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NOW, play the mission! Some of our most important knowledge about the world isn’t contained in books. It’s living knowledge, embedded in local practices, and passed on from one generation to the next. The elders of local communities know better than anyone else the richness and variety of their complex ecoystems.

Invoke – An ARG to Save The World Bank

http://urgentinvoke.com/
http://urgentinvoke.com/how-to-play/ Unlike other electronic games you may have played, INVOKE is not a simulation. It is real. And by ‘real’ we mean ‘on the internet’.

How to Play « Invoke – An ARG to Save The World Bank

What is interesting is that already — while there has been much publicity before the game, it officially started on March 3rd — a parody has been created. Invoke is described as an “ARG to save the World Bank”. It isn’t the first parody of an ARG or online game of course. There was a similar one for I Love Bees called CAPitALLism ; and more general fun ones like I Love Beer . Last Call Poker had Fast Mall Joker . Jay Bushman wrote a short parody scene of The Beast , as if the true protagonist was Coroner Sweborg [ pdf ].

Parody and Design

http://www.christydena.com/2010/03/parody-and-design/

INVOKE: The Game « Pervasive Games: Theory and Design

http://pervasivegames.wordpress.com/2010/03/08/invoke-the-game/ World Bank’s EVOKE game has inspired an interesting competitor criticizing its policies. INVOKE is an “ARG to save the World Bank”, a “crash course in saving capitalism”. EVOKE is a game commissioned by the World Bank, an international financial institution widely criticised for its practise of using crippling debt to force impose its socially and economically destructive policies on the Third World. EVOKE challenges players to become “social innovators” and devise solutions to the world’s social and environmental problems. As game-playing social innovators, we gladly accept this challenge. And after extensive research and development we are proud to present: INVOKE .
Get credit for your evidence! After you submit your evidence in a blog post , photo or video , go to the newly posted evidence page and log your evidence for this objective. Then you'll receive credit on your profile page!

WhatNext - LEARN10 Urgent Evoke

http://www.urgentevoke.com/page/what-happens-next-learn
the arguments for censorship consists of sheltering people and children from 'inappropriate' media. those are merely a skewed rationale. what is the TRUTH? censorship takes away the RIGHTS and RESPONSIBILITIES of citizens to CHOOSE what is suitable for themselves and their children. censorship is about CONTROL. the worst is something i call 'pre-emptive tyrannical' censorship; where a special select few choose what is 'suitable' for public viewing. in addition, this type of censorship has NO transparency and NO formal process to appeal. sound familiar? Urgent Evoke moderators have been engaging in opaque, arbitrary censorship from the very beginning. posts and comments disappear without warning. when they occasionally grace someone with a reason, those given are ill-defined, vacillating and personal. hardly the actions of an ETHICAL organization that claims a focus on freedom and social activism. those of us that have thought on these issues know what the TRUTH is.

Censorship versus Freedom in Urgent Evoke - Urgent Evoke

http://www.urgentevoke.com/profiles/blogs/censorship-versus-freedom-in
http://www.urgentevoke.com/video/a-promise-to-find-new-agents I don't feel powerful enough to support different projects or spread the word for a certain topic or problem, but evoke is a collection of information. Every one I can get interested in working through here with high motivation, will do better in areas that interest him or her... And maybe they'll tell others, as well... The only question left to ask is: When does the next class start?

A promise to find new agents - Urgent Evoke

Act 9 Crisis Networking DARKSITE IN PROGRESS - Urgent Evoke

Since I believe in crowd sourcing and proper planning that makes it easy for people to get at the best data clustered together I have decided to take Sarah O.Connor's idea FOUND HERE ( http://www.urgentevoke.com/profiles/blogs/the-darknet-initiative ) seriously and build my dark site on the dark net initiative that will be run by http://deltaning.com and http://evoke4ever.groupsite.com together. My site is called dark energy and I will gradually update it to deal not only with swineflu which is where I am going to start but also for riots, terrorism and earthquakes or any other mishaps that may affect Bangalore city. The screen shots of the beginning of my work are put up as photos but I'm also putting them up here. http://www.urgentevoke.com/profiles/blogs/act-9-crisis-networking
http://www.urgentevoke.com/profiles/blogs/the-top-100-evokers-at

The (top?) 100 evokers at beginning of 8th week arrived at after

To all those who got left out - I limited it to 75 because I get tired of typing and because evoke has become so huge, unwieldy and weird I really dont know some or many of you now.

How to "WIN" - Urgent Evoke

http://www.urgentevoke.com/profiles/blogs/how-to-win A continuation of this conversation . Coming a bit late to the conversation, but I had some of thoughts: (1) My understanding is that ultimately winning this game -- earning an award or a trip to the DC summit or a funding award for your project -- does not necessarily require being at the top (2) I have in fact been wrestling with this tension from the beginning, since I have been in the top 12 or so since the very start and I am very aware that my

Evoke Is Boring And Garbage - Urgent Evoke

Gameplay: - Powers are arbitrary numbers with no perceivable reward value . In any game that increases your powers, there's an obvious reward. Maybe you can deal more damage to an enemy or gain access to more parts of the game. Here, I just see some number. - Completing quests or missions offers no perceivable reward value.
I'm not fond of MMORPGs myself because they're one long grindfest. Wander around, level up, get more powerful, wander around, find better items, level up, etc. Sim City is an old game and even with its dated technology, you had to make moral choices. This industrial grid is generating you money, but it's causing pollution and crime is increasing in areas. So now you have to find a way to counter balance this.

How To Actually Make This A Game - Urgent Evoke

The trick is to hook the attention of people who don't normally get involved with 'saving the world' to be interested in doing so. To grab the attention of some of those who, today, perhaps just sits in WoW or other games, or who is lost in Lost episodes. This is the 'moralism' card, and it is played by many. It is to (maybe self-righteously, maybe not) make people aware that their actions are wrong. That they should have more empathy with the world.

This isn't a game! - Urgent Evoke

I'd like your opinions about motivation, especially as regards Evoke. I've seen some posts about the gameplay aspect of this site, and some posts about teaching, but not seen the two groups talking very much. I used to work in sales, now I'm a teacher, and I'm participating in Evoke after seeing Jane's TED speech about using games to teach people . I use stuff like Third World Farmer to stimulate conversation quite often. (Be careful, this one can be addictive.)

Gamers, teachers, I need your ideas - Urgent Evoke

This post is intended to point out why I stopped playing this game and to make a few considerations about the theoretical and practical limits which EVOKE revealed, by the time, when I was yet one of its "agents". If you're one of those whose only interest is having fun, then you can just skip this page and keep reading the last posts from other agents' blogs. No active agents to comment, here, in order to get attention and points back . Generally speaking, here there's no point philosophy at all (not just because I'm out of the game, neither because it is closing, as you'll read below). Because I have much to say and, for many reasons, I chose not to be active publicly on this site, this post (which is an exception, already) will be quite a long one. Since I began writing it it was intended to be the very last one.

MoE LEARN, ACT, IMAGINE forever