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Top 9 Tools for On Set Live Chroma Keying When it comes to the world of chroma key technology, there are many factors that go into a great key. There are specific lighting scenarios, the types of green or blue screens, your camera, the amount of skill you possess, and second most importantly… the software you use. We are going to take a look at nine of the most useful pieces of software out there to make your life that little bit easier when it comes to checking your keys in real time, or checking out the mattes to make sure that the footage you are shooting is going to be the easiest to work with in post. Ultimatte
Plug in your cameras.
A rapid software development kit for chroma keying applications. Overview MediaLooks Live Chroma Key SDK is based on the light version of our color key technology. Use Cases Chroma keying software Features & Comparison Chart
This is one of those jobs that pushes our technical tricks to the limit, from the shoot itself that required lots of time and effort to the actual paper carving and of course, paper landing in a natural way but directable and for this we used every single tool under the sky, from XSI to Maya to Houdini, from Zbrush to… anyway… almost all of them. And on the journey I had the luck to work again with extremely talented people that managed their chunk in a such a brilliant way the whole project was a breeze. Starting with a studio shoot we planned to build a rig for the camera and also a air sucking device so we could get in camera as much as possible and instead of doing a fully CG job just substitute the backgrounds with live action from a location shot… the result as spectacular when working at high speeds and highly poetic imagery although every time we needed to lift a lot of paper the air sucking device was limiting us a lot.
Le logiciel d'animation 3D Autodesk® Maya® offre un jeu complet de fonctionnalités créatives, avec des outils pour l'animation, la modélisation, la simulation, le rendu, le match-moving et le compositing sur une plate-forme de production hautement évolutive. Pour les effets visuels, le développement de jeux vidéo, la post-production ou tout autre projet d'animation 3D, Maya propose des gammes d'outils qui vous permettent de répondre aux exigences de production les plus pointues. Maya 2013 inclut également des outils qui simplifient les workflows parallèles et la gestion de la complexité, ainsi que de nouvelles gammes d'outils créatifs puissants et des améliorations de productivité, pour vous aider à créer rapidement un contenu de meilleure qualité. Maya pour le cinéma
Follow rray.de updates on Twitter @ sitweets . The RCTools plug-in is a collection of workflow helpers and filters for Softimage. The supplied popup menu (Script command »rcToolsPopup« ) gives you quick access to all the tools. Download links are at the bottom of the page. The RCTools popup menu
XPOP Menus are fully customizable popup menus that can be used with all scripting languages available in Softimage. example for an xPOP menu download links are at the bottom of the page.
Frustum v1.0 08/16/2011 Added the Frustum SOP. PrimitiveCentroid v2.0 08/16/2011 Changed how groups are processed. Previously, a point would be created at the center of the entire group. Now, a point is created for each primitive in that group. Removed the Use Groups toggle and renamed Primitive Groups to Group. Keeping consistent with Houdini, if no groups are chosen, all primitives are used.
Symbolic, on Apr 20 2008, 04:30 PM, said: Hi, I am also interested in exploring some python... I was trying to create nodes starting from /obj level... ...then creating some child nodes... and renaming them... How can I find some resources to do the basic things like creating nodes and renaming them... changing parameters... Cheers.
These movies are made with a setup I created for doing particle morphing effects in Houdini. The initial idea for the setup is from Peter Claes’ technical dvd, but it has been greatly expanded to take color and normals into account. It also allows the user to specify attributes to use to blend between color/motion/normals (such as distance to target, age of particle, length of time in group, etc), which are hooked up to ramps for a great deal of control.
Houdini Ocean Toolkit for H12 Training Video For Houdini Flocking Systems on cmiVFX cmiVFX just releases my flocking tutorial: store.cmivfx.com/tutorials/view/330/Houdini+Flocking+Systems
This small site contains project files for my tutorials on vimeo - in the Project Files directory available on the left. It also contains the vimeo tutorials in categorised by subject - see the links on the left. Of course it's not always straightforward to categorise videos which cover several subjects, so the boundaries are not rigid. For all of these tutorials some basic knowledge of Houdini is assumed - at a minimum having mastered all the introductory videos that come as part of the 'Start Here' help.