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Games of Stake: Control, Agency and Ownership in World of Warcraft. René Glas (TheLookingGlas) ThroughTheLookingGlas. Nomailday:yitzus:Look what I found! A tabletop Librarian game! Who needs dungeons and/or dragons when you could be filling out budget sheets, dealing with drunken patrons, and filing for government aid! I was going to suggest we track this down and play it, but then remembered that I might still wanna have friends some day.Pfffffft J/K we’d totally rock this junk awesome! Maybe we could incorporate it into a game of Fiasco? Image: Download. ONLINE - (2010) The City as Interface. In his famous article ‘Walking in the City’ the French philosopher Michel de Certeau described the city as a social construct by the people living in it. He stated that “Pedestrian movements form one of these ‘real systems whose existence in fact make up the city” (de Certeau 1999).

The urbanites’ everyday interactions with the city define the way it is experienced and lived and thus exists. Layers of information and interactivity extend the city’s character, and connect urbanites in novel ways. For this year’s programme, Impakt Online invited artists, architects, urban planners, researchers, programmers and the like to submit their proposals for online projects that consider the city as interface, buildings as responsive surfaces, mobile phones as tools for playing and mapping, and technological traces as data for art and research. The projects are available on: www.impakt.nl/online, accompanied by interviews with the artists. Impakt Foundation (ImpaktFestival) ONLINE - Festival Presentation Impakt Online 2010. Friday October 15th, 19:00Theater Kikker, Ganzenmarkt 14, 3512 GD UtrechtAdmission: €7, students: FREE ENTRANCE The evening program includes the launch of three new art projects by Claudia Bernett, Christian Nold and Anders Weberg & Robert Willim, that were commissioned by Impakt Online.

Marc Tuters will give a talk on ‘Locative Media as Cosmopolitics,’ in which he highlights the work of artists, designers and creative technologists that literally give voice to the environment. The German soundartist Christina Kubisch will be interviewed on her project ‘Electrical walks’, in which she unravels invisible and inaudible layers of electromagnetic waves that pollute our everyday environments and turns them into an audio composition.

Impakt Online art projects: Claudia Bernett (USA) Tall Tales is based on the notion that cities are multi-layered, dynamic, living things in which stories are told everyday literally and metaphorically through the daily interactions of the people living in them. Marc tuters. Scribd Mark Tuters. Geo-Loco 2010. Karlis Kalnins. GPSter: Karlis Kalnins T A L K : The Gallery of the Miraculous : A Surrealist Location-Awareness Installation Presented by a member of the Locative Media Lab Western Front Date: Sunday, November 2, 2003 Time: 2 pm Part art gallery, part treasure hunt the 'Gallery of the Miraculous' is a mobile art gallery the coordinates of which can be shifted by changing its locative parameters. A member of the Locative Media Lab will appear at Pre/amble to talk about 'The Gallery of the Miraculous' and how it follows in the tradition of the Surrealists' Search for the Miraculous for which one needed the Glass of the Magi see the work.

The "gallery" is in fact an empty space sectioned off, like a circus tent, by a geographic bounding box visible only to those aware of its parameters. Karlis Kalnins is based in Vancouver where he serves as a technical director for several web-based art and activist projects. ? Karlis Kalnins ? (KarlisKalnins) Virtueel Platform. Guy Debord: Theory of the Dérive. One of the basic situationist practices is the dérive [literally: “drifting”], a technique of rapid passage through varied ambiances. Dérives involve playful-constructive behavior and awareness of psychogeographical effects, and are thus quite different from the classic notions of journey or stroll. In a dérive one or more persons during a certain period drop their relations, their work and leisure activities, and all their other usual motives for movement and action, and let themselves be drawn by the attractions of the terrain and the encounters they find there.

Chance is a less important factor in this activity than one might think: from a dérive point of view cities have psychogeographical contours, with constant currents, fixed points and vortexes that strongly discourage entry into or exit from certain zones. If chance plays an important role in dérives this is because the methodology of psychogeographical observation is still in its infancy. (To be continued.) : Claudia Bernett.

Claudia Bernett (claudybee) Tall Tales. Claudia Bernett. Assia Kraan Publiek handelenmiddelsgeo-annotatieSociale ontmoetingendoor middel vanlocatieve mediakunst. Christian Nold. Locative media. De term locative media (ofwel locatieve media) beschrijft letterlijk locatiegebaseerde technologieën, zoals het Global Positioning System (gps), mobiele telefoons, wireless laptops, Bluetooth, wifi, RFID en andere systemen voor mobiele communicatie. Dergelijke technologieën stellen mensen in staat om zichzelf en anderen in een specifieke geografische locatie te positioneren en tevens om informatie aan de desbetreffende locatie te koppelen. Aan de andere kant beschrijft de term 'locative media' een discipline waarin wetenschappers en kunstenaars de potentie van locatiegebaseerde technologieën voor onze samenleving onderzoeken en/of bekritiseren (Russell, 2004)[1].

