Using Shaders in the Browser with WebGL. Getting Started with GLSL. OpenGL Step by Step - OpenGL Development. Playing around with fragment shaders in WebGL. WebGL is a graphics library for web browsers, based on a version of OpenGL for embedded devices, OpenGL ES.
The library allows for customized real-time 3d graphics rendering in modern browsers, including the use of shaders. There is a variety of scenarios in which you would want to make use of such a library. OpenGL Step by Step - OpenGL Development on Linux. Self-made GLSL shader Part II - Technical explanation(sorta) : GraphicsProgramming.