2011 - The Year Everything Changed at FWA It all started in 2007 Up until February 2007, FWA had almost entirely been awarding Flash websites. For 7 years, every day, a new Site Of The Day (SOTD) was being announced and it was always, almost completely, Flash deployed. The team at Ogilvy Singapore changed everything when they submitted Levi's Copper Jeans and it went on to win SOTD on 21st February 2007. This site still stands shoulder to shoulder with the best non-Flash sites of 2011 and will always stand out as the seed of change at FWA.
Welcome to my income report for January 2012.
Google lleva tiempo ya invirtiendo en proyectos destinados a mejorar la situación del planeta mediante la tecnología, como por ejemplo sus fuertes inversiones en energías renovables , así que no sorprende el nuevo proyecto que se han sacado de la manga bajo el nombre de Solve for X . La web, aún cerrada, se presenta como un punto de encuentro para buscar soluciones a los grandes problemas globales.
Si en alguna ocasión os habéis propuesto aprender Ruby , pero no habéis encontrado el tiempo o las ganas de empezar con ello todavía, aquí en Genbeta os lo vamos a poner muy fácil presentando Bloc . En dicha web dispondremos de todo lo necesario para dar los primeros pasos con este lenguaje de programación orientado a objetos. Accediendo a ella encontraremos cursos para aprender Ruby de forma interactiva y con explicaciones paso a paso. Partiendo de las nociones más básicas que podremos ir descubriendo en su consola, y poniendo un poco de dedicación por nuestra parte, podremos llegar a crear nuestras primeras aplicaciones básicas. Como orgullosos creadores, nuestras creaciones quedarán alojadas en una URL que podremos compartir con quien queramos. Y si nos vemos ya muy motivados, Bloc también nos ofrece diversos desafíos de código para llegar a dominar completamente este lenguaje.
I have personally read every book in this list.
Editor’s Note : Guest contributor and early TechCrunch writer Steve Poland ( @popo ) is exploring a fund to join the “overcrowded” early stage investment market. His last contribution was “Will It End Very Badly?” Probably Not . If you’re asking which startup to build, not whether to build, you probably have several half-baked ideas and don’t know which one to devote yourself to.
Not everyone is cut out to work for a startup. It involves a lot of hustling, a lot of nail-biting, pizza-eating, sleeping at your desk, tears, failure, confusion, and on and on. And wearing your startup’s t-shirt.
Based in Sao Paulo, Brazil, Best, Cool & Fun Games is one of the leading mobile gaming companies in Latin America, with a portfolio of more than 30 casual games played by 15 million users around the world. Follow the journey of Guilherme Schvartsman as he goes from his day job as an investment banker to developer extraordinaire with his top-grossing app, Ant Smasher. "In the end, launching an app is just like building a business. Focus on building a great product and really think about the marketing and branding of your app because it's key to standing out from the very competitive app market place." <p style="text-align:right;color:#A8A8A8"></p>
In case you’ve been living under a rock this year, AppHarbor is one of the hottest things to hit .NET since, well, just about ever. It packages up the entire app lifecycle of source control, build, deployment and hosting and makes it dead simple; in fact it couldn’t be easier. It then adds a comprehensive collection of add-ons to do everything from persisting data (MS SQL, MySQL, MongoDB) to caching services (Memcacher) to load testing (blitz). And the best bit?
In the past, most developers’ approach to code is that you should write it once and hopefully never have to debug or revisit it again. This stems from the traditional waterfall approach of software development where we were trying to completely describe the entire system up front perfectly. Change was bad and bugs were not accounted for and left for the end. The Agile movement ushered in the first change to this mentality. Agile introduced the concept of refactoring , or writing your software once and then revisiting it (often if needed) and restructuring its internals for improvement (without changing its external outputs).
In school, I hated math. It was a dire, dry and boring thing with stuffy old books and very theoretical problems. Even worse, a lot of the tasks were repetitive, with a simple logical change in every iteration (dividing numbers by hand, differentials, etc.). It was exactly the reason why we invented computers. Suffice it to say, a lot of my math homework was actually done by my trusty Commodore 64 and some lines of Basic, with me just copying the results later on.