Interactive Fiction

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Inform

Inform's first website was a single hand-coded HTML page in the primitive, 10,000-site Web of 1995. Today the Web has a hundred million sites, and we're larger and better too. This is our fourth website, coded by Liza Daly of Threepress Consulting using the Django content management framework. http://inform7.com/

Games - BBC - Radio 4 - The Hitchhiker's Guide to the Galaxy

You can restore existing saved points from either edition and even switch versions in the middle of a game if you feel so inclined - so you don't need to start again from scratch! All of the opening graphics were created by Rod Lord, so you will need to reach the Vogon Captain's Quarters before you start to see the variations. Selecting images for the second edition was particularly difficult and it wasn't possible to use some of our favourite pictures, either because the colours didn't match the overall scheme or because we had too many good entries for certain locations. http://www.bbc.co.uk/radio4/hitchhikers/game.shtml
Yes, there you were, maybe 30 years ago, standing at the end of a road before a small brick building. After enduring miles of twisty little passages through the years, all alike yet all different, you find yourself again searching with lantern in hand for the way back to the cave. And you remember: If you haven't, then please don't look. You may be frustrated at the moment by the shadowy figure waving back at you from across the pit or you may be at Witt's End, but stick with it without looking at the map. My map is based on my perception of the Colossal Cave Adventure 350 point version game, originally written by Will Crowther (1975) and revised by Will Crowther and Don Woods (1976). http://www.spitenet.com/cave/

Colossal Cave Adventure Map

One of the more interesting GDC talks I saw was a Friday afternoon presentation by Elan Ruskin, talking about how dialogue snippets are matched to a continually changing world state in Left 4 Dead 2 and other Valve games. It’s a neat rule-based system, designed to meet a couple of specific important requirements: easy for the writers to author a lot of content, responsive to a wide variety of different situations (what if we want a character to have a special quip if attacked while in the circus environment as opposed to elsewhere?), interruptible (characters should be able to exchange quips, but should sensibly break off if one of them comes under attack). Like Inform, it prioritizes rules and applies the most specific one it can find, using less-specific ones as fall-backs.

Emily Short's Interactive Storytelling | Essays and reviews on narrative in games and new media

http://emshort.wordpress.com/
http://pr-if.org/ Yes, it’s short notice, but we’re meeting on Monday, March 12, at 6:30 pm in Nick Montfort’s office at MIT (14N-233) . Everyone and anyone is welcome to attend. Although no formal agenda has been established, we’re certain to be discussing the winners of the 2011 XYZZY Awards . After our meeting, we’ll retire the evening with food and drink and the usual conversation at the the Cambridge Brewing Company .

The People's Republic of Interactive Fiction - Boston's IF interest group

Milliways: Infocom's Unreleased Sequel to Hitchhiker's Guide to the Galaxy - Waxy.org

http://waxy.org/2008/04/milliways_infocoms_unreleased_sequel_to_hitchhikers_guide_to_the_galax/ Douglas Adams (left) and Steve Meretzky in a promotional photo from 1984. Written and designed by two legends in their respective fields, game designer Steve Meretzky and sci-fi author Douglas Adams , the first Hitchhiker's Guide game was a tremendous success upon its release in November 1984. It quickly became Infocom's bestselling game, selling over a quarter million copies in the two years after its release. (It ultimately became Infocom's second-biggest seller of all time under Zork .) Even before they'd finished writing the Hitchhiker's game, Meretzky and Adams were considering two sequels based on the second and third books of the trilogy. In an email to Meretzky, Douglas Adams wrote down some notes from a design meeting, including a list of "some rooms we discussed (some might be kept for future games, which would be blatantly advertised at every opportunity)."
http://xyzzyawards.org/

2010 XYZZY Awards

The XYZZY Awards are an annual award, given for the best works of interactive fiction released the previous year in a variety of categories (Best Writing, Best Puzzles, and so on).

Welcome to Wurb

http://www.wurb.com/ What is wurb? Wurb is Carl Muckenhoupt's domain. There's no overarching theme to wurb; it's just a place to hold the odds and ends that I've wound up hosting for one reason or another.

Main Page - IFWiki

IF Outreach is the watchword for 2010, which captured the attention of attendees of PAX East 2010 in March of this year, possibly because Jason Scott 's Get Lamp documentary about interactive fiction fascinated both longtime members of the IF community and newcomers alike. IF is no longer discussed solely by the members of ifMud and the r*if newsgroups. People are discovering -- and discussing -- IF in many venues, such as classrooms, literature groups, casual gaming groups, and more. One new development is the formation of IF groups that meet in person ; check out the People's Republic of Interactive Fiction in Boston, the Chicago Interactive Fiction Group , the SF Bay Area Interactive Fiction Group , and the Seattle IF Group ! We're seeing more discussion about how to make IF more accessible for new players, and how best to promote IF. http://ifwiki.org/index.php/Main_Page
“The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.”

The Interactive Fiction Archive

http://www.ifarchive.org/
First time visitors should read the introduction to Baf's Guide . If you want to use a mirror of the archive instead of http://www.ifarchive.org/, or choose how games are displayed, you should visit the Options page . Also, for information about interactive fiction, click here for a list of other IF-related web sites. To get started, use the links on the left-hand menu.

Baf's Guide to the Interactive Fiction Archive

Gargoyle : Interactive Fiction Interpreter

Screenshots . Gargoyle is an IF player that supports all the major interactive fiction formats. Most interactive fiction is distributed as portable game files.
I have the good fortune to be able to travel to several of the great cities of the world on a regular basis as part of my job. And when I do, I always make it a point to visit the local museums and art galleries. I find art to be inspiring, and I do some of my most creative thinking while wandering around on the creaky wooden floors, looking at works made by artists past and present whose intent is not always transparent. I have come to believe that a work of art is not simply the sum of its creator’s vision, the “authorial intent”, but rather only made complete through audience engagement and interaction. The audience of a work interprets its authorial intent through the lens of their own experience. This lens may distort, it may enhance, it may obscure.

Illuminated Lantern Publishing: Lovecraft