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Emily's guide to aesthetically pleasing homes (Remade for 1.8!!) 9-13-12 Well I think i've lost just about every creation in these photos, if anyone has a copy of them I would greatly appreciate it if you could upload it for us to use. otherwise, it's all gone for good. but no worries!

Emily's guide to aesthetically pleasing homes (Remade for 1.8!!)

I plan on making more, i'm not sure how long it will take me though. Thanks to everyone who has kept this thread alive, I was so happy to find that this thread is still around. I'm going to try and keep adding more content and improving it so it sticks around a bit longer So, the old guide wasn't much of a guide, I pretty much showed you an owl then told you to draw it, as someone pointed out lower in the posts lol. So this one is going to try to be more in depth. I didn't use a texture pack on this one, I think the regular texture pack looks great , you just have to put some effort into it.. Oh look, It's this house again. Uploaded with ImageShack.us When I make quick houses I start with one wall, like the one on the left.

Staple structures every survival map should have. Recently, I've been thinking about what features should be in the perfect infdev base.

Staple structures every survival map should have

Obviously things like a Storehouse and a Workshop are a necessity for any base, but what about a more complex stronghold? Simple Structures House A simple structure just intended to supply a safe place to spend the night, away from the mobs outside. Workshop A workshop is where at least one permanent crafting table and furnace should be stationed (more if a certain aesthetic effect is desired).

All tools will be crafted here, and all ores will be smelted here, so it should located somewhere that is easy to access in your settlement. Storehouse A storehouse is a small amount of useful items will be stored in case of emergency. Warehouse This is where mass storage takes place. Pantry Usually you'll have a few chests full of pork and bread after you've gotten yourself established, and it's nice to keep it all in one place.

Beacons Helpful to save yourself from getting lost. Complex Structures Hiding Your Base. Greatest Minecraft Architecture ever? This topic is a documentation of a project I designed and built with a little help from friends.

Greatest Minecraft Architecture ever?

I am field expert in historical architectural theory and design, and I wanted to design a cathedral; I took precedents from Chartres, Amiens, Rouen, and Notre Dame de' Paris, and my experience studying and designing churches in real life, and constructed a model to scale of actual High-gothic to flamboyant style cathedral, as a fusion of all these concepts where they were compatible. I also designed a fanciful crypt that is accessed from below the altar, which progress in three stages; there is a common hall, with 700 graves for all server members, a mausoleum stage with places for all mods and admins, and a cenotaph for the three founding owners.

The cathedral also has accurate bell towers which you can climb for a better view, and walkable galleries under the roofing structure. The project is a full 128 blocks tall, from the peak of the crossing pinnacle, to the bottom of the crypt.