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2012 Internet Trends (Update) — Kleiner Perkins Caufield Byers. Meeker’s 2012 Internet Trends Update. Predictions about higher ed technology in 2013 (essay) Those reading this column or any of its annual predecessors (in 2012, 2011, 2010, or 2009) are invited to reflect that the historic challenges facing universities and colleges are less related to technological disruption or market evolution and more causally related to self-induced bruising, glacial cycles of adaptation, and torturous processes that pass for decision-making. Creative destruction, as I've written before, reflects the incessant dynamic and mutation of our network-enabled era of global and virtualized capitalism. Many within the academy, from our “risk adverse” faculty to our “rating agency-fearing administration and boards of trustees,” fear that creative destruction destroys more than it creates.

The irony of course is that while many in the academy live with a collective psychology of scarcity, ours is an era of abundance. The learning enterprise for students is changing, most likely forever. 1. Open Learning Is Dead! 2. 3. No more. 4. 5. 6. 7. 8. 9. 10. Many-to-One vs. One-to-Many: An Opinionated Guide to Educational Technology. Education is in some respects one of the most stagnant of all major industries. A farmer from 150 years ago would not comprehend a modern farm. A factory worker from 150 years ago would not be able to function in a modern factory. But a professor from 150 years ago could walk into a classroom today and go to work without missing a beat. Is this about to change? Many entrepreneurs and commentators believe so.

Here, I offer my own assessment of the prospects for technologies to revolutionize education. My evaluations are based on whether I view these technologies as supporting a model of education that is one-to-many or a model that is many-to-one. Don’t Believe the Hype One of the most-hyped ideas in the past year is MOOCs, or massive open online courses. Stanford's MOOCs appear to benefit two disparate groups of students, one nearby and one far away. Well over 90 percent of the students who sign up for an MOOC do not benefit. Teaching Tablets and Beyond Adaptive Textbooks Games and Videos.

20 Game-Changing Technology Trends That Will Create Both Disruption and Opportunity on a Global Level | Flash Foresights from Daniel Burrus. No matter what industry you’re in, your company can’t survive without technology. And these days, even non-technical employees know that technology goes way beyond desktop computers and networks. From smart phones and tablet computers to mobile apps and cloud-based technology, there’s a plethora of technological advancements to not only keep track of, but also to profit from. To stay competitive, your organization needs to anticipate the most significant technology trends that are shaping your business and then develop innovative ways to use them to your advantage, both inside and outside of your organization.

Remember, if it can be done, it will be done. If you don’t use these technologies to create a competitive advantage, someone else will. Over the next five short years the following game-changing technologies will transform how we sell, market, communicate, collaborate, educate, train, innovate, and much more. Rapid Growth of Big Data. Visit www.Burrus.com for more information.

Mary Meeker's Internet Trends, Live at D10 (Slides) - Liz Gannes - D10. How Should Teaching Change in the Age of Siri? Culture Digital Tools Teaching Strategies By Marsha Ratzel “Siri, can you tell me what 2x+7 is?” You know the future is rushing towards us when students no longer ask the teacher if they can use a calculator, but instead ask if they can ask Siri.

Siri shows a plot of the equation, what kind of geometric shape it is, and loads of other things that are well above the needs of eighth-graders. Clearly it won’t take long for students to realize how easy this is to access. In that light, how should teaching change? Short of banning smartphones (a short-term solution, at best), the evolution of artificial intelligence services like Siri means that there will be a shift from a focus on finding the answer as the endpoint to a greater focus on analysis. Should teachers just take the bit that they have traditionally needed for this kind of problem or should they figure out how to use this extra information provided by Siri to push students’ thinking beyond where it usually goes with eighth graders? Edudemic | Education Technology, Apps, Product Reviews, and Social Media.

Tech Education Options: 8 Entrepreneur Opinions. One great thing about the tech space is that anyone can enter it from anywhere. Whether working with a developer or picking up a coding language yourself, you can truly create something new to either boost your current startup or disrupt the entire industry for the better. However, the “entry fee” into such a space can be quite substantial. As adopting such complicated and constantly changing knowledge takes time, the range of caliber between virtual seminars and in-class certifications can vary—just like their price tags. I asked a panel of successful young entrepreneurs the following question: How should tech education (formal and informal) change to keep pace with business’ growing technology needs? Here are the ideal tech lesson plans and class schedules they suggested: 1.

