
Digital Trends 2010
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What Americans Do Online: Social Media And Games Dominate Activity | Nielsen Wire
Americans spend nearly a quarter of their time online on social networking sites and blogs, up from 15.8 percent just a year ago (43 percent increase) according to new research released today from The Nielsen Company. The research revealed that Americans spend a third their online time (36 percent) communicating and networking across social networks, blogs, personal email and instant messaging. “Despite the almost unlimited nature of what you can do on the web, 40 percent of U.S. online time is spent on just three activities – social networking, playing games and emailing leaving a whole lot of other sectors fighting for a declining share of the online pie,” said Nielsen analyst Dave Martin.a useful guide to the brand utility
Razorfish Releases 2010 Outlook Report /// Digital, Buzz, viral
Weekly Wrap-up: Geeky Devices, iPhone Letdown, Disappearing Apps
The top story this week was about tools, like software developer kits and sensors, that let you hook things up to the Internet. We also continued our exploration of the significant Internet trends of 2010: Tattoos are now a part of the Internet of Things ; iPhone 4 is going to change augmented reality ; and Marshall Kirkpatrick talks about the myths, realities and future of the real-time Web . Read on for more. More Real-Time Web coverage . Don't miss the next wave of opportunity on the Web supported by real-time technology! Get ReadWriteWeb's report, The Real-Time Web and its Future .Weekly Wrap-up: "Likejacking", W Joins Facebook, Say No to Links
What a massive week for Facebook news, eh? What you, dear reader, loved most about our coverage was when Marshall Kirkpatrick stood up and called out CEO Mark Zuckerberg on his half-truths regarding the new privacy policies. We also continued our exploration of the significant Internet trends of 2010: We looked at how books are now a part of the Internet of Things ; how you can create code-free augmented reality in less than five minutes; and how the real-time Web affected the Gulf oil disaster. Read on for more.

