Improving HTML5 Canvas Performance. Introduction HTML5 canvas, which started as an experiment from Apple, is the most widely supported standard for 2D immediate mode graphics on the web.
Many developers now rely on it for a wide variety of multimedia projects, visualizations, and games. However, as the applications we build increase in complexity, developers inadvertently hit the performance wall. There’s a lot of disconnected wisdom about optimizing canvas performance. This article aims to consolidate some of this body into a more readily digestible resource for developers. Note that this article does not go into usage of HTML5 canvas. Performance testing To address the quickly changing world of HTML5 canvas, JSPerf (jsperf.com) tests verify that every proposed optimization still works. Visitors to a JSPerf performance test page can run the test on their browser, and let JSPerf store the normalized test results on Browserscope (browserscope.org).
HTML5 Full-Screen Demonstration. Oh look – a squirrel. Click to view full-screen… This demonstration illustrates how to use the HTML5 full-screen API which has been implemented in Firefox, Chrome and Safari. For further information, please refer to the article How to Use the HTML5 Full-Screen API… This example code was developed by Craig Buckler of OptimalWorks.net for SitePoint.com. Please view the source and use this code as you wish. Processing.js. 10 Rendering — HTML5. User agents are not required to present HTML documents in any particular way.
However, this section provides a set of suggestions for rendering HTML documents that, if followed, are likely to lead to a user experience that closely resembles the experience intended by the documents' authors. So as to avoid confusion regarding the normativity of this section, RFC2119 terms have not been used. Instead, the term "expected" is used to indicate behavior that will lead to this experience. For the purposes of conformance for user agents designated as supporting the suggested default rendering, the term "expected" in this section has the same conformance implications as the RFC2119-defined term "must". 10.1 Introduction In general, user agents are expected to support CSS, and many of the suggestions in this section are expressed in CSS terms.
An element is being rendered. 24 Ejemplos de HTML5 & jQuery & CSS3… Alucinante !!! 24 Ejemplos de HTML5 & jQuery & CSS3… Alucinante !!!
El css nos da la flexibilidad de poder darle color, tamaño, grueso y otras propiedades que trataremos de explicarlas, no todas :p por que son demasiadas pero si las mas importantes. Recuerda algo, por el momento no se pueden usar fuentes que el visitante no tenga instaladas, por ejemplo este tipo de letra, es muy bonita y hasta agradable, pero el problema es que si nosotros la instalamos en nuestra pc y trabajamos con css o en html con ese tipo de letra y la subimos a un servidor, esta en NUESTRA PC se va a ver muy bien, el problema es cuando nuestros usuarios abran nuestro sitio web, ellos no verán correctamente por que en la pc del usuario no esta instalada esta fuente.
Visitors are asked to input the address of the home they grew up in and then the site uses Google Earth and HTML5 to create a personalized music video that takes the user on a journey back home. 2 | Heart of The Artic Heart of The Arctic takes users on an Arctic expedition/scavenger hunt through four distinct environments designed to show users the steps that would be needed to restore climate balance to the arctic region. This site perfectly showcases how Html5 can be used to create fun and educational websites. 3 | Three Dreams of Black 3 Dreams of Black uses HTML5 to promote Danger Mouse and Daniele Luppi's album Rome.