Jeu en réalité alternée

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Warning: this post contains explicit language. This is a re-version of a talk I gave at the Let’s Change the Game conference held on Friday 5 December 2008. It was a very casual, irreverent talk, but one that I hoped would bring some light relief to the day as well as (possibly in a rather confrontational manner) highlight some of the current problems – as I perceive them – with this whole “alternate reality game” business. Unfortunately there isn’t a recording of the talk, so what I’ve done is taken my slides and interspersed them with expanded commentary from my rather haphazard speakers notes. http://www.sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/

Everything you know about ARGs is WRONG | Six to Start

Jim Munroe sez, "We've just launched KTR 451, a game I developed for the Toronto Public Library.

Toronto Public Library's Fahrenheit 451-themed alternate reality game

http://boingboing.net/2013/04/02/toronto-public-librarys.html
http://fr.scribd.com/doc/7660368/WK-11-1030-The-Future-of-ARG-and-the-Circular-Model-of-ARG-

WK 11 (10-30) The Future of ARG and the "Circular Model of ARG"

Changing face of games: Changing face of games:
http://informalscience.org/evaluation/show/528

Evaluation - Alternate-Reality Games in Casual Gaming Environments: Exploratory Summative Evaluation of the PHEON Game on Facebook by the Smithsonian American Art Museum

Executive Summary The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hearafter, American Art or “the Museum”) ran an alternate reality game (ARG) titled PHEON as an online game application on Facebook from October 2010 through September 2011.
A photo of a meeting between a participant in Must Love Robots, a small-scale alternate-reality game put on recently by the New York duo, Awkward Hug, and the game's signature robot. (Credit: Flickr user Tim Scribbles ) For Kiaya Steele, the men in suits and dark glasses who appeared suddenly through the raindrops of a New Hampshire morning were the first sign that something very unusual was going on. http://news.cnet.com/8301-13772_3-10402954-52.html

Alternate-reality games flourish at the grassroots | Geek Gestalt

Getting Ready for the Case Study presentation over at Storyworld! This coming week in LA is Storyworld: the Second Annual Transmedia Conference.

Category: Behind the Scenes

http://miraclemileparadox.com/?cat=3

How to Play

http://miraclemileparadox.com/?page_id=41 The beauty of Alternate Reality Games is that, because the story is spread across multiple platforms, it doesn’t matter where you get started.

Transmedia Tuesday: The Miracle Mile Paradox - Mindhut - SparkNotes

It’s been a while since Transmedia Tuesday tackled a good old alternate reality game. To remedy that, we thought we’d take a look this week at an ARG called Miracle Mile Paradox. In some ways it’s about as traditional as ARGs come (memorable character comes to the internet for help solving a weird and dangerous mystery). http://www.sparknotes.com/mindhut/2012/08/07/transmedia-tuesday-the-miracle-mile-paradox

Miracle Mile Paradox « Coefficient of Fiction

http://transmediafiction.wordpress.com/2012/09/05/miracle-mile-paradox/ I’m devoting this week’s entry to an L.A.
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Blood on the Stacks II

Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park

Today, a guest post from one of the people who inspires me: Ken Eklund . Ken is a game designer and writer who develops narrative, collaborative augmented reality experiences about serious issues.

Building an ARG

Hi, my name’s Chelsie. I got this bracelet for my 14th birthday. My aunt says it’s from my parents, but the thing is that I haven’t seen them in a year.

Emotein : Essence de pure émotion entre fiction et réalité à la frontière du transmédia.

Depuis août 2009, Emotein est un nouveau modèle de storytelling sur le thème de l’évolution de la place des émotions dans le monde.

Sean Stewart . Alternate Reality Games

The Beast At the beginning of 2001, visionary genius and all-around nice guy Jordan Weisman invited me to be the lead writer on a project designed to generate interest in the world of the upcoming Steven Spielberg movie, AI. I didn't know it at the time, but I had just fluked into the chance of a lifetime—to get in on the ground floor of what might be the signature art form of the 21st century.