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EVOKE Founders, Class of 2010. Themes. Invoke – An ARG to Save The World Bank. Invoke The Game (invokethegame) Parody and Design. As many of you would be aware, the World Bank is behind a new online game called Evoke. EVOKE trailer (a new online game) from Alchemy on Vimeo. What is interesting is that already — while there has been much publicity before the game, it officially started on March 3rd — a parody has been created. Invoke is described as an “ARG to save the World Bank”.

It isn’t the first parody of an ARG or online game of course. There was a similar one for I Love Bees called CAPitALLism; and more general fun ones like I Love Beer. Last Call Poker had Fast Mall Joker. Jay Bushman wrote a short parody scene of The Beast, as if the true protagonist was Coroner Sweborg [pdf]. But what I find interesting about these parodies is two things. 1) what it says about nature of the forms; 2) the design issues associated with them.

In order for someone to parody an ARG, or any similar formats, it needs to be recognised as a form in itself. Most branded entertainment gets criticised, this isn’t anything new. INVOKE: The Game « Pervasive Games: Theory and Design. OurApologies admitted in the mean time ? Sarah's Evoke Season 2 Episode 1 Page 13. WhatNext - LEARN10 Urgent Evoke. Censorship versus Freedom in Urgent Evoke. The arguments for censorship consists of sheltering people and children from 'inappropriate' media. those are merely a skewed rationale. what is the TRUTH? Censorship takes away the RIGHTS and RESPONSIBILITIES of citizens to CHOOSE what is suitable for themselves and their children. censorship is about CONTROL. the worst is something i call 'pre-emptive tyrannical' censorship; where a special select few choose what is 'suitable' for public viewing. in addition, this type of censorship has NO transparency and NO formal process to appeal. sound familiar?

Urgent Evoke moderators have been engaging in opaque, arbitrary censorship from the very beginning. posts and comments disappear without warning. when they occasionally grace someone with a reason, those given are ill-defined, vacillating and personal. hardly the actions of an ETHICAL organization that claims a focus on freedom and social activism. those of us that have thought on these issues know what the TRUTH is. A promise to find new agents. Act 9 Crisis Networking DARKSITE IN PROGRESS. Since I believe in crowd sourcing and proper planning that makes it easy for people to get at the best data clustered together I have decided to take Sarah O.Connor's idea FOUND HERE ( seriously and build my dark site on the dark net initiative that will be run by and together. My site is called dark energy and I will gradually update it to deal not only with swineflu which is where I am going to start but also for riots, terrorism and earthquakes or any other mishaps that may affect Bangalore city.

I am using the urgenevoke emergency site as the info source for this project. This site was shown to me first by Karamveer Lalh so I acknowedge his great drive and initiative. The screen shots of the beginning of my work are put up as photos but I'm also putting them up here. Thanks. The (top?) 100 evokers at beginning of 8th week arrived at after. The numbers are merely for the purpose of listing -they don't suggest ranking. 1. Agent Panamericana. ( was suspended) 2. Rahul Dewanjee 3. 4. 5. 6. 8. 9. 11. 12. 13. 14. nomadHAR 15. 16. 17. 18. 19. 20 Bongomusa 21. 22. 23. 24. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70. 71. 72. 73. 74. 75. 76. 77. 78. 79. 80. 81. 82. 83. 84. 85. 86. 87. 88. 89. 90. 91. 92. 93.Telmo Texeira 94. 95. 96. 97.

All colourful characters. To all those who got left out - I limited it to 75 because I get tired of typing and because evoke has become so huge, unwieldy and weird I really dont know some or many of you now. How to "WIN" Evoke Is Boring And Garbage. Gameplay: -Powers are arbitrary numbers with no perceivable reward value. In any game that increases your powers, there's an obvious reward. Maybe you can deal more damage to an enemy or gain access to more parts of the game. Here, I just see some number. -Completing quests or missions offers no perceivable reward value. So I see this light blue icon changed to a green color. That's it?! -Referencing this as a game is based solely on semantics and images. Solutions For Gameplay: -Reward increased power value. -Completed quests or missions open up more of the game. Change: -Wrong target audience. -Beating around the bush. -Selection is subjective.

