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Projeto Online GYM

Virtual Worlds with Kinect. OpenNI | The standard framework for 3D sensing. Armadillo | John McCaffery. Armadillo is Virtual World client aimed at supporting immersive interactions. It aims to support hands free input (via the Kinect or other NUI devices) and immersive output (via multiple screens and fisheye projection). It’s purpose is to serve as a research platform for experimenting with immersive technology and also as a practical platform to be used by educators, museum curators or anyone else wishing to explore immersive interaction in Virtual Worlds. The first prototype of Armadillo has been built. It is a modified version of the Second Life client and supports moving forward, flying up and down and controlling pitch and yaw, all done via the Kinect. There is a video demonstrating Armadillo in action {*style:<a href=' You can download the prototype {*style:<a href=' RINIONS - Network System Laboratory - Rinions (ex- SLKinect2) RINIONS is Real Time Input from NI/NUI and Output to the Network and Shared Memory System Glossary: NI: Natural Interaction, NUI: Natural User Interface Rinions Rinions transfers animation data from Kinect/Xtion to Second Life/OpenSim Viwer.And Rinions realizes Real-Time Animation on Second Life or OpenSim.Rinions supports animation data file (BVH), too.Technical Data: ppt Latest Version is 3.4.0 (4 March 2013).

Voice Control (for Kinect SDK 1.6/1.7)Support OpenNI2 and NiTE2Enhancement of a log functionFace Tracking is enable.Joint Rotation Restriction.Rinions supports BVH file and MikuMikuDance(MMD). Why is SLKinect renamed to Rinions ? Functions of Rinions Dual Library Stack (OpenNI2+NiTE2 and Kinect SDK 1.6/1.7)Voice Control (for Kinect SDK 1.6)Support Log File of Joint Data.Detection of position and Qauternion of joints. Dual Library Stack (OpenNI/NiTE and Kinect SDK) Usage and Fuctions Voice Control (for Kinect SDK) You need to install Runtime of Speech Platform. Face Tracking Kinect SDK. FAAST - Flexible Action and Articulated Skeleton Toolkit. Contributors Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas Project Email Address: faast@ict.usc.edu 32-bit(recommended for most users) 64-bit(for advanced users) Note from Evan Suma, the developer of FAAST: I have recently transitioned to a faculty position at USC, and unfortunately that means I have very limited time for further development of the toolkit.

You may also view our online video gallery, which contains videos that demonstrate FAAST’s capabilities, as well as interesting applications that use the toolkit. Have a Kinect for Windows v2? We have developed an experimental version of FAAST with support for the Kinect for Windows v2, available for download here (64-bit only). Recent News December 12, 2013 FAAST 1.2 has been released, adding compatibility for Windows 8. Summary FAAST is middleware to facilitate integration of full-body control with games and VR applications using either OpenNI or the Microsoft Kinect for Windows skeleton tracking software.

E. Support.