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Circular chess. Circular chess is a chess variant played using the standard set of pieces on a circular board consisting of four rings, each of sixteen squares.

Circular chess

This is topologically equivalent to playing on the surface of a cylinder. History[edit] Documents in the British Library and elsewhere suggest that circular chess was played in Persia as early as the 10th century AD, and further references are found in India, Persia, and, later, Europe. Historical rules are in sources that are little-known in the West, such as Muhammad ibn Mahmud Amuli's 'Treasury of the Sciences', so when, in 1983, Lincoln historian David Reynolds came across a reference to the game being played in the Middle Ages and set about attempting to revive interest in it, he chose to draw up a new set of rules, based around those of orthodox chess.

Since that time, the older rules of circular chess have become far better known. Favimon (beta) Play Grab the Green, a free online game on New Cave. Browser Pong. Djambi. Djambi (also described as "Machiavelli's chessboard") is a board game and a chess variant for four players, invented by Jean Anesto in 1975.

Djambi

Board of Djambi, with the pieces in their start position. Each piece is identified by the first letter of its name as well as a symbol. Rules[edit] Material[edit] The game is played on a 9×9 board whose central square (called "the maze") is marked with a different color or a sign. 1 Chief1 Assassin1 Reporter1 Troublemaker (also called Provocateur, or Diplomat)1 Necromobile4 Militants. Objective[edit] The objective of the game is to capture the chiefs of the other players before they capture yours. Start position[edit] The pieces are placed in each corner of the board as shown in the picture above. Movements[edit] Each player, at his/her turn, moves one of his/her pieces, and can possibly capture a piece in this way.

Captures[edit] The troublemaker and the necromobile cannot kill the other pieces but can move them. Dicewars.swf (application/x-shockwave-flash Object) Falling Sand Game. "Falling Sand Game", also "World of Sand", (2005) is a Java applet first found on the Dofi Blog via Fark thread, later enlarged and rehosted by Chirag Mehta.

Falling Sand Game

The game has been popular on community link sites like Digg and Delicious and involves four main falling particles: sand, water, salt, and oil. Each of these particles have special properties that can be manipulated; among these include burning, desiccating, growing, eroding, and more. Along with these four, main particles are auxiliary environmental manipulators: Wall, Fire, Plant, Spout, Cera (or wax), ??? , and Eraser. By putting these together, one can thoroughly enjoy the modeling and construction of very complex structures and systems. Pyro Sand Game. Falling Sand Game: Pyro Edition Introduction This is yet another version of the famed and highly addictive falling sand game which is believed to be of Japanese origin.

Pyro Sand Game

The game appears on several websites throughout the net in multiple variations such as the Hell of Sand Game. This version was developed in late May of 2006. Technical Discourse This version of the falling sand game was derived from the reverse engineering of the Hell of Sand Game. Update May 29th: Napalm resource added. One Chance. Small man chases cursor. Shuffle.swf from shockwave.com. Rollball by fastgames - Skills - 9mine.com. Desert Moon. Exit Path. Description Version 1.0.7 [6/1/10] is the most current version, you may need to refresh or clear cache to update (see release notes below) Exit Path is a multiplayer and uniplayer guantlet-style racing game through perilous traps and platforms.

Exit Path

Advance through 30 uniplayer levels or take on other challengers in multiplayer. Earn 60 different pieces of flair to dress up and show your competitors what you've accomplished. Uniplayer advances the player through a story about running towards freedom. Multiplayer features live racing complete with 40 player/runner levels to advance through, as well as matchmaking and chat/kudos system. Bugs to report? Multiplayer Notes [6.1.10] • Player is rerouted in case the player enters a full room (rare issue) • Negative time catch put in for strange negative time bug • Kudobomb on last kudo given resets kudo buttons (rare issue) [5.26.10] • Kudobomb feature added • Mute other players if they are annoying • Zipper level removed several treadmills.

Jelly Jumper - game built by 20:20. CoconutCurumba.swf from rmfire.com.