Solutions for Change: -Improve the actual game. -Alternatively, ditch the game. -Anonymity. In short, I agree with the spirit of Evoke but find the method pretty much useless and no more different than an internet forum or college program. How To Actually Make This A Game. OK, so I posted some why Evoke is nothing at all like a game here. But what would an actual game in the same theme of Evoke actually look like? 1. It would obviously be in the same style as an MMORPG. (Massively multiplayer online role playing game) I'm not fond of MMORPGs myself because they're one long grindfest.

Wander around, level up, get more powerful, wander around, find better items, level up, etc. But MMORPGs are community based games and have a wide target audience. 2. Sim City is an old game and even with its dated technology, you had to make moral choices. Today's technology would allow much more customization and feedback. 3. Imagine contributing to your own portion of the game community. Now, an interesting question. The Sims took off as the popular simulation game. This is understandable. MAG for the Playstation 3 boasts 256 possible players at once.

A good Evoke that actually feels like a game is definitely possible with today's technology. This isn't a game! So, I noticed the first response a la "People are dying from hunger in the world, and you dare to call this a game?! " to EVOKE. Ok, all of this becomes quite meta, but you will have to excuse me. The trick is to hook the attention of people who don't normally get involved with 'saving the world' to be interested in doing so.

To grab the attention of some of those who, today, perhaps just sits in WoW or other games, or who is lost in Lost episodes. There are a few ways to approach the Lost / WoW addicts: 1) "Why do you sit here on your butt playing and indulging yourself in endless cycles of entertainment when people are dying? " This is the 'moralism' card, and it is played by many. 2) "Hey, there is a very important workshop by Professor X who will give us a presentation of WHO projects around the world. ". This is the 'educate card' and it is also played by many. Whether this workshop or series of lectures is entertainment or not is seen as more or less irrelevant. So what do you think? Gamers, teachers, I need your ideas. I'd like your opinions about motivation, especially as regards Evoke. I've seen some posts about the gameplay aspect of this site, and some posts about teaching, but not seen the two groups talking very much. I used to work in sales, now I'm a teacher, and I'm participating in Evoke after seeing Jane's TED speech about using games to teach people.

I use stuff like Third World Farmer to stimulate conversation quite often. (Be careful, this one can be addictive.) Sales is a science. It's a process of understanding your customer, helping them to understand their own problems more clearly, directing them to define a solution, then presenting them with something that solves the problem as they define it, and finally making it affordable/attainable. I just saw a brilliant speech about math education in the USA, in which the speaker says: I sell a product to a market that doesn't want it, but is forced by law to buy it.... it's just a losing proposition.

I'm trying to figure out: ThanksChris. MoE LEARN, ACT, IMAGINE forever. Ongoing projectsMe and EVOKELimits of a JUSTAGAMEFreedom of speechChanging paradigm Introduction This post is intended to point out why I stopped playing this game and to make a few considerations about the theoretical and practical limits which EVOKE revealed, by the time, when I was yet one of its "agents". If you're one of those whose only interest is having fun, then you can just skip this page and keep reading the last posts from other agents' blogs. No active agents to comment, here, in order to get attention and points back. Generally speaking, here there's no point philosophy at all (not just because I'm out of the game, neither because it is closing, as you'll read below).

Because I have much to say and, for many reasons, I chose not to be active publicly on this site, this post (which is an exception, already) will be quite a long one. Since I began writing it it was intended to be the very last one. Evoke.mapofemergence.com/index.php? Evoke.mapofemergence.com/index.php? BeyondEVOKE. Elastika. Jacob Glaser Illustration. Mostly he draws at night ... mostly. So, over the next weeks I will be posting the pages from the comic Evoke, in case you missed it on the main site.. Welcome | The Signtific Lab | Massively Multiplayer Thought Expe. TheSigntificLab Robotics for Sustainability. The Institute for the Future (IFTF) is an independent, nonprofit research group with over 40 years of forecasting experience. The core of our work is identifying emerging trends and discontinuities that will transform global society and the global marketplace.

