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Games and narrative

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Understanding the Net's disruption of the Power of Narrative, in historical context. The greatest power you can hold in any society is the Power of Narrative – the position where other people turn to you to find out what’s true and what’s false, and to interpret the events around us. The Internet completely upends the previous holders of this power, and a lot of the conflict on the net can be traced back to this power – specifically the transition of this power. To understand how important this is, you can try asking a friend this hypothetical question: if they got to write the news for a week, and everybody would accept what was claimed in those news as unquestionable and complete truth, what would they write?

Those who think in terms of exploiting the situation come up with the idea of writing they’re rich, they’ve got attractive property, that they’re desirable personally, et cetera. This is missing the point by a wide margin. If you’re control of what’s true and false, you don’t need money. Or anything else, ever again. Remember, the Bible was in Latin. Play of imagination. BBC Research: The Mythology Engine. Paul Rissen (R4isStatic) Typus - intraducibles. Storytelling and the Semantic Web at the BBC. Digital Narrative. Elif Shafak: The politics of fiction. I-narratives. Story, Spectacle, Meaning. LARP.