tutoraiux (webGl)
< webGl ([1])
< clientside ([2]frontend[1])
< frontend ([1])
< davask (dev profil)
< davask.42
Get flash to fully experience Pearltrees
Introduced in Gecko 2.0 (Firefox 4 / Thunderbird 3.3 / SeaMonkey 2.1) WebGL enables web content to use an API based on OpenGL ES 2.0 to perform 3D rendering in an HTML canvas in browsers that support it. This article will introduce you to the basics of using WebGL. It's assumed that you already have an understanding of the mathematics involved in 3D graphics, and this article doesn't pretend to try to teach you OpenGL itself.
Lesson 1 >> [This post has been updated several times since it was originally written, as things have moved on a bit since it was originally published in October 2009... to the best of my knowledge, information is correct as of 17 January 2012.]
What Is WebGL? WebGL is a cross-platform, royalty-free API used to create 3D graphics in a Web browser. Based on OpenGL ES 2.0, WebGL uses the OpenGL shading language, GLSL, and offers the familiarity of the standard OpenGL API.