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Json. WebHome < Main < Reprap. RepRap is humanity's first general-purpose self-replicating manufacturing machine.

WebHome < Main < Reprap

RepRap takes the form of a free desktop 3D printer capable of printing plastic objects. Since many parts of RepRap are made from plastic and RepRap prints those parts, RepRap self-replicates by making a kit of itself - a kit that anyone can assemble given time and materials. It also means that - if you've got a RepRap - you can print lots of useful stuff, and you can print another RepRap for a friend... RepRap is about making self-replicating machines, and making them freely available for the benefit of everyone. We are using 3D printing to do this, but if you have other technologies that can copy themselves and that can be made freely available to all, then this is the place for you too. Reprap.org is a community project, which means you are welcome to edit most pages on this site, or better yet, create new pages of your own.

About | RepRappable Objects | Community | Help and support. Quick Guide to Prototype. Introduction JavaScript’s increasing popularity throughout the web makes it more important than ever to make sure our client side code is implemented with a nice mix of stability, speed, and reusability. One of the best ways for accomplishing this is to use a simple library and syntax to use as a foundation for every project.

Thankfully, Sam Stephenson created an amazing library of functions that we can rely on called Prototype.js to ease our JavaScript development practices. After our readers pointed out in an previous feature that our frequent use of Prototype syntax was making things a bit confusing, we decided it would be best to create a quick reference page for the library to help ease the learning curve for a lot of developers out there. The following tutorial will explain the most common methods used in Particletree projects with simple examples of how to implement them.

Getting Started Boom. Note - This tutorial is based off of version 1.3.1. $() Function node = $("elementID"); Painless JavaScript Using Prototype [JavaScript & DHTML Tutorials] Form.Observer and Form.Element.Observer allow you to watch a form (or, in the latter case, a single form element) and trigger callbacks when the data changes.

Painless JavaScript Using Prototype [JavaScript & DHTML Tutorials]

There are actually two flavours of each observer that check for value changes. The first is a periodic observer, which works like this: new Form.Observer($("myform"), 1, myCallBackFunction); new Form.Element.Observer($("myfield"), 1, myCallBackFunction); These observers check every second whether or not the data has changed and, if it has, will call myCallBackFunction. The second type of observer is event-based and will only perform the check when change or click events are produced for the elements. New Form.EventObserver($("myform"), myCallBackFunction); new Form.Element.EventObserver($("myfield", myCallbackFunction); If all the fields in the form you're observing support an event handler, this is a much more efficient way to observe the form. Working the DOM The Element Object See the full list at Sergio Pereira's site. "Finally! "