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P.I. - Commodity Tree. E-UNI Planetary Interaction Taskforce Commodity production tree: (Click any Planetary Commodity to view its details.) Neocoms historical graph: Used for Planetary Commodities production:Broadcast Node Used for item production: None found. (Click any Planetary Commodity to view its details. Questions, support, and feedback please send to Turhan Bey. Probe Scanning and other Goodies for Odyssey. Hello capsuleers! This is SoniClover from team Super Friends, telling you about some of the things the team has been working on for EVE Online: Odyssey's June 4th release.

The team took part in the theme-conception work overseen by CCP Seagull earlier in the year. From that work the exploration theme emerged as something we wanted to focus the expansion on. Super Friends part in this work was looking at the current probe scanning system to see what changes were needed to fit the overall vision. What is this overall vision? This is no easy task, as this has to be accomplished while at the same time retaining the functionality of the scan probing as a whole for other users of the system, such as veteran explorers, wormhole dwellers and scouts. It’s full of probes! With the vision discussion out of the way, let’s delve into the meat and bone of this dev blog – the changes coming in Odyssey.

So let’s start with the changes we’re doing for probe scanning: The Name of the Game Finders Keepers. Syndicate. EVE - Damage Types. Synthetic Oil - Market Browser.

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