
MatrixCity
ThroughTheLookingGlas
ONLINE - (2010) The City as Interface
In his famous article ‘Walking in the City’ the French philosopher Michel de Certeau described the city as a social construct by the people living in it. He stated that “Pedestrian movements form one of these ‘real systems whose existence in fact make up the city” (de Certeau 1999). The urbanites’ everyday interactions with the city define the way it is experienced and lived and thus exists.Friday October 15th, 19:00 Theater Kikker, Ganzenmarkt 14, 3512 GD Utrecht Admission: €7, students: FREE ENTRANCE The evening program includes the launch of three new art projects by Claudia Bernett, Christian Nold and Anders Weberg & Robert Willim, that were commissioned by Impakt Online. Marc Tuters will give a talk on ‘Locative Media as Cosmopolitics,’ in which he highlights the work of artists, designers and creative technologists that literally give voice to the environment.
ONLINE - Festival Presentation Impakt Online 2010
by Marc Tuters and Kazys Varnelis Abstract Locative media has been attacked for being too eager to appeal to commercial interests as well as for its reliance on Cartesian mapping systems, yet if these critiques are well-founded, they are also nostalgic, invoking a notion of art as autonomous from the circuits of mass communication technologies, which we argue no longer holds.
Beyond Locative Media
Geo-Loco 2010
Karlis Kalnins
Virtueel Platform
Guy Debord: Theory of the Dérive
Locative media
INFO The Elsewhereness series deals with questions of site specificity, juxtaposing the nomadic with the place-bound. Early site specific artworks in the 1960s – 70s were often massive in form and commented on the commodification of the prevailing artworld. In keeping with artist Richard Serra’s expression” to remove the work is to destroy the work”, most of this work was place-bound. Site specific art has since then been transformed. Often it is about the social, about engagement and relations between people living in a certain place and visiting artists. Elsewhereness subverts these approaches.
ELSEWHERENESS BY ANDERS WEBERG AND ROBERT WILLIM
Sabine Niederer Institute of Network Cultures Blog
#CFG Action One Interaction « Pervasive Games: Theory and Design
Posted by: Stenros | July 23, 2010 I was in London last weekend taking a look at Conspiracy for Good (by the way, that is the official name of the thing, the creative director confirmed it). I had a good time playing, but won’t get into the analysis yet as the game is still going on – and so is the research.The Game Research Laboratory in the University of Tampere is a top facility for qualitatively and quantitively oriented games research and part of a new School of Information Sciences (TRIM, Tampere Research Center of Information Media – previously Hypermedia Laboratory). Both socially and culturally oriented, as well as experimental, design oriented means for examining games and players are being applied into the research, while paying attention to the various contexts of gaming. GameLab is also a multidisciplinary research group specializing in games research, formed in the School of Information Sciences.
Game Research Lab
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Stickers, 2006 Art collective Bureau d’Etudes has created an enigmatic map of the influence of electromagnetic waves on the biological body. In the course of the 19th century, the development of the chemical industry and agrochemistry led to the understanding of living organisms as chemical machines. In the 20th century, the development of the electrical industry, then of electronics and cybernetics, compelled us to understand the organism as a self-regulating system of electronic control. Industry, with its technoscientific basis, appears as the legitimate expression of the way that humanity comprehends itself, and must comprehend itself - producing the cosmology that justifies its universal diffusion.
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