Beyond Realtime Search: The Dawning Of Ambient Streams. The following guest post was written by Edo Segal (@edosegal).
It was 1993 and I had just decided to drop out of college. I was a graphic design major in a great art school but decided I want to start my second company. Knowing this would mark the conclusion of my studies there I set out to create my final project. I would write a short story, design and produce it in print. I put out an edition of 300 and gave it to my friends and people who inspired me like author William Gibson. Cut to November, 2009, when I returned from sitting on a panel at the second Realtime CrunchUp. A few days after I got back from the CrunchUp, I was organizing some old documents when I stumbled on I Was Just Dead< , a cyberpunk short story I wrote 16 years ago.
When trying to understand something potentially transformative, knowing what questions to ask is more than half the challenge. Putting all of these building blocks together will be an industry-wide task. I Was Just Dead By Edo Segal. Google, Rome, and Empire. 2500 years ago, Europe was a filthy mess of dirt roads, battered and cracked by hooves in the summer and rutted by rude wheels in the winter.
To travel from the British isles to the tip of the Apennine peninsula would have been the work of months — and messy and rough work at that. Around 450 BC, the Roman Twelve Tables specified (among many other things) the dimensions of roads, and methods borrowed from the Carthaginians standardized their construction to some extent. Mere centuries later, an unprecedented network of trade and communication had been established, some parts of which are still in use today. The Roman roads improved the entire world, and the fact that they were built, managed, and maintained by the Romans was as effective a weapon for Rome as the gladii wielded by the legions who patrolled them. In the year MMIX Google revealed Chrome OS to the world. Veni, vici, viae Rome’s aims, once the project was well underway, were threefold.
Gugle cavat lapidem Pax Chromana. Mobile Megatrends 2011. [We ‘re excited to release our fourth annual Mobile Megatrends 2011 – themed around what else?
How software is fundamentally changing the telecoms value chain. In this fourth annual research presentation we take a deep dive into the many facets of change in the mobile industry; the DELL-ification of mobile, the battle for experience ecosystems, apps as web 3.0, the use of open + closed strategies to commodise + protect and how telcos can compete in the age of software.] After many months in the making, we ‘ve released our annual Mobile Megatrends 2011. It’s our fourth and biggest Megatrends research we ‘ve published to date featuring 68 juicy slides with detailed analysis on the future of mobile. (want more? We take a deep dive into how software economics is fundamentally changing the telecoms value chain setting new rules for innovation. In light of the 'burning platform' memo, what do you think Nokia should do? Total Voters: 109 Loading ... 1. 2. 3. 4. 5. 6. 7. 8.
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