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Adp80Tzi.jpg (3072×3072) STParting's Soulful Immortal Sentry All-in (PvZ) [G][D] Overlord Locations for the S8 Map Pool. UofR. Official Starcraft II Strategy Hello everyone and welcome to the official starcraft II strategy class! Here at official starcraft II strategy, we will be holding classes and coaching sessions of all levels all throughout the week to make sure there is something for everyone to learn; even the higher league folks.

Introduction: If you have never played Starcraft before, we would like to introduce to you the world of Starcraft! The game can be very intimidating and overwhelming at first, but anyone who has played the game consistently can tell you that you will get better with time and winning ladder games can be extremely satisfying. Basics (Bronze and Silver): Everyone starts somewhere and personally when I first started I was placed in silver. With tips from forums and my own individual practice, I was able to reach Masters league fairly quickly. The most important part we can focus here are mechanics and macro. Lectures Your first assignment is to watch MLG this weekend! Prerequisites. TeamLiquid. Psionic Aftermath - The Storm has Arrived...Psionic Aftermath.

[G][D] PVP 2 gate expand - A new Era for Protoss. 10 Pylon 10 Gateway Fast Stalker. 10 Pylon 10 Gateway Fast Stalker Overview[edit] Despite getting a very fast Gateway, this opening has a defensive purpose and uses almost all the Chrono Boost on Probe production to make up for the economic setback. This opening is specifically tailored to be safe against fast or even proxy Reaper openings by Terrans but can also be beneficial if you want to deny scouting as soon as possible or want to get very fast tech or gas. Build Order[edit] Times and Mining[edit] Gateway finished at 2:30 Stalker out at 3:50 Notes[edit] All times are in-game time. Transitions[edit] Any kind of transition is a possible followup after this opening. TSL_JYP's FFE 7 Gate +1 +2 Punch - Audio Build. Day[9] Daily #420 P1 - Naniwa's PvT Opening. MC's 1 Gate FE (vs. Terran) MC's 1 Gate FE The follow-up depends heavily on the scouting information obtained until this point.

There are three main scenarios that can occur: 1 Rax Tech-Lab Fast-Expand 2 Rax Tech-Lab/Naked Fast-Expand 3 Rax All-In (Unlikely) Marauder/Hellion All-In (Unlikely) Another All-In (Unlikely) In this case, it is unlikely that Cloaked Banshees will be on the field any time soon. This means that the Robotics Facility can be delayed in favour of earlier units and Gateways. The continuation of the build is as follows: 2 Rax Reactor/Tech-Lab Push 1 Rax Reactor Fast Expand Something Else (Unlikely) In this case, the biggest threat is a 2 Rax push. In this case there are a lot of options, but the most likely is some sort of Tech-based all-in such as a 1/1/1. Why such a fast robo? Why a Stalker as your 3rd unit? Why no early game Sentry? Why always 3 Gate Robo and not 1 Gate Robo sometimes?

PvT: MC's 1 Gate FE by NrGmonk. [G][D] MC vs Kas 2 base Carrier allin PvT.