Simplifying Cross-Platform Mobile App Development with Xamarin.Forms. Cross Platform C# Simplifying Cross-Platform Mobile App Development with Xamarin.Forms Lots of decisions go into creating cross-platform apps.
Without Xamarin.Forms, the decision process is almost too unwieldy. Here's how it can simplify your mobile development. Get Code Download Over the past several years, developers have been excited by the ability of Xamarin to target various mobile platforms and share code across these platforms. One feature that developers have been asking for over the years is the ability to share UI code between various platforms. What Is Xamarin.Forms? Pages Pages are the screens of a Xamarin.Forms application. Content Page: A content page is a fairly generic container of views and controls.
Layouts Layouts are containers for other views and containers. Stack Layout: Positions elements in a single line that may be either vertical or horizontal. Views (or Controls) Views are the UI elements users will interact with. Why Use Xamarin.Forms? Microsoft backs Java for cross-platform mobile apps. Over the years, Microsoft has not been the biggest advocate for Java, no matter how pervasive it has become.
In fact, the company was entangled in a bitter legal battle over the platform with Java founder Sun Microsystems many years ago. But times have changed. Now, Microsoft Open Technologies, a subsidiary of Microsoft focused on “open” technologies and interoperability, is promoting a Java-based approach to building cross-platform mobile apps. JUniversal is a free tool for development of native, cross-platform apps in Java, as presented in a recent blog post by Microsoft Open Tech.
Meanwhile, JUniversal’s own site reads, “Don’t just write an Android app. Developers build code in their favorite Java IDE. Though it still has “rough edges,” the tool is available for developers to try out now. IncrediBuild accelerates mobile and cross-platform development for developers using Microsoft Visual Studio 2015 Preview. IncrediBuild, the leading solution provider of software development and continuous delivery acceleration technology, today announces the availability of IncrediBuild 6.0, which fully supports Microsoft Visual Studio 2015 Preview.
Cross Platform Mobile Development Tools: Market Analysis & Forecast - Third Edition. Research and Markets Logo.
DUBLIN, October 23, 2014 /PRNewswire/ -- Research and Markets ( has announced the addition of the "Cross Platform Mobile Development Tools: Market Analysis & Forecast - Third Edition" report to their offering. (Logo: ) This report presents expansive analysis of the growing and dynamic market for cross platform mobile development tools. This is the third edition of our research service and includes market forecasts, strategy analysis, an objective developer survey, and year to year comparisons. The Cross Platform Mobile Development Tools market is beginning to mature as revenue growth slows. A variety of factors contribute to this trend: Charles Petzold is Taking on Cross-Platform Mobile Development with Xamarin. The other day, I ambled over to Charles Petzold's web site to see what he was up to, and was surprised to discover that he's signed on with Xamarin and is writing a book about cross-platform mobile software development using that company's toolset.
The software giant has recently launched the preview version of its fast, easy to use, cross platform code editor named Visual Studio Code. The announcement was made at the Build developer conference 2015 held at San Francisco, CA. I have been exploring this tool -- simply awesome! In this post I'll share my thoughts on Visual Studio Code. In my future posts here, I'll discuss more on how we can use this code editor to build and debug applications and leverage its features. Microsoft acquires cross-platform mobile app power with HockeyApp. Adding to its toolset for cross-platform mobile applications, Microsoft has acquired a small German software company, called HockeyApp, that has developed a service for crash analysis and beta testing of mobile applications.
Microsoft plans to fold the functionality into its own Visual Studio Online, a hosted service for managing the lifecycles of applications being developed by teams of programmers. There, it will be incorporated into the Visual Studio Online’s Application Insights portfolio of services, now in preview, for monitoring app usage and behavior. “Integrating HockeyApp crash reports with Application Insights usage analytics will extend device support for Application Insights across all major mobile platforms and make application analytics an ambient part of the application development cycle,” wrote S. Somasegar, Microsoft corporate vice president overseeing the company’s developer division, in a blog item posted Thursday announcing the purchase. Unity, one gaming development platform to unite them all, up for sale - CNET. When World of Warcraft maker Blizzard set out to make a card game that worked on computers and mobile devices, it used tools made by Unity to help bring it to life.
Blizzard created Hearthstone: Heroes of Warcraft, which has become one of its most popular titles. That success is due to how easy it is to use on both PCs and tablets, a big accomplishment for Blizzard since Hearthstone was its first-ever game for mobile devices. Much of the credit goes to Unity's tools, which make it easier to create games that work across devices, said Jason Chayes, who headed up production for Hearthstone. "It was a first for Blizzard to bring a game to mobile devices, and we wanted it to be a great experience," he said. Unity made that possible. Chayes and his team aren't the only ones tapping into Unity's game engine to save time and effort.