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Lexophiles. LEXOPHILES (LOVERS OF WORDS): 1.

Lexophiles

A bicycle can't stand alone; it is two tired. 2. A will is a dead giveaway. 3. Time flies like an arrow; fruit flies like a banana. 4. Cracked.com - America's Only Humor & Video Site Since 1958. Home Page. FanFiction.Net. Roleplay Threads - Heresy-Online - Warhammer 40k and Fantasy Forums for painting tips, news & tactics! The 100 Most Important Things To Know About Your Character (revised)

Quote from original Author(Beth):This list came about when, one day while struggling to develop a character for an upcoming Hunter game, my lovely roommate Nikki looked at me and said something like, "Wouldn't it be cool to have a list of questions you could go through and answer while you were making characters, so you'd make sure to consider all sorts of different elements in their personality?

The 100 Most Important Things To Know About Your Character (revised)

" I agreed, and that very evening we sat down over hot chocolate and ramen noodles to whip up a list of 100 appearance-, history-, and personality-related questions (which seemed like a nice even number) to answer as a relatively easy yet still in-depth character building exercise. Later on, we went through the list again, took out the questions that sucked (because there were a lot of them) and replaced them with better ones. What you see before you is the result of that second revision. Just don't email us specifically to tell us how much we suck. That only results in cranky gamerchicks. - Beth. Help, My Half-Elf Is Pregnant! The 11 Strangest Questions From The D&D 'Sage Advice' Column. As this week’s release of John Rogers and Andrea DeVitos’s excellent Dungeons & Dragons #2 proves, D&D and comic books go together like… well, like escapist fantasies set in worlds with super-powerful characters that are built on tenuous, ever-changing rules.

Help, My Half-Elf Is Pregnant! The 11 Strangest Questions From The D&D 'Sage Advice' Column

And like comics, the D&D rules invite all sorts of questions to figure out just how the hell they’re supposed to work. For over thirty years, that was the domain of Dragon Magazine and their “Sage Advice” column, where players could write in with problems to get semi-official answers. Unfortunately for fans of esoteric, incredibly specific knowledge everywhere, the column is no more (having since been replaced by, you know, the Internet), but my pal Mike Sterling recently sent me a link to a searchable archive of 680 “Sage Advice” questions and answers culled from over a hundred issues of Dragon. #1. . #2. . #3. No souls? #5. . #6. Is it just me, or does the Sage seem a shade too protective of his character here?

#7. . #8. 1001 Character Quirks.