool : Applications éducatives. Identified | Welcome. [Gamified App] Zurmo’s Game-Face Aims To Make CRM Fun and Boost Usage. Newsroom | Cigna Adds Gamification Challenge to Coach Calhoun’s Annual Cancer Ride and Walk: Burn Calories/Burn Cancer. BLOOMFIELD, Conn., June 04, 2012 - Global health service company Cigna (NYSE:CI) is launching a new challenge as part of its annual sponsorship of the Jim Calhoun Cancer Challenge Ride and Walk : burn calories for cash to fight cancer.

Burn Calories to Burn Cancer: At the June 9, 2012 Calhoun Cancer Challenge, Cigna will provide 50 walkers with Fitbit Trackers to measure their steps, distance walked and calories burned, and then Cigna will match the walkers' total calories burned with a cash contribution of $.50 per calorie. (Photo: Business Wire) The challenge is part of Cigna's “gamification” initiative – using electronic devices and online tools as an engaging, interesting and fun way to help people improve their health. At this year’s Calhoun Cancer Challenge, Cigna will provide 50 walkers with electronic devices to measure their steps, distance walked and calories burned, and then match the walkers’ total calories burned with a cash contribution of $.50 per calorie. About Cigna. Clemtek. RedCritter - It's Game-on for Business.

Increase Workplace Morale, Employee Engagement, & Happiness with Workitywork. Social Performance Management Platform for Goals, Feedback and Recognition | Rypple. Solve Puzzles for Science | Foldit.