GAMIFICATION

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http://www.nytimes.com/2012/04/08/magazine/angry-birds-farmville-and-other-hyperaddictive-stupid-games.html?hp

Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games’

The unit came bundled with a single cartridge: Tetris, a simple but addictive puzzle game whose goal was to rotate falling blocks — over and over and over and over and over and over and over — in order to build the most efficient possible walls. (Well, it was complicated. You were both building walls and not building walls; if you built them right, the walls disappeared, thereby ceasing to be walls.)
<img src="http://timenerdworld.files.wordpress.com/2011/12/new-year-2012.jpg? http://techland.time.com/2011/12/27/5-game-stories-to-watch-in-2012/

5 Game Stories to Watch in 2012

HISTORY

USAGES

FUTURE

STUDIES

The Entertainment Software Association - News Releases

Video Game Play Increases as Breadth of Game Content Grows Report Finds More Women, Adults Play Games June 7, 2011 – Washington, DC – 72 percent of American households play video games and 82 percent of gamers are adults according to new research released today by the Entertainment Software Association (ESA). http://www.theesa.com/newsroom/release_detail.asp?releaseID=147
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SOCIAL GAMING

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All the world’s a game

http://www.economist.com/node/21541164

Une tactique appelée degamification

Dénichée sur le blog Pasta & Vinegar de Nicolas Nova, cette courte note aborde le sujet de la degamification . Elle-même inspirée d’un autre article, elle relate l’expérience d’un auteur expliquant comment il déjouait, lui et ses amis, les règles des jeux de plateaux pour les aménager à leur manière et en profiter encore plus. http://notrelienquotidien.com/2011/11/18/une-tactique-appelee-degamification/

Content Vs. Advertising: Which One Leads The Gaming Industry?

http://www.fastcompany.com/1776381/content-vs-advertising-which-one-leads-gaming-industry The game leads the way // Brian Wong, CEO, Kiip
http://www.lifestartshere.net/2010/01/high-society.html “What do you think about this: I’ll come to your office for one day, early next week, and we try and chronicle all the important decisions that are made that day, just to give a sense, you know, of how and when these decisions get made, way before they manifest themselves in the final product that people get to see.” Henry Rich was a young-looking thirty, with thin-rimmed glasses and a mop of thick black hair that bounced against his forehead as he attacked a plate of eighteen pancakes. Rich wore a friendship bracelet and a Vampire Weekend t-shirt, and more or less fulfilled Grant Hayes’ visual expectations of a serious young writer.

Life Starts Here: High Society

http://www.fastcompany.com/1783571/game-changer This fall, I began layering in game mechanics into a graduate journalism course I teach at New York University.

Game Changer

Un homme de 34 ans qui privilégie les jeux sur ordinateur et sur internet. Voici le profil type du gamer français dressé par une étude du cabinet GfK pour le Centre national du cinéma et de l’image animée (CNC). L’étude, publiée mercredi, porte sur les pratiques de consommation de jeu vidéo des Français au second semestre 2010.

REGARDS SUR LE NUMERIQUE: Vu sur le Web - Le CNC dresse le profil type du gamer français RSLNmag est édité par Microsoft et se consacre à l’analyse et au décryptage du monde numérique..

http://www.rslnmag.fr/post/le-cnc-dresse-le-profil-type-du-gamer-francais.aspx
Video and electronic games have typically been an indoor activity, but they don’t have to be. There are several new games available for smart phones where you, the player, are forced to physically move outside into the real world.

Electronic Gaming for the Physical World - Technology

http://www.theatlanticcities.com/technology/2011/09/video-games-city/173/

The Gamification of News

"Gamification" seems to be the up and coming buzz word.

For the Gamestormers: A Gameboarding Template #gamestorming

Posted: June 17th, 2011 | Added by: Sunni Brown | Filed under: Games for planning , Uncategorized | No comments »

'Call of Duty' Targets a Monthly Fee

By NICK WINGFIELD Consumers are used to paying $60 each for videogames that run on consoles. Now the publisher behind the industry's biggest franchise-"Call of Duty"-is about to find out whether it can get them to pay a monthly bill, too.
Souvenez-vous : au début de l’année je vous parlais déjà de l’utilisation des mécaniques de jeu dans mes prédictions 2011 ainsi que dans un article publié l’année dernière ( Le gameplay comme élément clé de l’expérience utilisateur ).

La gamification au service de la rétention et de la transformation

Lady Gaga, pop supremo, wearer of meat dresses, the star who has sold more than 15m albums worldwide, announced on Wednesday that she is partnering with games company Zynga to release exclusive songs through their Facebook game, FarmVille. The singer's fans will be able to visit GagaVille, a specially designed farm inside the virtual farming simulation game, which will contains unicorns and crystals. Lady Gaga's choice of FarmVille makes sense: it's an enormous market.

Get down on the FarmVille | Technology

GAMING AND BRAND