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FXG 1.0 Specification. AGL (Adobe Glyph List) maps glyph names to Unic... BlazeDS Easily connect to back-end distributed data and push in real-time to A Cairngorm Cairngorm lays the foundations for delivering s... Flex SDK Flex is now being developed at the Apache Software Foundation FlexPMD FlexPMD is a tool that helps to improve code qu... Open Source Media Framework (OSMF) is an open s... SWF Investigator Adobe SWF Investigator enables full analysis of SWF applications. Source Code Pro A set of monospaced OpenType fonts designed for coding environments Source Han Sans A set of Pan-CJK fonts designed to complement Source Sans Pro Source Serif Pro A set of serif OpenType fonts designed to complement Source Sans Pro Tin Tin is a C++ code library for programmatically ... adobe-webkit The WebKit library is used to render HTML and e... favideo The Adobe® Flash® Ajax Video (FAVideo) componen... flexlib The FlexLib project is a community effort to cr... flexunit FlexUnit is a unit testing framework for Flex a... manjobi.

Spark Skinning - Flex SDK - Adobe Open Source. Flex and php development. Principles of User Experience Design - Flex 4 in Action - Inside. Working with Images in Flex 4. Working with Images in Flex 4by Frank SommersJanuary 25, 2010 Summary Adobe's Flash Player provides a sophisticated platform for client-side imaging applications.

Working with Images in Flex 4

This article illustrates how to use the latest Flash Player 10 features from Flex 4 applications to efficiently manipulate images on the client, focusing on Pixel Bender image filters. The advent of multicore processors has been one of the most significant computer architecture developments in recent years. Chip-level parallelism provides a computing environment with low communication overhead between compute nodes. That low communication cost, in turn, allows developers to use parallel computing techniques and algorithms in more places than was possible with traditional parallel or multiprocessing computers.

Fortunately, a new generation of libraries and runtimes aim to simplify the task of making the most of available compute resources. Pixel Bender's most obvious application is for writing image filters. Adobe's Flash Builder. Introducing skinning in Flex 4. Blog » Blog Archive » Jumping Into Skinning with Flex 4. AH: Nicer Tooltips and balloon help for Flex 4 - Andy Hulstkamp. Seedlings for RIAs. Here’s 5 3D Layouts for Flex 4. I spent some time converting the OpenFlux 3D layouts to Flex 4 last week and have attached the example with source code .

Here’s 5 3D Layouts for Flex 4

This includes CoverFlow (horizontal and vertical), Carousel, Spiral and Time Machine. I also included one which was created when I screwed up the CoverFlow layout but I thought it looked cool so I hit Save As and named it AwesomeLayout. Overall I was really happy with how quickly I could get these working with Flex 4. It wasn't quite as painful as I originally thought and I'll discuss the differences below. View the Example View the Source Code ILayoutElement In Flex 4, UIComponent implements ILayoutElement which provides you a bunch of methods to manage the layout of each child. OpenFlux instead allows you to set x, y, width, height, z, rotationX, rotationY, rotationZ directly to a token which is used to animate the child to its new position/size.

Matrix3D With OpenFlux, you set the z, rotationX, rotationY, rotationZ properties directly. MaintainProjectionCenter layer.