Minetest. Homedecor Crafting Guide. Overview Most stuff can be made from materials found throughout a vanilla game world.
Some stuff can only be crafted by using materials from a non-default mod (look for the orange highlights). Currently, this mod can use materials/recipes from More blocks and Mesecons if present. A few things require colors from Unified Dyes, More Ores, or Technic, but everything else can be made from materials present in the default game mods. This mod gets frequent updates, and may occasionally act differently from the what is indicated below. Crafting Recipes Cooking/Smelting Basic materials Building Blocks A number of recipes below rely on materials found in the building_blocks mod, which is included in the Home Decor modpack. Furniture Roofing Materials Signs Included with the Homedecor modpack is kaeza's and my signs_lib mod, based on code from PilzAdam and thexyz.
Fences and Gates Except for brass, wrought iron, and privacy fences, all the fences below have a gate to go with them. Craft Guide for Minetest - CoRNeRNoTe'S STuFF. Description Provides items that will show you how to craft any craftable or cookable item.
Place the sign, then right click on it... it will open like a chest. To see the recipe for an item, drop the item into the output slot. You can also bookmark items by moving them to the bookmarks area. Screenshots Crafts. Basic mesecons. The Mesecons Laboratory. Home · sapier/animals_modpack Wiki. Minetest Home Decor Wiki. Home · sapier/animals_modpack Wiki. Minetest-WorldEdit/Tutorial.md at master · Uberi/Minetest-WorldEdit. [Modpack] Plantlife  [plantlife] (Page 1) — Mod Releases — Minetest Forums. [h]Vanessa's plants library and plantlife modpack[/h] This modpack supplies a small plant-growing library for Minetest, and comes with my Flowers-Plus and Poison Ivy mods, rewritten from scratch to use it, plus an updated version of the classic Bushes mod (e.g. various kinds of berries).
The purpose of the modpack as a whole is to add various kinds of foliage to the world. Plants_lib's purpose is to allow other mods to add new mapgen-based and/or actively-growing things to the world, and is what does all of the real work in this modpack. Spawning of plants is optionally sensitive to the amount of available light, elevation, nearness to other nodes, plant-to-plant density, water depth, and a whole host of controls. All plants included in this modpack use Perlin noise to stay within simple biomes, rather than just letting everything just spread around the map randomly. [Mod] More Blocks [moreblocks] (Page 1) — Mod Releases — Minetest Forums. Wiki. Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012) (Page 1) — Servers — Minetest Forums.
Hi , I'm not a Minecraft player...
Just discover Minetest by the press (LXF : Linux Format)Download, compile and run ... cool it works (started with version 0.3.1 but quickly on v 0.4 ) I discovered the concept by playing with it... and it's quite amazing... the infinite land is really fun, cave, ocean, mountains ... landscape generator is awesome. and I started to craft things ... furnace , recipe .. zip-zap voilà new elements to play with... This project doesn't look like a test :) Happy to discover this nice project, version : 0.4 dev20120106-1address : redcrab.suret.netport : 30000available : 24/7administrator : Rinouxmoderator : mali_nexa, ahel, XCalibur54, Jordach and Bartuchaccess :Build privilege by request to this forum topiccpu : Amazon EC2(highCPU medium : c1.medium), AMI designed with SuSEStudioRAM : 1.7 GbOS : SUSE Enterprise 11 sp1mods : Welcome place Biopixel culture Green Hidden house.
Minetest Home Decor Wiki. [512×-256×] Sphax TestBDcraft (Page 1) — Texture Packs — Minetest Forums. I have sent Sphax the update for 0.4.6 so once he uploads it I'll let you guys know.
In the meantime you can read through the changelog. Keep in mind the changelog is for 512x blocks and 256x items. Minetest 0.4.6. Mods - Minetest. [Mod] MOB Framework [2.2.1] [mobf] factioning (Page 1) — Mod Releases — Minetest Forums. I've tried to create 3d animals (with my patch applied) an partly succeeded.
Even with my patch there would still be some problems: -orientation wouldn't be that easy, as you can't do a translation to the animal you would need to have an animal "model" for each orientation. Probably having 8 ones would be fair enough for a first try -there are some rendering glitches with entity blocks within the same map node block ... not quite sure if it's a general problem. Probably there's just something not completly correct within my disorted cubes patch (was my first try to write code for irrlicht) This is one of the better views of the models. EDIT1:Just need to stress out those animals in the screenshot can't do anything by now but standing there.