TGB/Tutorials and Guides - TDN. TorqueScript Console Functions 10 - TDN. Torque 3D - Script Manual: Class List. A collection of tips for new users of iT2D | iTorque 2D. I started to work with iT2D this year and had no previous experience of working with Torque or Xcode. As most of you I had some problems getting started since the documentation is quite bad and there are a lot of bugs with iT2D. I have been using version 1.3.1 so far, but now that the game is out on the App Store (www.LawnMowerKids.com) I will try to switch over to iT2D v.1.4. During my time working with iT2D I have written down useful notes on the things that caused some problems for me. It now occurred to me that others also could find something useful in these notes, so I thought that I should share them with others on this forum.
It's like a collection of tips found on various threads on this forum, but for people that are new to iT2D it could be useful to have some of it in one place. Also take note that these notes are for version 1.3.1 and not 1.4. I am working on a mac, so some of these problems and tips are probably only relevant for mac users. So here it goes: Torque Game Engine tutorials. This tutorial demonstrates how to apply weapons damage to both players and bots when a weapon's projectile collides with them. We'll also cover how to calculate "radius damage", which will allow an exploding projectile like a rocket or a missile to damage a player even though it doesn't make direct contact. Note: This tutorial is an advanced composite tutorial, which not only requires the Tutorial Base application as its starting place, but also requires the addition of one or more other tutorials to build up from.
This particular tutorial requires the addition of the Weapons and Bot Path-Finding tutorials to be completed properly.