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Technical Reference – Intel® HTML5 App Porter Tool - BETA. , 2013.

Technical Reference – Intel® HTML5 App Porter Tool - BETA

The Intel HTML5 App Porter Tool - BETA is no longer available. Legal Information Introduction The Intel® HTML5 App Porter Tool - BETA is an application that helps mobile application developers to port native Apple iOS* code into HTML5, by automatically converting portions of the original code into HTML5. This tool aims to help developers porting their applications by automatically converting as much code as possible from native iOS into HTML5.

It helps convert the following artifacts: Apple Objective-C* (and a subset of C) source code into JavaScript*Apple iOS API types and calls into JavaScript/HTML5 objects and callsLayouts of views inside Apple Xcode* Interface Builder (XIB) files into HTML + CSS filesApple Xcode project files into Microsoft Visual Studio* 2012 This document provides a high-level explanation about how the tool works and some details about supported features. How To Design A Mobile Game With HTML5. Advertisement Care to make a cross-platform mobile game with HTML5?

How To Design A Mobile Game With HTML5

No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Getting Started. Mozilla Developer Network. Parcours touristiques sur smartphones. TechDays 2011 : Dailymotion lance un lecteur HTML5 pour Windows Phone 7. Vous êtes ici : Accueil / Infrastructure / TechDays 2011 : Dailymotion lance un lecteur HTML5 pour Windows Phone 7 Le site de vidéo en ligne Dailymotion poursuit ses développements et diffuse dorénavant 26 chaînes internationales d’information.

TechDays 2011 : Dailymotion lance un lecteur HTML5 pour Windows Phone 7

Prochainement disponibles sur Windows Phone 7. Cocorico ! Le service de vidéo en ligne Dailymotion comble petit à petit l’écart le séparant de YouTube. Cette plate-forme vidéo est ainsi la seconde du marché et le 33e site mondial en terme de trafic. 90 millions d’utilisateurs uniques visitent ce site chaque mois. Dans le cadre des TechDays 2011, Éric Cremer, vice-président senior media development, a réaffirmé son soutien envers les technologies Microsoft. Autre annonce, la compagnie s’est associé à Livestation pour diffuser les flux de 26 chaînes internationales d’information. Cloud : Accélérateur de Business Tout savoir sur les atouts Cloud pour la DSI ! Mobile Web API Evolution. Ragavan Srinivasan’s post about the forthcoming Mozilla Marketplace for Open Web Apps inspired me to write about Mozilla’s surging Web and Device API standards work.

Mobile Web API Evolution

A bit of background. Mozilla has always contributed to web standards, going back to the start of the project. We co-founded the WHAT-WG to kick off HTML5. As readers of this blog know, we are a leader in JS standardization. We have some of the top CSS and layout experts in the world. In the last eight months, our efforts to extend the web standards to include new APIs needed to build compelling apps and OS components on mobile devices have really caught fire. So I thought I would compile a list of emerging APIs to which we’ve contributed. The Mozilla contributions are worth noting both to acknowledge the individuals involved, and to highlight how Mozilla is championing device APIs for the web without having a native application stack blessed with such APIs on offer.

Here is the list, starting with some 2011-era work: The Screen Orientation API. Abstract The Screen Orientation API provides the ability to read the screen orientation state, to be informed when this state changes, and to be able to lock the screen orientation to a specific state.

The Screen Orientation API

Status of This Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at This document is still in a work in progress state. This document was published by the Web Applications Working Group as an Editor's Draft. Publication as an Editor's Draft does not imply endorsement by the W3C Membership. This document was produced by a group operating under the 5 February 2004 W3C Patent Policy.

Table of Contents 1. Geolocation API Specification. Abstract This specification defines an API that provides scripted access to geographical location information associated with the hosting device.

Geolocation API Specification

Status of This Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at This document was published by the Geolocation Working Group as a Last Call Working Draft on @@ May 2014. it merged errata into the Geolocation API v1 Recommendation, which was published on October 24, 2013.This document is intended to become a W3C Recommendation. Publication as a Last Call Working Draft does not imply endorsement by the W3C Membership.

Comments on the document should be sent to the Working Group's public mailing list public-geolocation@w3.org (subscribe, archives). Table of Contents 1 Conformance requirements. Getusermedia: Getting access to local devices that can generate multimedia streams. 4.

getusermedia: Getting access to local devices that can generate multimedia streams

MediaStream API 4.1 Introduction The MediaStream interface is used to represent streams of media data, typically (but not necessarily) of audio and/or video content, e.g. from a local camera. The data from a MediaStream object does not necessarily have a canonical binary form; for example, it could just be "the video currently coming from the user's video camera". This allows user agents to manipulate media streams in whatever fashion is most suitable on the user's platform. Each MediaStream object can contain zero or more tracks, in particular audio and video tracks.

B2G. Compare cross Mobile Dev. HTML5 based solutions. Firefox OS - Boot to Gecko (B2G)