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Assassin's Creed producer talks new IP - Xbox 360 News at GameSpot. Who was there: Assassin's Creed producer Jade Raymond earned a new role in 2009 as the managing director of Ubisoft's new Toronto-based studio. That studio is in the midst of creating a new property for Ubisoft, and Raymond offered her insight into how she is approaching that development in a session titled "Creating Blockbuster IP for Generation C. " What they talked about: After giving a brief rundown of how she landed her current gig at Ubisoft, Raymond took a step back to look at current trends in the gaming industry.

Social and casual gaming were up first as Raymond talked about the top games in the industry in terms of players and revenue generated. At the top of this list were Facebook titles. Raymond went on to say that the proliferation of platforms has helped change the way she thinks about gaming. What's most exciting, she said, is that the explosion of devices is changing the way we think and impacting the cognitive process. Raymond then advocated the importance of fans. 'Mummy' Producer and Union Entertainment Heading to 'Dead Island' | TheWrap.com. Exclusive: Producers picked up rights to the upcoming video game well before the just released trailer became an internet sensation Producer Sean Daniel and Union Entertainment are sitting on the rights to one of the hottest properties on the internet: the video game "Dead Island.

" Daniel's Sean Daniel Company, along with Union Entertainment President Richard Leibowitz and producer Dmitri Johnson, have been tracking the game's development for several years, and acquired rights to it in 2009, TheWrap has learned. A compelling — and sort of disturbing — trailer for "Dead Island" was released this week. Since then, it's gotten more than 1.5 million views. The trailer is graphic and dramatic, with appropriately creepy music and plenty of gore. Now, it's one of the most popular videos on the internet — even though the game won't be released until this year's holiday season.

Daniel ("The Wolfman," "The Mummy: Tomb of the Dragon") and Union are scrambling to find the right script. Un comic pour Batman Arkham City. Batman: Arkham Asylum a été l’un des plus grands succès vidéoludiques de l’année 2009 et a même reçu un Guinness World Record du « Jeu de superhéros le mieux reçu par la critique de tous les temps ». Au mois de mai prochain, découvrez les événements qui se sont déroulés entre Batman: Arkham Asylum et la suite très attendue BATMAN: ARKHAM CITY dans une mini-série de six épisodes qui fait le lien entre les deux jeux et amène l’histoire du 2e opus, dont la sortie est prévue à l’automne. Ecrite par Paul Dini, scénariste de la série d’animation Batman (également scénariste de Batman: Arkham Asylum et Batman: Arkham City) et illustrée par le graphiste Carlos D’anda, auteur des croquis de conception de Batman: Arkham Asylum et Batman: Arkham City, la bande dessinée BATMAN: ARKHAM CITY commence un an après les événements du premier jeu, alors que Quincy Sharp, ancien gardien d’Arkham et désormais maire de Gotham City, décide de fermer le tristement célèbre établissement.

. — Communiqué de Presse. Angry Birds: Casual Gaming to Transmedia Franchise? | Transmythology. If you own a touchscreen device, you are doubtless familiar with one of the entertainment success stories of 2010: Angry Birds . Developed by Finland-based Rovio Mobile, Angry Birds is a gesture-based game that requires players to destroy a group of evil pigs by shooting an array of colorful birds at the pigs’ fortified structures (gameplay video here ). What you may not be aware of is that the enormous success of Angry Birds – it has racked up over 50 million downloads – its creators are aiming at a somewhat loftier goal: the creation of a Transmedia franchise.

According to a Variety article published in August of 2010, Rovio is working with a group of seasoned licensing advisors to expand the brand beyond games – with the possible endgame of an Angry Birds movie or animated series (and the consumer products tie-ins that would bring). Why Angry Birds Succeeded 1. Angry Birds is a textbook example of how to create a casual game. 2.

Angry Birds manages to hit the design sweet spot. 3. 4. Y'a pas que les jeux vidéo dans la vie ! DIY Media 2010: Video and Gaming Culture. Dead Space: The Essential Transmedia Experience.