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Makehuman | Open source tool for making 3D characters. Tdt3d - Magazine d'Infographie 3D Indépendant et Communauté : 3D / 3D Temps réel / Architecture / Design / Visualisation 3D. 3dmotive.

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Creating a Bouncing Ball Rig. CG textures. 3D ocean. 02. Base Sculpting. Voronoi Fracture and Shatter Lab Tests - Blender & Bullet Physics. Make better textures, optimising, 'power of two' and correct sizes : KatsBits TUTORIAL. There are a couple of fundamental 'rules' applicable to making content for any sort of interactive media or 'game' that need particular attention paid to them.

Whilst ignoring them won't always or necessarily 'break' a game the content is going in to, doing so will effect performance detrimentally, and to varying degrees, depending on how poorly implemented they are. The following tutorial will discuss one of the core 'rules', that of texture size, their dimensions and how that relates to a form of texture optimisation, something commonly called the "power of two" rule. What type of games use this rule ^ All of them, because it's an underlying technology requirement so it's applicable to First Person Shooter (FPS) games as much as it is to Massive Multi-player Online (MMO), Role Playing Game (RPG), or to virtual worlds or 3D chat services.

The technology behind every type of game is built on the same fundamental power of two rule, irrespective. Why do I need to use 'power of two' ^ 3D Resources. These models are for anybody that uses a 3D software package. Most of the models are in the common .3ds format, which can be read by most 3D programs. Some models, however, are in their original .lwo ... The images and textures here are provided in .jpg and .tif formats in their original resolutions. No special software is required to view or use these files. Find out about the contributors to the repository. Game Engine Technology by Unreal. News - The Blender Clan. Le modifier Array - Blender. Le Camera Mapping avec Blender - Blender. Home | YafaRay.