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Arcade Game Vending Machine Makes Users Play For Their Food. The New York Bakery Co. found that the traditional lunch hour is becoming a thing of the past for busy Brits, with many spending just twenty minutes or less eating their lunch each day. To offer a solution to their increasingly 24/7 lifestyle, the company revealed an arcade-style ‘Bagel Grabber’ in London’s Hoxton Square, which dispensed free bagels around the clock. The machine allowed users to maneuver the grabbing arm and pick up their choice of plain, cinnamon & raisin, or sesame bagels. Simon Foster, VP marketing of Maple Leaf Bakery UK (owners of the New York Bakery Co), said: We suspected that us Brits have started to take on a busier and more hectic lifestyle, but our results prove this is the case with half of Brits sparing just twenty minutes every day for lunch. Our brand is all about giving the UK a taste of New York and we hope we can help Brits to satisfy their 24/7 snack cravings, as though they were in the Big Apple.

New York Bakery Co. McCann crea un cómic que también se juega - Más Anuncios - Anunciantes. 4 Tips For Gamifying Your Tired Marketing Plan. Darren Steele is the strategic director of Mindspace, and co-author of the gamification book, “I’ll Eat this Cricket for a Cricket Badge.” Darren can be reached at darren@mindspace.net.

The hype around gamification is fairly new, but the idea has been around for some time. In fact, badges and leader boards could be considered the new sweepstakes and loyalty rewards. And gamification is not just for major consumer brands and their tech-savvy 18-to-34-year-old demographic. There are examples where gamification in marketing has worked spectacularly for 50-year-old rural ranchers. In other words, any audience is up for grabs. SEE ALSO: Why Gamification Can’t Be Stopped That said, marketers can't just add a Groupon-style approach to something and think it's gamified. 1.

Do you want this to actually feel like a game for your customers or do you want game mechanics buried deep enough that your target may not realize why the experience is so compelling? 2. One place to test this is YouTube. 3. パノラマ バーチャル・ショップ、バーチャル・ツアー 構築の総合サービス:PanoPlaza. Maximizing conversion with checkout optimization. “Queremos que España sea una potencia en creación de videojuegos” James Armstrong es consejero delegado y presidente de PlayStation, la división estrella de Sony, en España. El directivo se muestra optimista a pesar de las cifras: “De media hemos decrecido un 7%. Considerando que no ha habido máquinas nuevas, es un resultado relativamente bueno.

Visto dentro del conjunto, estamos bastante contentos”. El 22 de febrero Sony estrena una consola envuelta de expectación, PlayStation Vita. Hace casi un año Nintendo lanzó 3DS , una portátil, con un catálogo muy corto de juegos. Este último caso es especialmente relevante. Play Chapas y Play English, dos juegos para PSP, la anterior portátil, fueron el punto de salida. Queremos que el ocio electrónico se entienda como se hace con el cine o la literatura" Cuando llegue PS Vita, PSP, la consola anterior pasará a un segundo plano, pero mantendrá cierta vida.

El mayor reto de la industria es empezar a interesar a un sector tan amplio que significa el 50% de la población, las chicas. Finisher.me - Home Page. How It Works | aisle411.