background preloader

Jeux vidéo

Facebook Twitter

Feminist gamer bingo. A Tipping Point on Sexism and Video Games. Sexual Dimorphism in World of Warcraft. The term sexual dimorphism refers to differences between males and females of the same species. Some animals are highly sexually dimorphic. Male elephant seals outweigh females by more than 2,500 pounds; peacocks put on a color show that peahens couldn’t mimic in their wildest dreams; and a male anglerfish’s whole life involves finding a female, latching on, and dissolving until there’s nothing left but his testicles (yes, really). On the spectrum of very high to very low dimorphism, humans are on the low end. Nerds and Male Privilege: Tropes, Trolls, Haters & Anita Sarkeesian. Brief Statement: Harassment and the Culture of Misogyny Online.

Woman Vs. Internet: How Anita Sarkeesian beat the trolls. Gaming, undeniably, has an inherent problem with gender equality.

Woman Vs. Internet: How Anita Sarkeesian beat the trolls

Our industry is largely dominated by men. As a medium it has, for most of its history, targeted itself firmly at the young male demographic, making the vast majority of its money from men aged 14-25. Games are made by men, for men. More recently that has begun to change, the advent of new business models and forms of distribution opening new genres to female audiences of all ages - proving to developers and publishers alike that there's money to be made from broadening games' appeal.

Exact numbers vary, depending on who you listen to, but it's widely accepted that somewhere between 30 and 45 per cent of all gamers are female, with many titles counting women of various age-groups as their most profitable demographic. Laci Green et Anita Sarkeesian victimes de harcèlement. The Attack on Anita Sarkeesian: From Media Analysis to Anti-Feminism and Online Harassment » Sociology Lens.

Anita Sarkeesian.

The Attack on Anita Sarkeesian: From Media Analysis to Anti-Feminism and Online Harassment » Sociology Lens

Source: Feminstfrequency.com AUTHOR’S WARNING: This post, and especially the links leading from it, contains images and language that some readers may find offensive or unsettling. Anita Sarkeesian is clever, eloquent, and seemingly fearless, but the recent fame she has achieved is not entirely pleasant. With a B.A. in communications from California State University, Northridge and a Master’s degree in social and political thought from York University, Sarkeesian is thoroughly knowledgeable and aptly qualified for her role as media critic and feminist activist. She uses her blog, Feminist Frequency, as one vehicle to further her research interests of “race, gender, sexuality, class and ability in popular culture.”

Toronto Tweeter Causes Uproar Over Violent “Beat Up Anita Sarkeesian” Game. UPDATE: Anita Sarkeesian has written a statement regarding this article for Toronto Standard.

Toronto Tweeter Causes Uproar Over Violent “Beat Up Anita Sarkeesian” Game

Read it here. Stephanie Guthrie received multiple death threats following the publication of this article. Police are now involved and the offending users have been reported to Twitter for account violations. Women in TO Politics organizer Stephanie Guthrie isn’t known for keeping quiet. When gamer Bendilin Spurr launched the violent and sickening “Beat Up Anita Sarkeesian” game, Guthrie took to the Internet: “So I found the Twitter account of that fuck listed as creator of the ‘punch a woman in the face’ game.

The Internet said ‘yes,’ but not without its own share of misogyny. Violent video game targets feminist blogger. By Arturo GarciaSunday, July 8, 2012 11:32 EDT.

Violent video game targets feminist blogger

Genre et Jeu vidéo (2) : Les femmes comme récompenses. Suite de la série inaugurée la semaine dernière par Mar_Lard.

Genre et Jeu vidéo (2) : Les femmes comme récompenses

Vous pouvez lire sur le blog de sociologie Une heure de peine « Qu’est-ce qui fait qu’une image est sexiste? », une réponse à l’article de la semaine dernière (« Pour le plaisir des yeux masculins »). Je vous signale également la tenue à Lyon, du 12 au 14 juin, d’un colloque intitulé Genre et jeux vidéo (hasard total – cliquez pour voir le programme). Cet article contient des spoilers pour de nombreux jeux. Lisez avec précaution. Le héros sauve la demoiselle en détresse, elle tombe follement amoureuse de lui, ils se marient et vivent heureux jusqu’à la fin des temps . Évidemment les jeux vidéos ne dérogent pas à cette tradition ; ils comptent même parmi ses plus zélés défenseurs. Broadcast Yourself. Sexual harassment in the world of video gaming. 3 June 2012Last updated at 19:12 ET By James Fletcher BBC World Service The world of video gaming has a problem with sexual harassment.

Sexual harassment in the world of video gaming

The number of women gamers is growing fast - in the US they now make up 42% of the total - but it remains a macho environment, where women are often exposed to abusive language. (The language in this report reflects that reality.) "Get back in the kitchen and take your goddamn hands off a video game controller. " The male voices are aggressive, even angry. Sexy Videogameland. Female Armor Sucks.

Game Studies - Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis. By Helen W.

Game Studies - Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis

Kennedy As the title suggests, the feminist reception of Lara Croft as a game character has been ambivalent to say the least. The question itself presupposes an either/or answer, thereby neatly expressing the polarities around which most popular media and academic discussions of Lara Croft tend to revolve. It is a question that is often reduced to trying to decide whether she is a positive role model for young girls or just that perfect combination of eye and thumb candy for the boys.

It is also increasingly difficult to distinguish between Lara Croft the character in Tomb Raider and Lara Croft the ubiquitous virtual commodity used to sell products as diverse as the hardware to play the game itself, Lucozade or Seat cars. There is no doubt that Tomb Raider marked a significant departure from the typical role of women within popular computer games. Genre et Jeu vidéo (1) : Pour le plaisir des yeux masculins.

Cet article a été écrit par Mar_Lard, une hippie orangée mais sympa qui se fait remarquer à Sciences Po en attendant de décrocher son Master en marketing dans l’espoir de travailler dans l’industrie du jeu vidéo.

Genre et Jeu vidéo (1) : Pour le plaisir des yeux masculins

Women Fighters In Reasonable Armor. Sexe, marchés et jeux vidéo. (pour voir l'image, cliquez sur "lire la suite", bande de pervers).

Sexe, marchés et jeux vidéo

Cultural Proliferation and Boob Inflation. By Lisa Wade, PhD, Mar 4, 2011, at 01:37 pm.

Cultural Proliferation and Boob Inflation

Third-Person Seductress.