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Pure Data vs Android. Appli. [Time code]; Twitter user blackbirdmobile just wondered aloud when the Core Audio stuff I’ve been writing about is going to come out. I have no idea, as the client has been commissioning a lot of work from a lot of iPhone/Mac writers I know, but has a lengthy review/rewrite process. Right now, I’ve moved on to writing some beginner stuff for my next book, and will be switching from that to iPhone 3.0 material for the first book later today. And my next article is going to be on OpenAL.

My next chance for some CA comes whenever I get time to work on some App Store stuff I’ve got planned. So, while the material is still a little fresh, I’m going to post a stream-of-consciousness brain-dump of stuff that I learned along the way or found important to know in the course of working on this stuff. It’s hard. I didn’t come up with much (any?)

Python

Lua Widgets - Spring. General LuaUI Widget Directory - A list of LuaUI widgets Lua Scripting and Development - Look here to get started with making your own Lua widgets and gadgets Spring Lua Forum - Browse and discuss published widgets, or publish your own JobJol's Lua Widget Section - Popular Spring file host JobJol.nl Lua subsection Introduction: What's a "Widget"? LuaUI widgets are files containing Lua code that you can run while playing a Spring game in order to assist you with unit management, provide you with valuable information, or otherwise supplement the basic Spring user interface.

Getting Widgets Widget code and files are quite often released as posts in the Spring Lua Forum. It is also highly recommended that you visit the wiki's LuaUI Widget Directory, which contains a list of many widgets, along with mod compatibility information and possible additional installation instructions. Installing Widgets Widget files have the extension .lua, but only contain plain text. Using Widgets. Objective C Trees In Pearltrees. Lua. Un article de Wikipédia, l'encyclopédie libre. Créé en 1993, il est conçu de manière à pouvoir être embarqué au sein d'autres applications afin d'étendre celles-ci, comme en témoigne la compacité de son interpréteur (95 à 185 ko pour la version 5.0.2, selon le compilateur utilisé et le système cible).

Lua (qui signifie « Lune » en portugais) a été développé par Luiz Henrique de Figueiredo, Roberto Ierusalimschy (en) et Waldemar Celes, membres du groupe de recherche TeCGraf, de l'université pontificale catholique de Rio de Janeiro au Brésil. Il est particulièrement apprécié pour le développement de jeux vidéo comme pour l'interface du jeu World of Warcraft de Blizzard Entertainment, pour Garry's Mod ou Far Cry (et le moteur CryEngine en général) de Crytek Studios, voire encore pour SimCity 4 et Natural Selection 2 de Unknown Worlds Entertainment qui a entre autres développé Decoda, un IDE pour Lua.

Lua a été porté dernièrement sur la console portable de Sony, la PSP. Et ainsi que ou -- ou --

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