MatrixCity

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http://thelookingglas.tumblr.com/ image: Download image: Download publiccollectors : A fax machine, from Transportation and Communication - an undated children’s lesson book printed in Puerto Rico. More from this publication here . image: Download image: Download image: Download superlevel : Progress of World of Warcraft expansions image: Download gatesofdel : NASA Chess Experiments 1970 “In this picture dated Nov 14, 1970, Chris Daley, who worked for the NASA Administration, was operating the chess program that ran on a Varian Data Machine 620/1 computer.”

ThroughTheLookingGlas

http://www.impakt.nl/index.php/online/city_as_interface

ONLINE - (2010) The City as Interface

In his famous article ‘Walking in the City’ the French philosopher Michel de Certeau described the city as a social construct by the people living in it. He stated that “Pedestrian movements form one of these ‘real systems whose existence in fact make up the city” (de Certeau 1999). The urbanites’ everyday interactions with the city define the way it is experienced and lived and thus exists.
Friday October 15th, 19:00 Theater Kikker, Ganzenmarkt 14, 3512 GD Utrecht Admission: €7, students: FREE ENTRANCE The evening program includes the launch of three new art projects by Claudia Bernett, Christian Nold and Anders Weberg & Robert Willim, that were commissioned by Impakt Online. Marc Tuters will give a talk on ‘Locative Media as Cosmopolitics,’ in which he highlights the work of artists, designers and creative technologists that literally give voice to the environment. http://www.impakt.nl/index.php/online/Festival_Presentation_2010

ONLINE - Festival Presentation Impakt Online 2010

by Marc Tuters and Kazys Varnelis Abstract Locative media has been attacked for being too eager to appeal to commercial interests as well as for its reliance on Cartesian mapping systems, yet if these critiques are well-founded, they are also nostalgic, invoking a notion of art as autonomous from the circuits of mass communication technologies, which we argue no longer holds.

Beyond Locative Media

http://networkedpublics.org/locative_media/beyond_locative_media
Geo-Loco 2010

Karlis Kalnins

http://katearmstrong.com/preamble/gpster.html GPSter: Karlis Kalnins T A L K : The Gallery of the Miraculous : A Surrealist Location-Awareness Installation Presented by a member of the Locative Media Lab Western Front Date: Sunday, November 2, 2003 Time: 2 pm Part art gallery, part treasure hunt the 'Gallery of the Miraculous' is a mobile art gallery the coordinates of which can be shifted by changing its locative parameters.
http://virtueelplatform.nl/#1483 Nieuwe contouren van de creatieve industrie: het debat — Op woensdag 13 februari organiseerde Het Nieuwe Instituut samen met de Boekmanstichting een debat over de nieuwe werkelijkheid van de creatieve industrie. Onder andere Janny Rodermond, Valerie Frissen, Jeroen van Mastrigt, Gilian Schrofer, Afaina de Jong en Timo de Rijk spraken over de nieuwe contouren van de topsector, en gingen de dialoog aan met het publiek. Lees hier het verslag. lees meer

Virtueel Platform

Guy Debord: Theory of the Dérive

http://library.nothingness.org/articles/all/en/display/314 One of the basic situationist practices is the dérive [literally: “drifting”], a technique of rapid passage through varied ambiances. Dérives involve playful-constructive behavior and awareness of psychogeographical effects, and are thus quite different from the classic notions of journey or stroll. In a dérive one or more persons during a certain period drop their relations, their work and leisure activities, and all their other usual motives for movement and action, and let themselves be drawn by the attractions of the terrain and the encounters they find there. Chance is a less important factor in this activity than one might think: from a dérive point of view cities have psychogeographical contours, with constant currents, fixed points and vortexes that strongly discourage entry into or exit from certain zones.

Locative media

http://nl.wikipedia.org/wiki/Locative_media De term locative media (ofwel locatieve media) beschrijft letterlijk locatiegebaseerde technologieën, zoals het Global Positioning System (gps), mobiele telefoons, wireless laptops, Bluetooth , wifi , RFID en andere systemen voor mobiele communicatie. Dergelijke technologieën stellen mensen in staat om zichzelf en anderen in een specifieke geografische locatie te positioneren en tevens om informatie aan de desbetreffende locatie te koppelen. Aan de andere kant beschrijft de term 'locative media' een discipline waarin wetenschappers en kunstenaars de potentie van locatiegebaseerde technologieën voor onze samenleving onderzoeken en/of bekritiseren (Russell, 2004) [1] . Locatiegebaseerde media stelt ons in staat om de relatie tussen mens-plaats nader te onderzoeken, doordat deze media onzichtbare informatie visueel kan weergeven. [ bewerken ] Beknopte Samenvatting
INFO The Elsewhereness series deals with questions of site specificity, juxtaposing the nomadic with the place-bound. Early site specific artworks in the 1960s – 70s were often massive in form and commented on the commodification of the prevailing artworld. In keeping with artist Richard Serra’s expression” to remove the work is to destroy the work”, most of this work was place-bound. Site specific art has since then been transformed. Often it is about the social, about engagement and relations between people living in a certain place and visiting artists. Elsewhereness subverts these approaches. http://www.recycled.se/elsewhereness/index.htm

ELSEWHERENESS BY ANDERS WEBERG AND ROBERT WILLIM

Sabine Niederer Institute of Network Cultures Blog

http://networkcultures.org/wpmu/weblog/ Geert Lovink and Miriam Rasch (eds), Unlike Us Reader: Social Media Monopolies and Their Alternatives, Amsterdam: Institute of Network Cultures, 2013. ISBN: 978-90-818575-2-9, paperback, 384 pages. Freely downloadable as pdf on: networkcultures.org/wpmu/portal/publication/unlike-us-reader-social-media-monopolies-and-their-alternatives To order free print copies of the reader, visit networkcultures.org/publications Check the book trailer on the bottom of this post and share! The Unlike Us Reader offers a critical examination of social media, bringing together theoretical essays, personal discussions, and artistic manifestos.

#CFG Action One Interaction « Pervasive Games: Theory and Design

Posted by: Stenros | July 23, 2010 I was in London last weekend taking a look at Conspiracy for Good (by the way, that is the official name of the thing, the creative director confirmed it). I had a good time playing, but won’t get into the analysis yet as the game is still going on – and so is the research.
The Game Research Laboratory in the University of Tampere is a top facility for qualitatively and quantitively oriented games research and part of a new School of Information Sciences (TRIM, Tampere Research Center of Information Media – previously Hypermedia Laboratory). Both socially and culturally oriented, as well as experimental, design oriented means for examining games and players are being applied into the research, while paying attention to the various contexts of gaming. GameLab is also a multidisciplinary research group specializing in games research, formed in the School of Information Sciences.

Game Research Lab

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MatrixCity trip

Stickers, 2006 Art collective Bureau d’Etudes has created an enigmatic map of the influence of electromagnetic waves on the biological body. In the course of the 19th century, the development of the chemical industry and agrochemistry led to the understanding of living organisms as chemical machines. In the 20th century, the development of the electrical industry, then of electronics and cybernetics, compelled us to understand the organism as a self-regulating system of electronic control. Industry, with its technoscientific basis, appears as the legitimate expression of the way that humanity comprehends itself, and must comprehend itself - producing the cosmology that justifies its universal diffusion.

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