Video Game History

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http://www.ign.com/articles/2011/09/21/ten-facts-about-the-great-video-game-crash-of-83 Everyone knows about the Crash, right? 1983. Atari. Unsold copies of E.T. Dump-trucks in the desert. But what's rumor and what's fact?

Ten Facts about the Great Video Game Crash of '83

http://atariage.com/forums/topic/189954-the-real-cause-of-the-1983-video-game-crash/page__st__50 I think a major problem was just human nature. Let me expand that point: After going through my collection this year (I have 3 huge suitcases worth of them) I have come to the conclusion that what separated the golden nuggets from the trash is how generic it is. How many generic shooters do you know of? And how many of those are from companies that cashed in at the height of the craze?

The real cause of the 1983 video game crash - AtariAge Forums - Page 3

http://www.wheels.org/spacewar/stone/rolling_stone.html Fanatic Life and Symbolic Death Among the Computer Bums by Stewart Brand Stewart Brand, 33, is a graduate of Stanford (biology). From 1968 to 1971 he edited the Whole Earth Catalog . The first “Intergalactic spacewar olympics” will be held here, Wednesday 19 October, 2000 hours. First prize will be a year’s subscription to “Rolling Stone”.

SPACEWAR - by Stewart Brand - Fanatic Life and Symbolic Death Among the Computer Bums.

From “Open Mailbox” to Context Mechanics: Shifting Levels of Abstraction in Adventure Games (Clara Fernandez Vara) - Academia.edu

Object Manipulation The interaction with the world is mediated through the player character, which is the entity that manipulates the objects and deals with the non-player characters. The player’s input is a command [13], which directs the player character to do something in the world. Object manipulation can involve one object (e.g. http://www.academia.edu/733186/From_Open_Mailbox_to_Context_Mechanics_Shifting_Levels_of_Abstraction_in_Adventure_Games

Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games

A History of Matching Tile Games Jesper Juul http://www.jesperjuul.net Juul, Jesper. "Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games". Artifact journal . Volume 2, 2007. London: Routledge. http://www.jesperjuul.net/text/swapadjacent/