In the previous tutorial we had a homing missile chasing after a single target. This tutorial will show you how to convert your homing missiles into heat-seeking missiles for multiple targets. If you haven’t read the first Homing Missile tutorial , you may download this .zip file , which contains the source code we’ll be starting with on this tutorial. Final Result Preview Let’s take a look at the final result we will be working towards: Step 1: Modify the Cannon Graphic
Flash banner development is often plagued by multiple files, fragmented code and messy timelines. This tutorial will show you how you can create a project template to serve as a solid base which will help you develop robust flash banners quickly, freeing you up to focus on bringing the creative idea to life. Step 1: Setting Up Project Folder Structure When building multiple flash banners, good file management is essential to keep your workflow efficient.
In this tutorial I’ll show you how to create a menu like Apple’s Dock using AS3 classes. We will create a single AS file that will perform all the magic, extending it to add new features. Republished Tutorial Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in March of 2010. Final Result Preview
Written by Philip AS3 Button Tutorial Coverage AS3 Buttons are buttons that are created in ActionScript 3.
Note: This article has a companion piece, “ How to Control Video (FLV) without a Component .” An ActionScript 3.0 version of this article is located in a more recent entry of this blog . It has been possible to load external video into a movie since Flash MX (aka Flash 6). Loading FLV files, however, isn’t nearly as intuitive as loading other external media, such as SWFs, JPGs, MP3s, and the like. The MovieClip.loadMovie() method, for example, loads an external SWF with a single line of code. Not so for FLV.
Table of contents for AS3 Avoider Game Tutorial (This tutorial is also available in Spanish ) Introduction In this part of my AS3 conversion of Frozen Haddock ’s avoiding game tutorial, we’ll add a score and a clock, to give the player some mark of their skills.
One of the new classes introduced in ActionScript 3 is the Timer class. The class, in essence, replaces the AS2 setInterval and clearInterval functions. (Those functions are still present but deprecated in AS3.) In this How-To, we show a simple example of using the Timer class and discuss briefly performance issues related to the Timer class.
The event framework or EventListeners in ActionScript 3 is one of the best features that AS3 has, here a some tips and tricks that I have found very usefully. In AS3 objects gets garbage collected if there are no references to them. If you remove your object where an event listener is added but if the object is still being referenced somewhere else it will not be garbage collected given you the possibility of having memory leakage (strong memory references). If you set your event listener with weak memory references the event listener gets garbage collected when the object it’s added to gets removed. addEventListener ( type : String , listener : Function , useCapture : Boolean = false , priority : int = 0 , useWeakReference : Boolean = false ) : void
While the previous example is simple and functional (and you can continue to create new Loader object instances each time you add an external image), there are other, more robust strategies you can use. Creating Loader objects that are more flexible and efficient requires a thorough understanding of the loading process. Within the Loader object instance, the bitmap data from the referenced image is placed within a Bitmap object. Loader objects load images as bitmap data, but then place the data in a Bitmap object (again, a Bitmap object references a BitmapData object). The Bitmap object instance is the content (child) of the Loader object instance.
In this tutorial I’ll show you how to create a simple typewriter effect using AS3 classes with one single.as file for Document Class. Settings all files Create a new ActionScript File and save it as “ MainClass.as ” ( com.fladev.effect.MainClass ) – this will be the main class for our flash file; The package classes extends the Sprite class (since we don’t have a timeline animation). Finnaly create a new AS3 Flash file(590×300px) and open it, so that we have both files opened. MainClass.as
Feb Flash Development Posted by Ali Qureshi on February 28th, 2011 Tags: Flash AS3 Loading external swf into a MovieClip inside your main Flash movie is a routine job and ActionScript3 allows you to do that quite efficiently. What AS3 does not provide you are the built-in functions to control loaded swf file timeline from your main movie. I initially tried to find some built-in functions to control the loaded swf timeline but found nothing because there are none available.
by kirupa | 14 June 2009 Flash has had what are known as filters for quite a while. Filters are basically pre-made visual effects you can apply to your movie clips, and you probably know them more commonly as just Blur, Drop Shadow, Glow, Bevel, etc. The most common way for you to use filters is via the Filters category in your Properties panel: