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Assassin's Creed producer talks new IP - Xbox 360 News at GameSpot

http://dice.gamespot.com/2011/story.html?sid=6298437&tag=latestheadlines%3Btitle%3B5 Who was there: Assassin's Creed producer Jade Raymond earned a new role in 2009 as the managing director of Ubisoft's new Toronto-based studio . That studio is in the midst of creating a new property for Ubisoft, and Raymond offered her insight into how she is approaching that development in a session titled "Creating Blockbuster IP for Generation C." What they talked about: After giving a brief rundown of how she landed her current gig at Ubisoft, Raymond took a step back to look at current trends in the gaming industry. Social and casual gaming were up first as Raymond talked about the top games in the industry in terms of players and revenue generated. At the top of this list were Facebook titles. Raymond went on to say that the proliferation of platforms has helped change the way she thinks about gaming.

'Mummy' Producer and Union Entertainment Heading to 'Dead Island' | TheWrap.com

Producer Sean Daniel and Union Entertainment are sitting on the rights to one of the hottest properties on the internet: the video game "Dead Island." Daniel's Sean Daniel Company, along with Union Entertainment President Richard Leibowitz and producer Dmitri Johnson, have been tracking the game's development for several years, and acquired rights to it in 2009, TheWrap has learned. A compelling -- and sort of disturbing -- trailer for "Dead Island" was released this week. http://www.thewrap.com/deal-central/column-post/exclusive-mummy-producer-sean-daniel-heading-dead-island-24877

Un comic pour Batman Arkham City

Batman: Arkham Asylum a été l’un des plus grands succès vidéoludiques de l’année 2009 et a même reçu un Guinness World Record du « Jeu de superhéros le mieux reçu par la critique de tous les temps ». Au mois de mai prochain, découvrez les événements qui se sont déroulés entre Batman: Arkham Asylum et la suite très attendue BATMAN: ARKHAM CITY dans une mini-série de six épisodes qui fait le lien entre les deux jeux et amène l’histoire du 2e opus, dont la sortie est prévue à l’automne. Ecrite par Paul Dini , scénariste de la série d’animation Batman (également scénariste de Batman: Arkham Asylum et Batman: Arkham City) et illustrée par le graphiste Carlos D’anda , auteur des croquis de conception de Batman: Arkham Asylum et Batman: Arkham City, la bande dessinée BATMAN: ARKHAM CITY commence un an après les événements du premier jeu, alors que Quincy Sharp, ancien gardien d’Arkham et désormais maire de Gotham City, décide de fermer le tristement célèbre établissement. http://www.gamerslife.fr/actus/un-comic-pour-batman-arkham-city/
http://transmythology.com/2011/01/17/angry-birds-casual-gaming-to-transmedia-franchise/ If you own a touchscreen device, you are doubtless familiar with one of the entertainment success stories of 2010: Angry Birds . Developed by Finland-based Rovio Mobile, Angry Birds is a gesture-based game that requires players to destroy a group of evil pigs by shooting an array of colorful birds at the pigs’ fortified structures (gameplay video here ). What you may not be aware of is that the enormous success of Angry Birds – it has racked up over 50 million downloads – its creators are aiming at a somewhat loftier goal: the creation of a Transmedia franchise.

Angry Birds: Casual Gaming to Transmedia Franchise? | Transmythology

Depuis une quinzaine d’années, les séries TV américaines ont réussi à renouveler la narration audiovisuelle, supplantant désormais le cinéma en matière de profondeur scénaristique. Alors que les scénaristes de cinéma sont contraints, par le format des films, d’écrire des histoires courtes et rythmées, les créateurs de séries peuvent se permettre de prendre leur temps pour créer des récits tortueux, foisonnants, éclatés, construits autour de nombreux personnages avec des psychologies et des backgrounds riches et complexes. Leurs récits, parfois compliqués à suivre, trouvent un prolongement naturel sur le net où les fans ont pris l’habitude de discuter et de publier des interprétations souvent passionnantes. La série Lost en est un parfait exemple.

Y'a pas que les jeux vidéo dans la vie !

http://ericviennot.blogs.liberation.fr/

Confessions of an Aca/Fan: Archives: DIY Media 2010: Video and Gaming Culture (Part One)

http://henryjenkins.org/2011/01/diy_media_2010_video_and_gamin.html January 12, 2011 This is the fifth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is the curator's statement from Matteo Bittanti, a Social Science Research Associate at Stanford Humanities Lab. I have always been fascinated by the tension between different forms of cultural productions, by the ongoing diatribe between the artistic nature of gaming, which to me has much more to do with the notion of gaming as a set of practices rather than gaming as a specific set of artifacts.
Frogster has today launched the open beta testing phase for the forthcoming massively multiplayer online role-playing game (MMOPRG), TERA . The oppressive heat of the last closed beta battles has barely begun to cool, and yet fans of the videogame will be keen to get back into the world as the open beta phase begins. Despite being a relatively small studio, Bloober Team have made quite an impact on the youthful PlayStation Vita (PS Vita) market. Having managed to get their intriguing, quirky A-men ready in time for launch, the videogame has been met with a considerable amount of praise now leading to an international retail release. How would’ve though that a 2D videogame with retro mechanics could’ve become such a sensation on the world’s most powerful handheld console? Following the recent rumours regarding the cancellation of the highly anticipated Prey 2 videogame, publisher Bethesda Softworks has issues an official statement regarding the videogame. http://electronictheatre.co.uk/

Dead Space: The Essential Transmedia Experience