Realistic Water Textures. .INI Compendium. [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 fTexturePctThreshold=0.0000 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 bGenerateGrassDataFiles=0 iGrassCellRadius=2 fGrassWindMagnitudeMin=5.0000 fGrassWindMagnitudeMax=125.0000 iMinGrassSize=20 bGrassPointLighting=0 fGrassFadeRange=1000.0000 fGrassDefaultStartFadeDistance=3500.0000 bDrawShaderGrass=1 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on.
Errors may occur during load or game play. Check the "Warnings.txt" file for more information. sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - MAXHEIGHTS\, VIS\, GRASS\, STRINGS\ sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa bUseArchives=1 bTrackFileLoading=0 [RagdollFeedback] uiFeedbackTimeout=1500. How to allow Nvidia and ATI Software detect 4GB Launcher (Possible Large Performance Increase) So people may notice their game drop somewhat to drastically in FPS when using the 4GB Launcher, and driver tweaks in Nvidia Control Panel / CCC not being applied.
This is because 4GB Launcher by default copies TESV.exe to TESV.exe.4gb and injects LAA into that executable. So you're really running TESV.exe.4gb in your process list, which messes up anything that goes by process name. There are two fixes to this. For Nvidia users,1) Install driver version 285.79 or higher.2) Download Nvidia Inspector if you don't already have it.3) IF TESV.exe.4gb doesn't already exist, go to your Skyrim folder in Steam and right-click TESV.exe, then go to copy, then immediately paste your copy in the same folder. Congratulations, now the Nvidia Software should detect the changed process name. -laaexe . This will cause the launcher to create the executable as TESV.exe and it'll be properly detected!
Serious HD Retexture Landscape Skyrim at Skyrim Nexus. 4GB Skyrim. Enthusiast Graphics. By JMFruitSalad This tutorial will guide you step by step, giving a complete description of the Skyrim configuration files (Skyrim.ini and SkyrimPrefs.ini) and how to edit them for the best possible graphics on modern PC hardware.
I would like to thank the community for their input and encourage everybody to leave feedback/suggestions and share any screenshots from their modified game =) All of these improvements require editing config files located in "My Documents\My Games\Skyrim" or to be exact "C:\Users\[username]\Documents\My Games\Skyrim\" NOTE: Sorry, I am no longer offering support for this guide. ================================ Increase Available Memory ================================ We have to adjust the maximum amount of memory available to the game. iMaxAllocatedMemoryBytes=3000000000 The value is in bytes (Gigabytes x 1024 x 1024 x 1024). fMasterFilePreLoadMB and iPreloadSizeLimit control the amount of RAM available for preloading.
uGridsToLoad=5 [Default] Skyrim Total Enhancement Project. An enhanced Skyrim experience.
STEP is an extensive, STEP-by-STEP, guide to enhancing TESV Skyrim with the best mods, tweaks and settings. The focus is quality over quantity. STEP tries to stay as close to vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics. By registering on our forums (click on the banner above), STEP users will be notified of all future STEP releases immediately via email. Check out the GEMS - Gameplay Enhancement Mods for Skyrim. LATEST NEWS & FUTURE DIRECTION- February 2nd, 2014STEP v2.2.8 has been released! STEP 2.2.8 marks the second release in bridging our move to a new paradigm that will officially be unveiled as STEP 2.3.0.
The 2.2.8 Guide is more streamlined now. Finally, STEP:Packs to be installed after a STEP:Core install (all mods flagged by the green indicator) will be linked at the end of this guide for users wishing to add user-contributed functionality to the STEP:Core build. STEP:Core is about ... ... Do Not Argue.