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Applications android - usages quotidiens. Flashcode. LUDOVIA TV: Pictello pour créer des histoires parlantes sur iPhone et iPad | Tic et enseignement. Pour tout savoir sur le mobile gsm et tablettes en Belgique | Le monde de l'Internet. ARLearn: Augmented Reality Learning for android - Blog - Topic Mobiel Leren. CELSTEC news | CELSTEC. mLearnCon 2011: Putting Learning In Motion (A Week After) by Bill Brandon : Learning Solutions Magazine | Mobile Learning 21. Slides: Developing a Learning Strategy for Mobile and Social (Keynote) How should a modern organization factor in mobile devices and social technologies into their learning programs? That’s the exact question the Altimeter Group was posed with to answer for the mLearnCon 2011 conference today in San Jose. In fact, we found that there’s six distinct disruptions that need to be harnessed which we call the: Framework: The Mobile & Social Learning Honeycomb These six ‘cells’ so to speak have 6 opportunities to take advantage of, they include: Who Creates: From Expert to CrowdWho Learns: From Siloed to GroupWhat Curriculum Is: From Static to DynamicWhen It Takes Place: From Fixed Time to Time-ShiftedWhere it takes place: From Fixed Location to AnywhereHow it is consumed: From Comprehensive to Component-based A big thanks to Researcher Andrew Jones (Twitter, Blog), and Research Intern Andy Nguyen (Twitter), for their help on this research.

Above: Framework: Mobile & Social Learning Honeycomb Update: Clark Quinn created this mindmap of the presentation, thanks Clark. Développer du contenu m-learning - Le blog de Skolanet ! [ e ... | Tic et enseignement. L'iPad au collège : sélection d'applications pour une pédagogie collaborative - @Lannoy29's posterous. Www.ipadenclasse.net. Web@Idiomas. Evolaris next level GmbH. Home. Within the mobile Game-Based Learning project (mGBL) eleven partner organisations from Austria, Croatia, Great Britain, Italy, and Slovenia have joined forces to work on the development of a platform for the presentation of educational content in a playful and emotional way on mobile devices.

The biggest challenge within this project is to engage a diversity of audiences in the fields of career guidance, e-Health and e-Commerce in to the development of decision-making skills for use in critical situations. Building on the latest innovations in the field of m-learning (mobile learning) and on the latest research results from the field of didactics, new approaches to game-based learning are developed for use on mobile phones. [more] Disclaimer: Information on this website is provided at the sole responsibility of the mGBL Project Consortium.

It does not represent the opinion of the European Community and the European Community is not responsible for any use that might be made of it. Le mobile 2.0 édition 2009. Apprentissage du chinois sur Iphone. Moodle4iPhone (version française HD) mLearnopedia.com.