The Amazing Spider-Man High School Fight VFX Shot Builds Official 2012 [HD 1080] Maya muscle « Pragmatic Artistry. September 12, 2009 by anoop a k This is one of the demo videos from the Maya muscle smart collision test, which I have been doing for the past few days.My initial plan was to start of with the skinning using Maya joints itself and convert it to Maya muscle system.But later I changed my mind and decided to go with rigorous testing of all the options provided by the Maya muscle menu set.Even though I had a glimpse at the options during the release of maya 2008 extension 2 itself, this was the first time I got to explore the skin weight options provided by Autodesk.
Believe me, Autodesk has packed a lot of options keeping in mind the immediate need of a character setup artist that you will never want to go back again. This one is the image of the muscle setup I used for testing the deformations.I didn’t spend much time on sculpting the muscle shapes.The target was to simplify various muscle groups in to one which would provide me enough options to test out the deformations. Like this: Maya muscle sliding scale issue.
Hi everyone.
I posted this in "general techniques" --> "character rigging" a week ago, but didn't have any luck there, so I try it in here too and hope for the best I use Maya version 2009 x64 with the latest bonus tools and bug fixes etc. etc. for that version of Maya. I have recently run in to some problems with Maya muscle. Everything works fine with scaling except for sliding. I get weird deformations, lack of influence on the skin from the sliding objects, and popping vertices. Do anyone know how to set up the scale without breaking the sliding effects?
Help would be much appreciated! Scaling maya muscles? Muscle Scale Tutorial. Mastering Autodesk Maya 2012 - Todd Palamar, Eric Keller. Maya Online Help: Set up Displacement deformation. Skeel's Rigging Demo Reel. Enhancing Rigs with Maya Muscle Tutorial. Maya Tutorial Muscle Rigging - Fahrenheit Digital. The Way - David Corral ( English Version) Actually it was more a technical than an artistic concern.
I contacted Alex Huguet several years ago through a common friend and told him to work together in a project and I started to work with his model Rhinoman who has got very interesting proportions. In this specific case the inspiration was the real world. What I needed were muscle books, anatomy and bodybuilder videos to get exact references about the form and behavior of muscles depending on the body part. Then you have to understand and simplify everything to apply into the CG. Nowadays it does not make sense a complete muscle system. The technical inspiration was, above all, Fx films, with digital characters such as Hulk (2003) from ILM and also papers from Siggraph could give many ideas to face up a new project. Artists like: Erik MillerMusculo-Skeletan Shape Skinning: Shape Skinning.pdf Andreia MaioloSkinning in Maya at Industrial Light & Magic: Paul ThuriotBulging Muscles and Sliding Skin: Deformation Systems for Hellboy:
Mayamuscleadvancedtechniques.pdf (application/pdf Object)