50 Apps That Represent 50 New Ways To Learn. 50 Apps That Represent 50 New Ways To Learn by TeachThought Staff Modern learning is in a state of flux as it struggles to find out what it wants to become.
Schools continue to merely “add on” learning, while technology strongly suggests new possibilities for inside and beyond the classroom. From learning simulations and mobile learning, to adaptive apps, flipped classrooms, and self-directed learning through amazing digital channels, the possibilities for learning are almost overwhelming. Below we’ve gathered a diverse list of learning apps across iOS and Android from giants like Google, Apple, Microsoft, as well as upstarts like Brainfeed, The Sandbox, and Knowji.
Learning through play. 40 Must-See Photos From The Past. The phrase “a picture is worth a thousand words” was coined by American newspaper editor Arthur Brisbane in 1911.
It’s a simple notion that applies to many aspects of our lives, but especially to historical photography. Sometimes, one simple picture can tell you more about history than any story you might read or any document you might analyze. [Read more...] These photographs all tell stories about the historical figures or events that they represent. Once taken simply to document their present, they now help us witness the past. Perhaps the wars, poverty, fights for freedom and little miracles of the past have lessons for us that we can use today? Alternatives To Homework: A Chart For Teachers. Alternatives To Homework: A Chart For Teachers Part of rethinking learning means rethinking the bits and pieces of the learning process–teaching strategies, writing pieces, etc.
Which is what makes the following chart from Kathleen Cushman’s Fires in the Mind compelling. Rather than simply a list of alternatives to homework, it instead contextualizes the need for work at home (or, “homework”). It does this by taking typical classroom situations–the introduction of new material, demonstrating a procedure, etc.), and offering alternatives to traditional homework assignments. In fact, most of them are alternatives to homework altogether, including group brainstorming, modeling/think-alouds, or even the iconic pop-quiz.
10 Team-Building Games That Promote Collaborative Critical Thinking. One of education’s primary goals is to groom the next generation of little humans to succeed in the “real world.”
Yes, there are mounds of curricula they must master in a wide breadth of subjects, but education does not begin and end with a textbook or test. Other skills must be honed, too, not the least of which is how to get along with their peers and work well with others. This is not something that can be cultivated through rote memorization or with strategically placed posters. Students must be engaged and cooperation must be practiced, and often.
The following team-building games can promote cooperation and communication, help establish a positive classroom environment and — most importantly — provide a fun, much-needed reprieve from routine. 10 Team-Building Games That Promote Collaborative Critical Thinking 1. This team-building game is flexible. You can recycle this activity throughout the year by adapting the challenge or materials to specific content areas. 2. 3. 4. 5. 6. 7. 8. 60 Things Students Can Create To Demonstrate What They Know. 60 Things Students Can Create To Demonstrate What They Know by Ryan Schaaf, Notre Dame of Maryland University When I was a high school student, I had the privilege of having a wonderful English teacher.
She was kind, often helped her students, and created a wonderful classroom environment that was rare in my high school experience. To this day, I regard her as a great educator; one of the very best. Due to her help, I improved my writing abilities to the point I moved ahead to an Honors course the very next year.
As I now reflect upon her and my learning experiences fondly, I had only one criticism – I did the same type of work day in and day out. Nowadays, many educators use the same methods over and over again in their lessons for students to express themselves and demonstrate their new knowledge. Below is a diverse list adapted from resources found at fortheteachers.org of potential student products or activities learners can use to demonstrate their mastery of lesson content.
Comment créer une animation avec Open Sankoré V2. Objectifs. Hy-Sup : Les enseignants nous presentent leur dispositif. Diffusion de nos travaux. Cette page rassemble nos écrits (scientifiques ou non) ainsi que nos participations à des conférences, ateliers et autres évènements.
Classe inversée -Retour d'expérience - David Vallat IUT Lyon1 (Partie1) Impact du podcasting sur le taux de présence au cours : conférence de Nicolas Roland à TICE2012. Usages des cartes mentales dans l'enseignement. De nombreux usages du mindmapping en éducation sont relayés via les divers services de réseautage numériques et autres plateformes en ligne (blogs professionnels, outils de curation comme Scoop.it, sites associatifs).
Ces différentes expérimentations font régulièrement l'objet de synthèses sur le web permettant de signaler et de regrouper les divers témoignages et réflexions. Usages dans le secondaire. Twitter et pédagogie ( Hangout ) Un regard sur les tendances autour de l’apprentissage et du numérique. Lorsque l’on parle de MOOC avec les ingénieurs pédagogiques, les spécialistes du e-learning et autres passionnés d’innovation pédagogique et/ou numérique, nombreux sont ceux qui regrettent que le phénomène MOOC semble faire de l’ombre à d’autres options également intéressantes.
À ce titre, l’édition de rapports plus synthétiques, comme « Innovating pedagogy 2013 » de l’Open University est particulièrement intéressante. Ce rapport a de plus l’avantage d’être annuel et donc de permettre de faire un suivi des tendances principales. Des méthodes actives pour l'e-Learning. METHODES. Les Mémos de l'IPM.