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Working with Images in Flex 4 by Frank Sommers January 25, 2010 Summary Adobe's Flash Player provides a sophisticated platform for client-side imaging applications. This article illustrates how to use the latest Flash Player 10 features from Flex 4 applications to efficiently manipulate images on the client, focusing on Pixel Bender image filters. The advent of multicore processors has been one of the most significant computer architecture developments in recent years.
In partAdded() , when the labelDisplay is hooked up, I push the text property into that skin part. Also, in the text setter, I check to see if the labelDisplay is present and hooked up—and if it is, I make sure to keep the text property of the labelDisplay synchronized with the component. In partAdded() , I add a click event listener to the closeButton skin part. In partRemoved() , I make sure to remove that same click event listener.
I spent some time converting the OpenFlux 3D layouts to Flex 4 last week and have attached the example with source code . This includes CoverFlow (horizontal and vertical), Carousel, Spiral and Time Machine. I also included one which was created when I screwed up the CoverFlow layout but I thought it looked cool so I hit Save As and named it AwesomeLayout. Overall I was really happy with how quickly I could get these working with Flex 4. It wasn't quite as painful as I originally thought and I'll discuss the differences below. View the Example View the Source Code
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