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Kokua/kokua - GitHub. LSL Script Efficiency. The following data was collected using the above function in a recently deployed empty (though not private) sim, with only that one script running in a HUD attachment. 20 tests of each were run and averaged. ++a: 0.173780 ms std. dev.: 0.003393 ms a += 1: 0.181720 ms std. dev.: 0.013267 ms a++: 0.243500 ms std. dev.: 0.013816 ms Thus a++ takes 40% longer to execute than ++a (rough estimate).

While the following data is correct, the function above was not used. A slightly less optimized version written by Xaviar Czervik was used. If someone could please repeat the tests with the function above. ++a: 0.364700 millis a += 1: 0.346900 millis a++: 0.413700 millis Testing the same function in for loops: ++a: 0.358370 millis a += 1: 0.351200 millis a++: 0.424600 millis llOwnerSay v. llSay v. llShout v. llWhisper (Channel 0 where applies): llOwnerSay(): 4.359000 millis llWhisper(): 5.201000 millis llSay(): 5.226000 millis llShout(): 14.877000 millis Different Channels (llSay() Used for all): Main Page. Osiris-cs - Project Hosting on Google Code. Sculpted Prim Exporter for AC3D - Documentation. Technology - Canvas Viewer Announcement.

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