We provide insights into business strategy, design process, innovation, and social dilemmas. Our research generates the foresight needed to create insights that lead to action. Our research spans a broad territory of deeply transformative trends, from health and health care to technology, the workplace, and human identity. The Institute for the Future is located in Palo Alto, CA. The Technology Horizons Program combines a deep understanding of technology and societal forces to identify and evaluate discontinuities and innovations in the next 3 to 10 years. The Ten-Year Forecast Program provides a distinctive outlook on the changing global environment for a vanguard of players in business, government, and nonprofit organizations.

Change My Life! Signtific Lab (signtificlab) BeyondEVOKE | The Signtific Lab | Massively Multiplayer Thought. The Institute for the Future (IFTF) is an independent, nonprofit research group with over 40 years of forecasting experience. The core of our work is identifying emerging trends and discontinuities that will transform global society and the global marketplace.

We provide insights into business strategy, design process, innovation, and social dilemmas. Our research generates the foresight needed to create insights that lead to action. Our research spans a broad territory of deeply transformative trends, from health and health care to technology, the workplace, and human identity. The Institute for the Future is located in Palo Alto, CA. The Technology Horizons Program combines a deep understanding of technology and societal forces to identify and evaluate discontinuities and innovations in the next 3 to 10 years. We help organizations develop insights and strategic tools to better position themselves for the future. While you wait, here are a few other IFTF links you'll be interested in: Subtle Technologies. Mobile Entrepreneurs in Africa. Building on the impact the Web has had on developed economies today, and what the Web and mobile phones can enable in developing economies in the future, the Web Foundation promotes a world where any person or group with an idea can acquire the technical and entrepreneurial skills to create and deploy new mobile services.

Where all people, not only rich urban neighborhoods but also rural underprivileged communities, can be active co-creators of web content and services. By fostering the creation of innovative web and mobile services in underprivileged areas of the world, we promote social and economic value creation in these regions, and we help diversify the offering of services globally available. Expected Outcomes Challenges The mobile wave sweeping the developing world continues to offer new opportunities to deploy services and content on a platform already accessible to billions of people – mobile phones.

Approach Status Write a short paragraph about this project's expected outcomes. Indian Railway Network on OSM. Dale Zak Volunteerism Mobile. This past Wednesday I had the honor of speaking on mobile volunteerism at Mobile Tech Training during Net Change Week in Toronto. In my talk I shared some examples how mobiles are aiding traditional volunteerism, are allowing new forms of micro-volunteerism as well as a few interesting ways devices are being used to indirectly volunteer for a cause.

We are entering an incredibly exciting time. One, we are experiencing massive cell phone adoption unlike we’ve ever seen before. Two, these devices are becoming increasingly powerful. First, some interesting mobile statistics. There is a large number of devices, with a wide range of functionality. But it’s not the individual features that’s interesting, but rather how you can combine these features together. Macro-Volunteerism So how are mobiles being used now to help aid traditional volunteerism?

One great example is VolunteerMatch, which helps you find volunteer opportunities nearby. Micro-Volunteerism Indirect-Volunteerism. Debate 2.0: How can social media save the planet? Social media is transforming traditional media and influencing how we share news and information. Recent data shows that 300 million people spend more than 5 hours each day on social networks. About 200,000 videos are uploaded to YouTube everyday. On today’s Debate 2.0, we ask the question: “How can social media save the planet?” “Do you think platforms like Twitter, Facebook and YouTube really help us to address pressing global problems like climate change, peak oil, food security and biodiversity loss – the themes we cover here on Our World 2.0?”

The media’s role in climate change will also be the centre of attention at next week’s Global Media Forum in Bonn, German, where over 1,000 people will converge. Some of the questions we will seek to answer include: “Why does current media coverage focus merely on the negative impacts of climate change rather than on ways to deal with it?” “What role should the media play in the future?” Lindau Nobel Laureate Meetings. Using GIS to Increase Citizen Engagement. Digital Capital Week - June 11th to June 20th, 2010. Agenda: Using GIS. Using Geospatial Information Systems (GIS) to Enhance Citizen Pa. Intro document. Ganapati GIS Report.