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FXG 1.0 Specification - Flex SDK - Adobe Open Source

FXG 1.0 describes an XML-based graphics interchange format for the Flash Platform. FXG contains high-level graphical and text primitives that can be used to create, group, transform and visually modify basic vector and bitmap shapes. The FXG rendering model follows very closely the Flash Player 10 rendering model and exposes all graphics capabilities of the Flash platform as well as offering expandable support to accommodate future capabilities of the Flash Player. The specification below dives into the technical details governing every element of FXG 1.0. FXG vs SVG When initial work on an XML-based graphics interchange format began, the natural first thought was to use SVG. http://opensource.adobe.com/wiki/display/flexsdk/FXG+1.0+Specification

Flex and php development | Adobe Flex

Refer to the featured tutorials and videos on this page to learn how to develop Flex and PHP applications. Using Flex with Zend Studio or Zend Server? Learn about our new Flash Builder 4.5 for PHP that includes an integrated copy of Zend Studio 8. http://www.adobe.com/devnet/flex/flex_php.html/

Principles of User Experience Design - Flex 4 in Action - Inside

About You have arrived at this page because InsideRIA is no longer an active website, as of January 31, 2011. While we're sad to see the change, we think you will find the resources and community here at oreilly.com helpful. An archive of the material previously posted on InsideRIA can be found at DevelopRIA.com . http://oreilly.com/insideria/index.html
http://www.artima.com/articles/images_in_flex.html Adobe's Flash Player provides a sophisticated platform for client-side imaging applications. This article illustrates how to use the latest Flash Player 10 features from Flex 4 applications to efficiently manipulate images on the client, focusing on Pixel Bender image filters. The advent of multicore processors has been one of the most significant computer architecture developments in recent years. Chip-level parallelism provides a computing environment with low communication overhead between compute nodes.

Working with Images in Flex 4

In partAdded() , when the labelDisplay is hooked up, I push the text property into that skin part. Also, in the text setter, I check to see if the labelDisplay is present and hooked up—and if it is, I make sure to keep the text property of the labelDisplay synchronized with the component. In partAdded() , I add a click event listener to the closeButton skin part. In partRemoved() , I make sure to remove that same click event listener.

Introducing skinning in Flex 4 | Adobe Developer Connection

http://www.adobe.com/devnet/flex/articles/flex4_skinning.html
http://scalenine.com/blog/2008/07/17/jumping-into-skinning-with-flex-4/ Last week a lot of new information came out for Flex 4 (Gumbo). One of the major changes we’ll be seeing in the next version of Flex is how you skin components. After doing some reading on the Adobe Open Source site, watching Ely Greenfield’s video on Adobe TV and reading some blog posts I thought I’d jump right into learning how to skin components in Flex 4. Skinning in Flex 4 is drastically different than what we do today. Instead of having to work with a single graphic to represent the skin of a component, skins can be composed of multiple elements, like text, images, FXG graphics, transitions, filters, transforms, states, etc.

Blog » Blog Archive » Jumping Into Skinning with Flex 4

http://www.hulstkamp.com/ March 29, 2012. Posted by Andy Hulstkamp in Misc , flex 4 . No Comments » Here’s a useful little interactive cheatsheet I made to better remember all the functions inside the Flex lifecycle. I’ve never found the time to validate all the descriptive stuff so please use with care.

AH: Nicer Tooltips and balloon help for Flex 4 - Andy Hulstkamp. Seedlings for RIAs

http://www.ryancampbell.com/2009/06/16/heres-5-3d-layouts-for-flex-4/

Here’s 5 3D Layouts for Flex 4 | Ryan Campbell

I spent some time converting the OpenFlux 3D layouts to Flex 4 last week and have attached the example with source code . This includes CoverFlow (horizontal and vertical), Carousel, Spiral and Time Machine. I also included one which was created when I screwed up the CoverFlow layout but I thought it looked cool so I hit Save As and named it AwesomeLayout. Overall I was really happy with how quickly I could get these working with Flex 4. It wasn't quite as painful as I originally thought and I'll discuss the differences below. In Flex 4, UIComponent implements ILayoutElement which provides you a bunch of methods to manage the layout of each child.