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The NoTime Slam Dunk Digital Lesson. Teachers are so busy that they just don't have much time for lesson design and development. They need to throw together a lesson in a few minutes on a Tuesday night that they can use with their students the next day. They need an approach that takes very little time but delivers good results.

To meet this need, I have been working on a kind of Slam Dunk Digital Lesson (SDL) that is quick and easy to build. I call this lesson type, the NoTime SDL. Good Content plus Tough Questions Each NoTime SDL combines solid digital content with a number of challenging questions drawn from a source such as the National Assessment of Educational Progress (NAEP). For examples of these NAEP items drawn from the 2002 Reading Test, go to the bottom of the page in Chapter Two of the Reading Framework for the 2005 National Assessment of Educational Progress "How Is the NAEP Reading Assessment Designed? " You will find items listed such as the following: Good Content?

Building Challenging Quick Lessons with Digital Resources. This article suggests criteria for selecting images worthy of such lesson design. Fortunately, there is an ample supply of great images and videos these days available for teachers to incorporate into their lessons. In addition to those images on the Web from sources like YouTube, TeacherTube, museum Web sites, and photography collections, most teachers and many students now own digital cameras that can be used to develop portfolios of local scenes and historical sites. © 2009, J.McKenzie, all rights reserved.

Students in London studying world history and European imperialism might capture images like those above or below, for example, to explore important issues arising out of the conquest, domination and occupation of other peoples. If thirty students go out as pairs with cameras intent on gathering intriguing and provocative images, the wealth of material can be impressive. Searching for images of Dr. Core Standards and Technology.

The lack of examples is troubling. "Show us what you want! Show us what it looks like! " Will Macbeth read better digitally? Is digital Shakespeare better than the old one? When does it make sense to engage students in digital experiences? There should be some benefit — some enhancement of the learning. If the teacher engages students in deconstructing an ad from Chevron, the video from YouTube, Chevron - Untapped Energy [Part 1] is right on target for CSS goals. Deconstruct? 1. 2. 3. 4. 5. You can download a Media Deconstruction worksheet from medialiteracy.net in PDF. Dozens of American publications reported these findings with staggering headlines, but it was hard to find the evidence.

Throughout the Common Standards we are told to use technology and go digital when that decision enhances learning. Manipulation and distortion are present in many of the videos put forward by organizations these days. 1. 3. 4. The Tests will help to shape the expectations! Great Digital Lessons. Looking for Controversy In building great digital lessons, the sample items suggest the importance of finding issues that are controversial and might inspire a reasonable difference of opinion. The sources in these items usually present a mix of arguments and evidence that could support at least two different positions. In fact, they tend to push students into being for or against something like public art or a law governing the access of service animals to restaurants. They must pick and then defend one side or another. Fortunately, controversial issues are readily available through Web sources such as Google News or Yahoo News.

The question facing the teacher is whether there are four articles or a combination of articles that will provide enough balance. ESPN offers a promising 3 minute 20 second video. Yahoo Sports offers an editorial that is harshly critical of both A-Rod and MLB, arguing for a settlement somewhere in the middle. Compiling the Lesson Part One - The Questions 1. 2. Tech Platforms, Publishers Join Forces to Sell Content. Published Online: November 5, 2013 Published in Print: November 6, 2013, as Tech Alliances Fuel Startups Nearpod, an ed-tech startup that offers teachers a digital platform for designing interactive lessons and delivering them to students on their tablet computers, has generated 250,000 users in 18 months.

Now, the Miami-based company hopes to serve entire schools rather than just their most tech-savvy teachers, and to actually turn a profit instead of burning through investor cash. Key to making that leap, said Emiliano Abramzon, Nearpod's co-founder, will be partnerships with publishers offering ready-to-use lessons. "Type-A teachers are creating their own content, but the mainstream would like to get content created for them," Mr. Abramzon said. Nearpod's approach reflects an emerging trend: In the crowded field of ed-tech startups seeking to go to scale, companies with distribution platforms and those that develop instructional materials are joining forces. Scaling Up To scale up, Mr. Overcome Dyslexia And Learning Disabilities With Modern Technology. Dyslexia is one of the most common learning disabilities in children and in many adults, which hinders a person's reading, writing, spelling and speaking ability.

Many people with dyslexia often suffered from difficulties with reading and spelling properly. In recent research shows that dyslexia is not an intellectual disability, it is considered both a learning disability and a reading disability. Dyslexia and IQ are not interrelated too, for reading and cognition develop independently in individuals who have dyslexia. Not all dyslexics displays the same symptoms, the severity of dyslexia can vary from mild to severe. Some may be mildly dyslexic and may only have a few or even none of the symptoms, some have severe symptoms which affect a person's life.

Although there is a learning problem, many sufferers can still become successful in life. Audio devices such as tape recorders are helpful, users can listen to what they have recorded repeatedly. Why Web-Based Education ~ Teaching With Technology. The purpose of this article is to help you build a class website that is designed as an “Education Tool” instead of an online school brochure. The goal is to put into action an interactive web-based curriculum that allows the students to take their education into their own hands. This article will not only show teachers how to share their class information online, but will also open them up to a world of discovery through video tutorials, podcasts, online games, blogging, journaling and will even allow the students to take part in the individual program development themselves.

It’s Time To Think Digitally. The one consistent trend that I have watched over the last 8 years is, the school bags get smaller while the technology gets faster. Most schools have embraced this movement by putting in place many successful tools to meet the technology demands of today’s students. Since it's inception, the class website has been redesigned 3 times. Let's start with a simple vocabulary list. The Future of Educational Technology - Education 3.0. By Stephen T. McClard - Superiored.com Thinking of what education might look like in the next decade, one quickly realizes that the trends in technology are leaving a large number of our students behind. We no longer live in an age of visible movement when it comes to progress and innovation. Today is an age of exponential change. Educating the best and the brightest in this brave new world will take a new and improved educational paradigm.

The New Toolbox I was at an auction a few years ago and noticed a few old woodworking tools that I thought I could use. Woodworking is a great metaphor for shaping and molding students. Over the course of the next few days, I will attempt to paint a picture of how technology will shape the way we educate students in the next decade. My main focus in this series of articles will be this idea: Transforming the student from being a passenger to becoming a "user.

" Ask yourself what it means to be a "user. " Education 3.0. Research Center: Technology in Education.