Locatiegebaseerde media stelt ons in staat om de relatie tussen mens-plaats nader te onderzoeken, doordat deze media onzichtbare informatie visueel kan weergeven. Beknopte Samenvatting[bewerken] Karlis Kalnins introduceerde in 2003 de term ‘locative media’. De dubbele houding van locative media wordt regelmatig bekritiseerd. Control - Christian Nold. ELSEWHERENESS BY ANDERS WEBERG AND ROBERT WILLIM. INFO The Elsewhereness series deals with questions of site specificity, juxtaposing the nomadic with the place-bound. Early site specific artworks in the 1960s – 70s were often massive in form and commented on the commodification of the prevailing artworld.

In keeping with artist Richard Serra’s expression” to remove the work is to destroy the work”, most of this work was place-bound. Site specific art has since then been transformed. Often it is about the social, about engagement and relations between people living in a certain place and visiting artists. Elsewhereness subverts these approaches. It is instead about the ephemeral, about urban alienation and non-presence.

It takes the possibilities for digital media in relation to site specific art to its extremes. The works in the Elsewhereness series are made solely from audio and videomaterial found on the web, material that emanates from a specific place. Upcoming editions 2010 is Utrecht [Impakt Festival] and New Orleans. Anders Weberg (andersweberg) Anders Weberg. •ROBERT WILLIM• Michael Liebhold. Home - drs. S.M.C. (Sabine) Niederer. Sabine Niederer Institute of Network Cultures Blog. Published February 28th, 2014, in Frankfurter Allgemeine Zeitung, Germany (original here). Unauthorized translation by Florian Cramer.

Hans Magnus Enzensberger: Defend Yourselves! For those who aren't nerds, hackers or cryptographers and have better things to do than keep up with the pitfalls of digitalization every hour, there are ten simple rules to resist exploitation and surveillance: 1 If you own a mobile phone, throw it away. You had a life before this device, and the human race will continue to exist after its disappearance. One should avoid the superstitious worship that it enjoys. Neither those devices nor their users are any smart, but only those who market them to us in order to accumulate boundless riches and control ordinary people. 2 Whoever offers something for free is suspicious. 3 Online banking is a blessing, but only for secret services and criminals. 4 Governments and industries want to abolish cash. 6 The same applies to politicians. 7 E-Mail is nice, fast and free.

Urbanscreens.org. Koen Poelhekke (kpoelhekke) Jaakko Stenros - Jaakko Stenros (LizardEnigma) Pervasive Games: Theory and Design by Markus Montola, Jaakko Stenros, Annika Waern - 9780123748539 at The Book Depository. Jaakko Stenros. Pervasive Games: Theory and Design. #CFG Action One Interaction « Pervasive Games: Theory and Design. Game Research Lab. The Game Research Laboratory in the University of Tampere is a top facility for qualitatively and quantitively oriented games research and part of a new School of Information Sciences (TRIM, Tampere Research Center of Information Media – previously Hypermedia Laboratory).

Both socially and culturally oriented, as well as experimental, design oriented means for examining games and players are being applied into the research, while paying attention to the various contexts of gaming. GameLab is also a multidisciplinary research group specializing in games research, formed in the School of Information Sciences. Game Research Lab is constantly developing methodologies as well as building digital and physical research environments as well as designing new tools that are suitable for the study of games, game players and in game design research. Game Research Lab (UTAgamelab) University of Tampere Games Research Lab. MatrixCity trip. Sign up | Login Welcome Map Feed Details Download Help About Blog Trip Controls name Matrix City author WhatsInTheBox created on 15 Oct 2010 at 13:24 posted in World , Theater Kikker , Casco , Tell Tall Tales , Matrix City Exhibition content 16 Photos starting point Radboud, 3511 Utrecht, The Netherlands @ 135 km end point Daalsesingel 9, 3511 Utrecht, The Netherlands trip distance 135 km timespan 59 hours [Post In] [Post Comment] Photos ( 16 ) Locate Me Explore Area Center Item Zoom Marquee Map Types stopped Showing: trip 'matrix city' Tip Press Locate Me to start sharing your Live location stream close Show balloon next time.

