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Slashdot: News for nerds, stuff that matters AD:[an error occurred while processing this directive] Infinite Mario With Dynamic Difficulty Adjustment from the there's-always-another-castle dept. posted by Soulskill on 2010-09-08 07:29:00
Infinite Mario With Dynamic Difficulty Adjustment
I recently decided to play through the All-Stars version of SMB 3 without using any Warp Whistles. SMB 3's playful title screen has Mario & Luigi messing around with a bunch of enemies and powerups. The sequence is fun to watch, but it also serves as a great preview of numerous game mechanics. I suspect that the majority of people who replay the game are familiar with the secret and use it to skip to the last world. This also means zooming past a plethora of well designed levels.
Super Mario Bros 3 Level Design Lessons « Significant Bits
If you have not read the EA LOUSE letter that is making some waves in the game biz today, I highly recommend it. It's good reading. Here ya go! And now, here's my response:

