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How to make a simple Exterior (scratch to post-production) by omer kako. Compositing V-ray Render Layers in Photoshop. In this tutorial Ahmed Fathi takes a look at how to composite together V-ray render layers using blending-modes and masks in Photoshop. Once completed, this process allows you to change or tweak any aspect of your image in seconds without having to re-render a thing! Ahmed also covers a few extra post production techniques such as Chromatic Aberration and Depth Of Field, as well as how to emulate a Cross-processed look. Republished Tutorial Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. Additional Files/ Plugins:Download the Project Files for this tutorial Step 1 As this is a compositing tutorial, not a lighting/rendering tutorial, I'll assume that you have at least a basic knowledge of V-ray, and that you are able to render out your own scenes already.

In order to make V-ray render out the different layers, we first have to enable them in the V-ray Render Elements tab within the Render Settings window. Step 2 Step 3 Step 4 Step 5. Quickscape Tutorials. Project Overview This tutorial describes the process of creating a 3D infrastructure and landscape scene from an AutoCAD design drawing using MAX/VIZ and Quickscape application software. Popularity: 9.1 visits per day | Last visit: Today | Total visits: 20,052 Stage 1: AutoCAD Drawing In stage 1 on this project, surfaces are created from an accurate landform mesh made from 2D and 3D polylines using Quickscape surfacing routines.

Popularity: 25.02 visits per day | Last visit: Today | Total visits: 55,118 Stage 2: Create Landform Mesh This tutorial takes AutoCAD groundmodel data and uses it to create a landform mesh in 3ds Max with Quickscape. Popularity: 6.08 visits per day | Last visit: Today | Total visits: 13,392 Stage 3: Create Surfaces Production of seamless surfaces for roads, pavements, grassed areas and planting beds is probably the most important stage in the creation of a 3D landscape scene. Popularity: 6.34 visits per day | Last visit: Yesterday | Total visits: 13,967. 3ds Max Tutorial | Preparing an AutoCAD drawing for 3D. By Ian Ibbotson Introduction It is extremely important to prepare an AutoCAD drawing taking into consideration two main issues The drawing should be organised and drawn so as not to compromise the production drawing. This means that it should be drawn in a manner that benefits both the AutoCAD outputs and the 3D outputs. Correct layering, closed polylines created from a framework and simplified object positioning are examples of this process The drawing should be organised to facilitate easy import / export with MAX/VIZ.

Keeping a handle on what elements will need to be created as single objects in 3D and which will need to be created as one object is very important. This tutorial explains the main issues to consider when drawing in AutoCAD and preparing a drawing for use in 3D work Download Sample Data kf301_files.zip (583kb) Top of page Layers and Drawing Methods The correct drawing method (which is easier) produces a good looking and accurate result in 3D Clean and Simplify Drawing Layers. Mental ray & VRay tutorials. Mental ray & VRay tutorials: Correcting the Viewport colour display of imported AutoCAD drawings, when added into a Layer in 3Ds Max.

Often, imported AutoCad drawings lose their original colour once added into a new layer (using “Manage Layers” toolbar) in 3Ds Max. This “glitch” usually frustrates numerous users for a number of reasons, as colour coded drawings help to quickly understand the design and to easily “select by colour” any given layer/s of the relevant drawing in the 3Ds Max scene. After countless requests to post an article/tutorial on how to correct this problem, I have finally managed to put something together with help of a prolific script writer/ senior Visualiser/Photographer called David Venables.David created a simple script to override the above mentioned problem! I have had the pleasure to meet and continue to work with David while at AVR London.

Without further ado let us start by importing an AutoCAD file format (i.e. DWG) into 3Ds Max. With the DWG file imported into Max, the next step is to quickly create a simple script and apply it. Fn ColourFromLayer = Local SelectionArr = (selection as array) Ta. CGarchitect - Professional 3D Architectural Visualization User Community | Home. Free Architectural Visualization Tutorials, Videos + Onyx | CGschool.

Mental ray & VRay tutorials. AutoCad. Houses. Shopping mall. Republic Doors and Frames Steel Doors CAD Details. Autocad file, .dwg file, download .dwg file, free cad file download, free website for architectural students, cad plans download, .dwg download | Archidude. Comprendre la complexité d'une construction en 13 chapitres - jacques argaud - architecte & expert près la cour d'appel de Rennes. 1.1 les plans d’architecte : Il est d’usage, avant de commencer la construction d’un bâtiment, d’en dresser les plans. Il s’agit de représenter sous forme de dessins les différentes façades de l’édifice, telles qu’elles apparaîtront à un observateur extérieur, et les différentes coupes horizontales (dénommées plans de niveau : rez de chaussée, 1er étage, …) ou verticales (dénommées coupes transversales ou longitudinales, et repérées généralement par des lettres AA, BB,…) montrant les dispositions intérieures des pièces.

Ces plans sont appelés “plans d’architecte“ (pour bien visualiser : cliquer sur les images ci-dessous) : Par convention, les coupes horizontales sont supposées être situées à hauteur des ouvertures de fenêtres ou à 1 mètre de hauteur. Coupe_AB Le plan de masse quant à lui, détermine la position de la construction par rapport aux limites séparatives ou d’autres constructions présentent sur le terrain. 1.2 les plans techniques : 1.3 le langage des plans : 1.5 les cotes :

MintViz Workshop « Tutorials, Tips & Resources for CGI. Gw::Ivy. My 12 Favorite Tutorials of 2010. 15 Flares Facebook 0 Twitter 7 Pin It Share 4 4 Google+ 0 LinkedIn 3 inShare3 StumbleUpon 1 Reddit 0 15 Flares × 2010 is behind us and just before we start with all the 2011 goodness… here are my favorite 12 tutorial articles of 2010 on this blog. I wish you all the best 2011 possible. Enjoy! A quick way of adding fog in post using the ZDepth render pass. Described for VRay, but the method is the same for any render engine that is capable of outputting a depth pass. How to create great looking rocks inside 3d Studio max using the Advanced Painter plugin and rendering it all with V-Ray. A Focus on how to create a great looking ground cover, complete with grass, gravel, leafs and rocks. Short description of the modeling and postwork done to achieve the amazing looking ‘Maison Hermes’ render by State of Art Studio. The creation of 1st place winning ‘Winter Interior’ scene, created for the IDVN Design Visualization Render Challenge 2009.

SolidRocks - SolidRocks. VRay FREE Stuff For Download | VRay Guide. Hey! Christmas feeling is in the air and this was a wonderful year of VRay video tutorials, trainings, eBooks and other cool stuff… However I would like to continue the tradition and share some more freebies with you WARNING: Download it only if you are a true VRay user! Oh, and if you liked my stuff don’t forget to SUBSCRIBE Here ————————————————–> This way you’ll be able to follow me on VRay Video Tutorials, News, Reports and Free Downloads… I’ll be sharing Pro 3D tips & tricks only with subscribed users. So now for the juicy stuff: Sea shell model: 3DsMax 2009 VRay SP2 Free for use Download Sea Shell Deco Object 002: Download Deco Object 002 Design Chair: Download Design Chair Studio Lighting Setup: Free for use (if you missed the tutorial you can find it here) Download VRay Studio Lighting Setup VRay Recarmiere model: free for use Download Recarmiere VRay Globe model: Download Globe VRay Art Object: Free for use (if you missed the tutorial you can find it here) Download Art Object VRay IES Light:

HDRI Hub - HDR Stonewall (free) V-Ray DMC Sampler. Introduction In this tutorial I will focuse on giving you the basic technical background of DMC sampler, but before we go into any technical details about DMC sampler, we will go over alternative sampler integrated in VRay, Adaptive Subdivision sampler. I won't be mentioning fixed sampler technique since it's pretty straight forward and in case you don't know how Fixed sampler works, it will be easy to figure out from gained knowledge. Adaptive Subdivision sampling is a technique used in almost every other biased render engine on market. It's relatively old technique and behaves very good in most of the cases. Sampling process, Adaptive sampling Common thing about all biased engines is that most of them are adaptive.

For those of you who don't know too much about how raytracing works, let's go over it quickly, it's very simple. Same procedure is done for every pixel in that 9pixel grid space, and you basically get your image. Subdivision sampler DMC Sampler options EXAMPLE 01: Hair. HDRI and Vray Sun for Lighting Interiors | Aleso3d | Just Premium Content – Vray Tutorials, 3ds Max, Free 3d Models, Textures, Photoshop, Zbrush and free stuff | 3d tutorials. Voido rocking chair. Bits of bread. When working on the Northern light images, I started experimenting with a new workflow to create food assets, in particular bread and other baked products. After having found a relatively laborious but clean and effective approach, I decided to build a small library of baked, carb-heavy assets.

I didn’t go very far, and I will certainly return to this at some point, but I thought I’d post a few of the resulting test images and write a little bit about the scene and the workflow, which I unfortunately didn’t properly document in images and screengrabs – sorry if this seems like a lot of text. First a few words about the modelling process. Each asset starts with a real-life loaf/roll/bagel (generally from here) which I scan using my Ipad and Autodesk 123D Catch (formerly known as Photofly). The free app can build faithful and fully textured 3D models from a set of photos. The 3D scan is of course not usable as such.