Interfaces gestuels. PortMedia. PortMusic. Computer Music Group. Serpent. A Real-Time Language for Music and Animation Serpent is the scripting language for Aura, a platform for computer music, animation, and interactive systems.
Serpent was designed and implemented as a stand-alone, general purpose interpreter. Serpent is perhaps ideal as a game scripting language due to its real-time design and support for external C++ objects and C functions. It is open source, and I would be happy to share code as well as future design and development with others. I also use Serpent in my class, Computer Music Systems and Information Processing. An Introduction to Serpent. Free Audio Editor and Recorder. CICM - Centre de recherche Informatique et Création Musicale. Couprie. Pierre couprie : logiciels. Informatique musicale & pédagogie. Documentation de pure data. PURE data.
Christopher Ariza. Christopher Ariza. Screenshot of athenaCL, showing the TIv display of Texture parameters and a TImap display.
More information. The TImap view of athenaCL, showing the output of various Generator ParameterObjects. More information. The dual-analog gamepad controller. The Martingale Pd library features numerous instruments and compositions employing this controller. Screenshots of Sonofact, showing a detail term definition and the index of the complete dictionary.
Computer Music Center at Columbia University. The Garden of Dreams This musical and visual installation proposes to the visitors the interactive exploration of dreams coming from all over the world, in many different languages, recorded both on the Internet and at the two installation locations in New York and Lyon (France).
These dreams take part in a collective memory, which visitors of the installation can consult by traveling through oniric universes. On a website specially designed for this purpose, or in a “Dream Station” in another room of the exhibition’s building, one can video record herself/himself and share a dream. Once the recording validated, this dream is integrated into the installation (see below for dates and locations). Dreams recorded in video will never be used as is, in a realistic way, but will be transformed and inserted in imaginary worlds. Association Française d'Informatique Musicale - AFIM.
CCARH Homepage. MuseData Representation of Musical Information. The purpose of MuseData code is to represent the logical content of musical scores in a software-neutral fashion.
The code is currently being used in the construction of full-text databases of music for several composers, including J. S. Bach, Beethoven, Corelli, Handel, Haydn, Mozart, Telemann, and Vivaldi. It is intended that these full-text databases be used for music printing, music analysis, and production of electronic sound files. Although MuseData code is intended to be generic, we have developed software of various kinds in order to test its effectiveness. MuseData code is designed to represent both notational and sound information, but in both cases the representation is not intended to be fully complete. . (1) When we encode a musical work, what we are encoding is not the score itself but the logical content of the score. On the other hand, it sometimes can be helpful to make suggestions about how the graphics and the sound should be realized. OICCM : Observatoire international de la création et des culture.
OICCM : Observatoire international de la création et des culture. Welcome to U&I Software. Xx - JUST $49Don't miss this chance The cutting-edge of music and graphics software is found here at U&I Software.
With our software you can create music and graphics not possible with other tools. Our software is designed by artists for artists. If you want to explore beyond-the-box, you have come to the right place. Our tools are like none you have encountered. Our mission is to provide creative artists with tools that encourage discovery and liberate them from the constraints of traditional software and techniques. Whether you are interested in music, graphics or video, you are sure to find something of interest at U & I Software. Dessiner sa musique. [d]espacio - le 6 Mars Première mondiale de [d]espacio: acousmatic series on four Spanish construction de Angel Arranz Moreno. plus...
Huddersfield Contemporary Music Festival dans le contexte d'une exposition sur Iannis Xenakis. plus... Version 2.86 Localisation complète francais et interface en espagnol. plus... Programme Education Les écoles et étudiants qui utilisent HighC ont maintenant droit à des prix réduits. plus... HighC aux Ateliers volants Journée d'études en terrain sur les usages pédagogiques de HighC dans une classe d'adolescents. plus... Nouvelles études de Dimitri Sykias Voix et instruments sur un fond harmonique réalisées avec HighC. plus... nouvelles antérieures... Computer Science Laboratory Paris » Music. : How to extract features from audio signals (such as music titles or sound samples) that are efficient for a given classification task ?
Our team has pionneered the development of so-called “feature generation” techniques, in the audio domain. Feature generation consists in letting a system evolve features automatically, for a given classification problem, rather than relying on existing feature sets. We have introduced the notion of as audio features consisting in mathematical compositions of elementary operators.
The EDS system was designed to generate billions of these features and test them, to evolve efficient features and feature sets. Plan du site.
Logiciels de CAO.