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http://www.facebook.com/pages/Gamersband/111810005532169
If you’ve ever been tired of playing FIFA Soccer against the computer or wanted a comrade to help you rip through Gears of War, you know that it’s not always easy to find a friend to play with. With that problem in mind, two Parisians invented Gamersband, a location-based social network that allows players to cooperate, compete and play with people in their area. The question is whether they can will gain enough adoption and develop enough filters so that the network isn’t filled with creepy old dudes who like Japanese dating simulators and fake female profiles asking you to “visit my website as9dfj.oi.ru”. The service is well thought out and in addition to the more obvious functionality of being able to find players close to you, gamers can create challenges related to a ‘zone’, and then ask people to compete within that zone. Since they’re all in the same area, the idea is that if someone makes the winning score, all the players can visit one another to verify the claim.
Find Gamers In Your Neighborhood With Gamersband: A Location-Based Social Network
Realtime Worlds: an inside story | Technology
How did this happen to Realtime Worlds? That's the question most industry pundits have been asking all week. APB was going to be the Grand Theft Auto of the 21st century – a freeform cops'n'robbers shootfest, taking place in a massively multiplayer universe where player characters were infinitely customisable. Realtime Worlds, founded by Grand Theft Auto creator Dave Jones, was the giant of the Dundee games community, the lynchpin amid a thriving enclave of studios, many spawned from Jones's original company, DMA Design. Last week, however, Realtime Worlds went into administration with the loss of 150 jobs. The developer had apparently burned through $105m in funding.Published by Mike Cooper on September 10, 2009 GLOBAL – Recently we were lucky enough to grab a quick chat with Mark Ollila, Director of X-Media Solutions at Nokia. An intriguing job title, indeed, backed up by an exciting role. See, Mark is responsible for running a worldwide team focused on creating new cross-media services, cross-media games (including N-Gage ) and evolution of current services such as Ovi Share (whilst juggling and balancing plates on his head). Certainly, no small task.