The man who disappeared into thin air. Sign up | Login Welcome Map Feed Details Download Help About Blog Locate Me Explore Area Center Item Zoom Marquee Map Types Tip Press Locate Me to start sharing your Live location stream close Show balloon next time. Matrix City Exhibition. ARTWORKS. Bureau d'études. Disaffected! A videogame parody of the Kinko’s copy store, a source of frustration from its patrons. Disaffected! Puts the player in the role of employees forced to service customers under the particular incompetences common to a Kinko’s store. From a new series of persuasive games we call anti- advergames. Disaffected! Gives the player the chance to step into the demotivated position of real FedEx Kinkos employees. Feel the indifference of these purple-shirted malcontents first-hand, and consider the possible reasons behind their malaise -- is it mere incompetence? Managerial affliction? While examples of branded games go as far back as the Atari 2600, "advergames" have become very popular in the last ten years, first as web-based games and now as both casual games and product/ad placement in commercial games.

Disaffected! Players are strongly encouraged to play the game with a DirectX compatible joystick on Windows. Key Features: FESTIVAL2010- Matrix City. THE RIGHT TO KNOWNovember 2 to 6, 2011 in Utrecht In 2011 the Impakt Festival dives into the tension between the desire of openly accessible information and the urge to withhold information from others on for instance political, economical or privacy grounds. Which set of skills do citizens need to empower themselves in this increasingly data driven society? During the festival, leading academics, politicians, artists, developers, and journalists face the dilemmas of the information era in symposia, innovation labs, expert meetings, screenings and civil disobedience. Moreover, you can enjoy a fine range of concerts, exhibitions and parties. The main festival topic The Right to Know is investigated using four subtopics: Diggin’ DataUnlimited access to data might be a liberating idea, but how do we translate these data into meaningful information?

Topographies of Exclusion“This video is not available in your country”. Hester Scheurwater | photos . short films . videoperformance . videoinstallations. Electrical Walk Impakt - FESTIVAL. Electrical Walk through Utrecht – Christina KubischWed. 13 - Sun. 17 Oct., Inner City of Utrecht (Headphones available at theater Kikker) 7,- euro “Electrical Walks” is an extensive project initiated by the German sound artist Christina Kubisch in 2003.

These walks are walking explorations of the electromagnetic layers in our living environment. For these walks, she uses special headphones that receive electro-magnetic signals and transform these into sound. Kubisch also developed walks in Japan, the United States and Slovakia. Now it is Utrecht’s turn. On a demarcated area in Utrecht, Kubisch mapped the locations of electromagnetic ‘hotspots’. The walks also have an ecological aspect. At the Impakt festival counter in Theater Kikker, headphones are available for individual walks. Christina Kubisch (artists)Christina Kubisch belongs to the first generation of sound artists. ARTISTS. Christina Kubisch. Christina Kubisch (* 1948 in Bremen) ist eine deutsche Installationskünstlerin im Bereich Klangkunst.

Biografie[Bearbeiten] Kubisch studierte von 1967 bis 1976 in Stuttgart, Hamburg, Graz, Zürich und Mailand Malerei, Musik, Komposition und Elektronische Musik. Von 1980 bis 1981 studierte sie Elektronik in Mailand. 1980 begann sie Klanginstallationen und Klangskulpturen zu schaffen. 1983 Teilnahme an Aktuell 83. 1987 siedelte sie nach Berlin über und nahm an der documenta 8 teil. Kubisch ist Preisträgerin des Kulturkreises im BDI von 1988 und erhielt verschiedene Stipendien (Barkenhoff Stipendium, Worpswede 1988, Arbeitsstipendium der Stiftung Kunstfonds Bonn, 1990, Erste Installationen mit Solarenergie.

Arbeitsstipendium des Senats für Kulturelle Angelegenheiten Berlin. 1991, Stipendium des Queen Elizabeth II Arts Council of New Zealand, Neuseeland 1992) 2008 wurde Kubisch mit dem Ehrenpreis des Deutschen Klangkunst-Preises des Skulpturenmuseums Glaskasten in Marl ausgezeichnet. Magnetic Consumer by Christina Kubisch. An interview with Christina Kubisch. ArtEZ Matrix City.

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Casco – Office for Art, Design and Theory. Casco – Office for Art, Design and Theory. ZACHARY FORMWALT. BLOG - Interview with Arjon Dunnewind (festival director) Arjon Dunnewind [Impakt] Personal Cinema. The Making of Balkan Wars: The Game. STEALTH.unlimited. Previews » Impakt Festival 2010. KNAW Symposium 'Game design voor maatschappelijke verandering'21 oktober 2010. Epistemic Games - building the future of education. About | Academic ADL Colab.