Improving HTML5 Canvas Performance. Introduction HTML5 canvas, which started as an experiment from Apple, is the most widely supported standard for 2D immediate mode graphics on the web.
Many developers now rely on it for a wide variety of multimedia projects, visualizations, and games. However, as the applications we build increase in complexity, developers inadvertently hit the performance wall. There’s a lot of disconnected wisdom about optimizing canvas performance. HTML5 Full-Screen Demonstration. Oh look – a squirrel.
Click to view full-screen… This demonstration illustrates how to use the HTML5 full-screen API which has been implemented in Firefox, Chrome and Safari. For further information, please refer to the article How to Use the HTML5 Full-Screen API… This example code was developed by Craig Buckler of OptimalWorks.net for SitePoint.com. Please view the source and use this code as you wish. Processing.js. 10 Rendering — HTML5. User agents are not required to present HTML documents in any particular way.
Visitors are asked to input the address of the home they grew up in and then the site uses Google Earth and HTML5 to create a personalized music video that takes the user on a journey back home.