Get flash to fully experience Pearltrees
For a recent edition of the Swiss Computerworld Magazine we listed our Top 10 Performance Problems as we have seen them over the years when working with our clients. I hope this list is enlightening – and I’ve included follow-up links to the blogs to help better understand how to solve these problems: #1: Too Many Database Calls The problem we see the most are too many database query per request/transaction. There are 3 specific phenomena to witness More data is requested is than actually required in the context of the current transaction, e.g.: requesting all account information instead of those that we need to display on the current screen.
This article originally appeared in the " Inner Product " column in Game Developer Magazine, January 2006 Last month I described an optimization that needs to be done early on in a project, if it is to be done at all.