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Popcorn Maker. Electronics Icon Vector. UX News Feed. Responsive Typography Demo. Samples. It took a while, but here are some results from what people submitted for the Feedback Note call for samples: Dedicated Note Spaces Craig’s preferred method of capturing feedback is on the wireframes themselves within a dedicated notes section.

Samples

After printing out the full set of wires on a large piece of paper he then takes notes and sketches on top of what is already there. Looking more closely, a lot of the feedback in this particular wireframe is written in a question or task format – as in: “How would the user do this or that”. I think it’s an interesting way of testing the interface with additional sub cases which should be eventually accounted for. Credits: Craig Kistler Saving Whiteboards with Evernote For Anirban, what works is jotting down everything on a whiteboard, and taking it as a snap using the Evernote app. Credits: Anirban Majumdar Capturing Sign Off with Checkmarks Credits: Jakub Linowski Thoughts? Android Interaction Design Patterns. Wireframes are dead, long live rapid prototyping. Wireframes, your time is up.

Wireframes are dead, long live rapid prototyping

You’ve served your purpose. You’ve brought order where there was once chaos and provided gainful employment for thousands of UX designers, but I’m afraid now it’s time for you to go to the big recycling bin in the sky. You’re just no longer cut out for the cut and thrust of UX design and have been replaced by that young upstart called rapid prototyping. In this article I argue why you too should ditch wireframes and embrace rapid prototyping. What are wireframes? In the same way that architectural drawings might outline what goes where for buildings, wireframes outline what goes where for a set of UI screens.

An example wireframe with footnotes Wireframes are usually put together by a UX designer (or designers) prior to any visual design work and are typically constructed using diagramming tools such as Visio and Omnigraffle, or design and drawing tools such as InDesign and Fireworks. Why ditch wireframes? So what’s so wrong with wireframes?

Wireframes

So you wanna be a user experience designer — Step 2: Guiding Principles. [This is part of a series titled So You Wanna Be a User Experience Designer.

So you wanna be a user experience designer — Step 2: Guiding Principles

Check out the previous post, Step 1: Resources] Five months ago I wrote a post titled, “So you wanna be a user experience designer,” in which I gathered all of the resources in my UX arsenal: publications and blogs, books, local events, organizations, mailing lists, webinars, workshops, conferences, and schooling. My intent was to give aspiring user experience designers, or even those on the hunt for additional inspiration, a launching pad for getting started. The response has been pretty remarkable — the link continues to be sent around the Twitterverse and referenced in the blogosphere. I’m really pleased that so many people have found it to be a useful aid in their exploration of User Experience.

In the post I promised that it would be the beginning of a series, and I’m happy to report that Step 2 is finally here: Guiding Principles. DISCLAIMER: These lists are meant to be both cogent and concise. Have empathy. Boxes and Arrows. Konigi. Observing, reflecting, designing. Home - UXmas - Wishing you a great experience through the festive season! Videos / TV Channel.