Within a single course structure, It would be impossible to address the myriad technologies available today, across diverse verticals. . - Doreen Bloch, Poshly Inc. 2. . - Nathan Lustig, Entrustet 3. 4. 5. 6. 7. 8. World Education University: Disruptive New Player in Free Online Higher Ed Movement. You Call That Innovation? One Man, One Computer, 10 Million Students: How Khan Academy Is Reinventing Education. Udacity in partnership with Pearson VUE announces testing centers.

Groupnotes Blog | Adventures of a Startup. Virtual Philosopher Series - Wade's page. By 2005 I had 5 years of online teaching experience. One flaw that bothered me was the inability to replicate the Socratic dialogue of the classroom in an online format. Utilizing my online experience together with a childhood of "choose your own adventure" books and video games I came up with an idea for an interactive exercise to try to replicate the classroom experience online.

Some excellent technical support from UNCG's Division of Continual Learning and a weekend of work resulted in the original Virtual Philosopher exercise (complete with an actor in a toga). Special Thanks to Scott Cooper for his programing expertise. This first attempt was well received by students and faculty alike. The following year when designing a new course on Ethics and Technology I again had a couple weeks of top level tech support.

With a single day of filming and a couple weeks coding we managed a series of seven exercises to sprinkle throughout the course. Online Ed Goes to Hollywood. Celebrities seem to endorse almost anything and everything these days: they lend their faces and voices to pitch and promote a wide range of products and services to consumers. Yet in academe, “celebrity” endorsements are typically limited to a successful coach, a prominent alum, or perhaps an accomplished faculty member who has won national or international awards. Until now. Last week, during a commercial break in one of the early morning cable news programs, eight (count ‘em – EIGHT!) Actors and actresses – Pierce Brosnan, Geena Davis, Sally Field, James Franco, James Gandolfini, Cuba Gooding, George Lopez, and Rita Wilson – were pitching me (yes me!)

The UCLA Empowered ad begins with an alarm clock and an invitation from Pierce Brosnan, and then Sally Field and Rita Hanks to “wake up,” followed by encouragement from Brosnan, James Franco, Cuba Goodling, James Gandolfini, and George Lopez to “follow that recurring dream.” Of course, television advertising is not new to online ed. Vision Statement: How People Really Use Mobile. Magazine Article Preview To read the full article, sign-in or register. HBR subscribers, click here to register for FREE access » To marketers, the prospect of reaching shoppers through their smartphones is tantalizing. But mobile doesn't always mean on the go. New data show that 68% of consumers' smartphone use happens at home. And users' most common activity is not shopping or socializing but engaging in what researchers at BBDO and AOL call "me time. " Seven primary motivations The reasons consumers use smartphones can be broken down into the goals listed at right, along with the average monthly minutes and percentage of interactions devoted to each.

SOURCES "Seven Shades of Mobile" study, conducted by InsightsNow for AOL and BBDO, 2012. Making Bad Assumptions About App Use Apps can have more than one purpose. SOURCES eMarketer, 2011; IAB, 2011 Underinvesting in Mobile Media Ten percent of consumers' media time—but only 1% of all advertising money—is spent on mobile. Come the Revolution. Andrew Ng is an associate professor of computer science at Stanford, and he has a rather charming way of explaining how the new interactive online education company that he cofounded, Coursera, hopes to revolutionize higher education by allowing students from all over the world to not only hear his lectures, but to do homework assignments, be graded, receive a certificate for completing the course and use that to get a better job or gain admission to a better school.

“I normally teach 400 students,” Ng explained, but last semester he taught 100,000 in an online course on machine learning. “To reach that many students before,” he said, “I would have had to teach my normal Stanford class for 250 years.” Welcome to the college education revolution. Big breakthroughs happen when what is suddenly possible meets what is desperately necessary. Private companies, like Phoenix, have been offering online degrees for a fee for years.

TRENDS IN HIGHER EDUCATION. How Professors Really Feel About Digital Technology [#Study] As a follow-up to their study on how professors view online learning, Inside Higher Ed partnered with Babson Survey Research Group to explore how college professors and administrators interact with technology. The survey, summarized in Digital Faculty: Professors, Teaching and Technology, posed questions about digital learning content, e-books, social media, communication, learning management software and a variety of other technology-related issues. Here are a few key points from this excellent report. Colleges need to reward contributions to digital pedagogy. If colleges expect their professors to create a better digital learning experience for their students, they will need to incentivize professors: Faculty must continually decide if the adoption of new material or new digital techniques is worth the investment of their time and effort.

Will the use of a simulation improve comprehension and understanding by their students? Faculty Are Really Excited About the Future.