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Making of Dreadnought. Hi everyone! Let’s continue talking about designing a carrier dreadnought. Today’s topic: the operation of a modular part of the case (to be precise, the hangars and cannon units with shunting engines). All right, here we go! Here’s a small sketch of the body, to give myself an idea of what it should look like. Modular construction is optimal for this ship, because it allows different modifications to be made to each of these units. New Tab. PHILIPK.NET. Daniel Bystedt's blog | CG artist portfolio. In this months issue of 3dcreative magazine you can find a ZBrush 4R3 quadruped sculpting tutorial by me.

I’m also lucky enough to be featured on the front page. If you are interested you can check out a preview (bottom right corner) of the magazine and also buy a downloadable version of it here Like this: Like Loading... I got contacted by the people at 3d Artist magazine. I felt like doing a quick project after LeChuck. I felt like doing a character from Monkey Island so I modeled the ghost pirate LeChuck. So I’m trying to cleaning up all those old unfinished projects that I have lying around and I finally finished this piece. Add a feature to the brush menu that prevents fibers from rotating along it’s axis when “preserve length” is active.Combine fibermesh subtools without destroying the grooming ability on the resulting subtool.Vary textures within a subtool. Bearded vulture side bearded vulture front Fibermesh for the hair. A while back I got contacted by 3d World Magazine.

Scott Homer – 3d Environment Artist Portfolio. Portfolio of Nathanial Castronovo. Sam Roberts - Environment Artist. Baolong zhang. Orb - game environment stuff. Bobby Rice. Błażej kaczmarek - texture artist, concept artist.