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L'intrusion de l'image technique dans le réel à l'âge des appareils. Qu’est-ce qu’un appareil ?

L'intrusion de l'image technique dans le réel à l'âge des appareils

Selon Flusser, un dispositif réunissant en un même système technique de production d’images et d’informations plusieurs plans de réalité qui sont tout autant de programmations fonctionnelles du réel. Il est à la fois un système technique automatisé, utilisable comme tel, un système fonctionnel de visualisation gouverné par un programme, un opérateur inducteur de conduites individuelles, un élément issu d’un système industriel et l’expression d’un certain mode socio-économique d’organisation de la société et de la réalité, chacun de ces plans s’emboîtant l’un dans l’autre. Les appareils ont succédé aux machines qui avaient, elles, succédé aux outils. Si l’outil est un prolongement du corps, la machine est une théorie scientifique matérialisée, une technique qui domine le corps individuel. Manifesto for a Post-Digital Interface Criticism.

We are living in an interface culture: wherever we are, we find touch screens, microphones, sensors, cameras; and we are constantly reminded of interfaces through their sounds.

Manifesto for a Post-Digital Interface Criticism

Whether mobile, networked or embedded in architecture or artefacts, the number of interfaces constantly increases to meet the desires of technologies, users and markets. Usually, an interface is understood as a technological artefact optimized for seamless interaction and functionality. However, the interface also draws upon cultural and artistic traditions, and plays an important role in our culture as art, entertainment, communication, work and businesses. It is a cultural form with which we understand, act, sense and create our world. Throughout: Art and Culture Emerging with Ubiquitous Computing: Amazon.de: Ulrik Ekman, Matthew Fuller: Fremdsprachige Bücher. Galerie d'art contemporain. Home page Avec Un-Spaced découvrez une sélection d'oeuvres d'art contemporain.

Mobile in museums: tips and advice from the experts. Tom Grinsted, product manger: core mobile applications,Guardian News and Media Keep it simple: For me, keeping it simple is about getting to market early and then iterating – the highest-risk projects are those when you don't have visibility of how successful your work is.

Mobile in museums: tips and advice from the experts

It means that you can't adapt to users and you can't easily evolve your product. So being simple is about getting out there, seeing how it works – then iterating. Many apps evolve over time and become better and better, as well as more complicated. There is a school of thought that says the best apps are the most simple and focused. Define what success looks like: Too many times organisations embark on projects, especially technical ones that may be outside their comfort zones, without defining what success looks like. Interarts1717. Ebs_399_en.pdf. How can the culture sector deal with digital change? Get rid of the 'digital'

Arthur C Clarke once wrote: "any sufficiently advanced technology is indistinguishable from magic".

How can the culture sector deal with digital change? Get rid of the 'digital'

As the pace of digital change relentlessly marches on, those words retain a certain currency. We wonder at the possibilities the digital shift presents, yet grapple with making sense of its impact on our lives. Let’s Get Real action research. Culture24 has been leading a series of dynamic, collaborative action research projects with a range of cultural sector organisations in the UK to help them define and measure their success online.

Let’s Get Real action research

Download the latest report This work has value for the sector and the people working in it and we want to do more. Museums in the digital age. LACMA resurrects art and technology program, teams with Google. More than 45 years ago, the Los Angeles County Museum of Art created an experimental program to bring artists and technology companies together in the hopes of inspiring innovative thinking in the visual arts.

LACMA resurrects art and technology program, teams with Google

This week, the museum announced that it is resurrecting the program in the form of a laboratory and has partnered with companies including Google and SpaceX. LACMA said its new Art and Technology Lab will award grants and make museum facilities available to help artists explore new boundaries in art and science. Grants will be made for up to $50,000. The museum said that artists have until Jan. 27 to submit initial proposals. The lab will allow participants to collaborate with engineers and technology specialists from varied disciplines. PHOTOS: Arts and culture in pictures by The Times The original program was launched in 1967 by LACMA curator Maurice Tuchman and ran for four years.

Heritage in Motion. CATH - Collaborative Arts Triple Helix. MeSch - Home. Post-web technology: what comes next for museums? For those working with technology in museums today, the catch-all “digital” has largely replaced “online” and even “web” as a description of what we do.

Post-web technology: what comes next for museums?

From wearables to virtual reality, a plethora of new technology is emerging that challenges the primacy of the screen at the heart of digital experiences. At this year’s annual Museums Computer Group conference, Museums Beyond the Web, we’re asking: what comes after the web for museums? Museums are scattered with the remnants of past technologies. Audiences may be unaware of the ethernet ports lurking behind a kiosk, but display screens that don’t respond to their touch often baffle younger visitors. These legacies remind us of the inescapable fact that technologies and audience expectations move fast while museums move slow. Many of us cut our teeth on the web, tentatively carving out a new discipline, with a shorter pedigree than marketing or press but a seemingly infinite potential. Alle Museen der Schweiz stellen sich vor – Verband der Museen der Schweiz / ICOM Schweiz International Council of museums Home.

Home: NEMO - Network of European Museum Organisations. A(P)PARTMENT : APPlication. APPlication Download free mobile app on GooglePlay (Android) Download free mobile app on ITunes (Apple) > coming soon < Hello, You are very welcome to the first invited artist Anna Dot's exhibition project Grans obres de l’arquitectura potencial, a guided tour of some of the greatest works of the potential architecture, sites that still wait for anything to happen.

A(P)PARTMENT : APPlication

The exhibition will be on from 10th December 2014 to 10th January 2015. Die Ausstellung. When the Art Is Watching You. One morning last week, a team of experts at New York’s Solomon R.

When the Art Is Watching You

Guggenheim Museum searched for hidden spots in the rotunda to conceal tiny electronic transmitters. The devices will enable the museum to send messages about artworks to visitors via their smartphones while at the same time collect details about the comings and goings of those guests. Transcendenz. Unlimited Cities - DIY. Unlimited Cities - Accueil.

C3DC - Culture 3D Cloud. MO3T. PUSH YOUR ART. Orange expo musées - le portail des actualités musées et expositions en France. Mooc « L’Impressionnisme, du scandale à la consécration » Application Jardins de Versailles. Cinégraphe - partager l’amour du cinéma dans le monde. The innovation by service design company. Heritage Experience.

- Citytelling.